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News: LC:MP 0.3z Released! http://forum.vicecitymultiplayer.com/index.php?topic=251.0
 
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1  VC:MP / General Discussion / Message Regarding FAKE Tommis's on: November 23, 2008, 09:13:53 pm
Hello,

Over the past few months, it has come to my attention many times about players impersonating myself. What might I mean by this? People who place their nick name as [XE]Tommis or something close to that thus making other players believe that it is myself.

To server owners, and all, below are the ONLY IP ranges I play on, if my IP does not fall in this range, then the player is not me.

99.x.x.x
72.x.x.x

As to why they impersonate me; I have no idea. I ask you all kindly to try to stop this outrage. Thank you.

Regards,
Tommis
2  VC:MP / mIRC/pawn Scripting / Re: Getting The Player Skin on: September 13, 2008, 06:12:57 pm
Hey,

Try this;

Code:

alias vcmp.before.findskin {

  ;$1 == ID
  ;$2 == NAME

  timer -m 1 1000 vcmp.findskin $1-
}
alias vcmp.findskin {

  ;$1 == ID
  ;$2 == NAME

  if (City Hall isin $vcmp.area($1)) {
    !writeini -n vcmp.skin.ini SKINS $1 Citizen
    vcmp.msg $1 You spawned as a Citzen.
  }
  elseif (Police isin $vcmp.area($1)) {
    !writeini -n vcmp.skin.ini SKINS $1 Cop
    vcmp.msg $1 You spawned as a Cop.
  }

}



Code:
on *:SIGNAL:vcmp.spawn:{
  var %name = $1
  var %id = $vcmp.getid($1)

  timer -m 1 500 vcmp.before.findskin %id %name
}

It basically waits a second then does it. Should give the scripts enough time to update the data with regards to location.

Regards,
Tommis
3  VC:MP / General Discussion / Re: VC-MP Favorite Killing Weapons on: September 01, 2008, 02:09:30 pm
Colt45 ftw
4  VC:MP / Script Showroom / Re: Saving CPU/ Memory usage with loops on: August 30, 2008, 01:33:28 am
Hello,

TanaX01 will be dealt with accordingly very soon. I have deleted the posts off topic. Please continue this topic and disregard this message. Smiley

Good post by the way, I am sure it will help out people greatly.

Retards,
Tommis
5  VC:MP / Script Showroom / Re: VC:MP GRM on: August 05, 2008, 03:51:29 pm
Hey,

Went through it and looks awsome. Great job. Smiley

  • Moved to Script Showroom
  • Set to Sticky

Regards,
Tommis
6  VC:MP / Script Showroom / Re: sansan v3 released! on: August 04, 2008, 03:44:00 am
Hey,

Don't know how I haven't said this, but great work man. Awesome scripts. Smiley

Regards,
Tommis
7  VC:MP / Script Showroom / Re: Simple gotoloc and saveloc for SanSan on: August 04, 2008, 03:43:02 am
Hey,

I completely URGE you to stay away from this. Get rid of the "loc find loop". Once your ini get's too big, every query will go through every single line trying to find the closest match, causing insane amounts of CPU usage (almost always hanging the scripts).

As in my new scripts, just make it go by exact name. And its not case sensitive, so this should work perfectly.

Regards,
Tommis
8  VC:MP / Script Showroom / Re: WSV v0.2 by Windlord, VRocker, and damo on: August 04, 2008, 03:40:55 am
Hey,

Awesome job. Keep up the great work. Smiley

Regards,
Tommis
9  VC:MP / Script Showroom / Re: [0.3z] General Use Scripts - Current Version: 9.0 on: August 04, 2008, 03:40:20 am
Hey,

Like I have said in another topic, these scripts are being redone from scratch. I am focusing on the following;

  • Player to Script Sync
  • mIRC Stableness
  • LEAST Amount of Crashing Ingame Due to Scripts
  • CPU Useage of the Scripts / Game Server
  • Organization
  • Simplicity to Read and Understand

I might be releasing these, as for right now I am not sure. Keep reading in the "XE Servers" section on these forums for more updates.

Regards,
Tommis
10  VC:MP / mIRC/pawn Scripting / Re: HP Script on: August 04, 2008, 03:36:02 am
Hey,

All depends on the alias of the function. It should disregard all variables that it does not need, so using the "-" will have no effect, as for those variables will be lost.

Regards,
Tommis
11  VC:MP / mIRC/pawn Scripting / Re: Freeze on: August 04, 2008, 03:32:45 am
Hey,

Just remember to use the "setcontrols 0/1" option and you should be all set like the above show.

Regards,
Tommis
12  VC:MP / mIRC/pawn Scripting / Re: Money Saving on: August 04, 2008, 03:31:26 am
Hey,

When working under the player part signal, remember always that you cannot use ID's. The player has left, if you try running a command to get the players name or information from the ID, it simply will not work because the player is not there anymore.

To get the player name, I would work with the signal to improve it, or sync player names to be saved to a var or smt before the player leaves.

Regards,
Tommis
13  VC:MP / mIRC/pawn Scripting / Re: Auto-kick Failed to login on: August 04, 2008, 03:28:29 am
Hey,

Yes, make sure you do not get the scripts mixed up. As for my GUS scripts, I really recommend using VRockers new admin system for scripting off of for now.

I might be releasing my new scripts that are based off of VRockers new admin system, but am not sure. The new version I am making is totally recoded and differnet; made to be as simple as possible to understand, as organized as possible and with the best script-player sync. So far things have been going great.

Regards,
Tommis
14  VC:MP / General Discussion / Re: [KFJ] - server in official and password ROTFL! on: July 30, 2008, 11:42:06 pm
Hey,

KFJ has been and still is todate a well respected clan. They have helped vice city multiplayer exceptionally through most of them being in the vice city multiplayer beta team.

If I was you, I would be asking; why don't they have a server on the official list?

Also, reason for password; The script is not fully done yet, and they would like to have everything working perfectly before they unpassword it.

Regards,
Tommis
15  VC:MP / General Discussion / Re: Someone host a server? Slash admin on: July 27, 2008, 04:52:27 pm
Quote
From x-serverz
Why Choose Us?
1. Attack Protection
2. Outstanding Quality
3. Quick/Easy Support
4. Helpful Staff
5. Excellent Reviews

1. Attack Protection
Which serverffs is missing :x
And x-serverz got a powerful CPU

1. Attacks, such as DDoS, are not stoppable (you should know that).
2. Okay.. we usually let our customers decide that
3. Same
4. Same
5. Same

And you dont see me flaming at other hosts, they're all good.
Also, depending on the server you're at, we got a Intel Xeon Quadcore of 2.4GHz Smiley

Hey, I really think this whole topic should be deleted. DDoS is stopable, just not if it becomes too powerfull. Depends on your software firewalls, physical firewalls, and datacenter.

Let me make this clear, every host has its advantages and disavantages. I respect all hosts.

Regards,
Tommis
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