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Author Topic: VC:MP 0.4 Public Beta  (Read 21486 times)
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Boss
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« on: April 02, 2010, 04:43:39 am »

VC:MP 0.4 public beta is now up!
Server: 206.217.203.134:5198
Client: http://vicecitymultiplayer.com/dl.php?f=17
IRC: irc://irc.au.ffsnetwork.com/vc-mp.public-beta

Reports bugs at this board should you encounter any.
« Last Edit: April 03, 2010, 06:44:58 am by Boss » Logged
Sephiroth
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« Reply #1 on: April 02, 2010, 05:53:21 am »

VC:MP 0.4 public beta is now up!
Server: 206.217.203.134:5198
Client: http://vicecitymultiplayer.com/dl.php?f=17

Reports bugs at this board should you encounter any.

LMFAO YOU MADE THE "PUBIC" MISTAKE AGAIN!



also could i please get a list of new features/fixes in the current beta release? Tongue

I can't play for another 3 days :S
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Boss
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« Reply #2 on: April 02, 2010, 05:58:21 am »

LMFAO YOU MADE THE "PUBIC" MISTAKE AGAIN!
What, where, when? Shocked

also could i please get a list of new features/fixes in the current beta release? Tongue
The ones which at present at the beta server I guess. *cough*
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Sephiroth
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« Reply #3 on: April 02, 2010, 06:02:35 am »

LMFAO YOU MADE THE "PUBIC" MISTAKE AGAIN!
What, where, when? Shocked

the topic title Tongue

also could i please get a list of new features/fixes in the current beta release? Tongue

The ones which at present at the beta server I guess. *cough*

I can't play for another 3 days :S
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Boss
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« Reply #4 on: April 02, 2010, 06:07:32 am »

Well, I can be mistaken, but it is usually up to beta test oranizers to organize things in a way for other people to test effectively. I'm not an organizer, just a mere announcer. :x

For instance, I could say that 0.4 supports objects, but there're just none on the server. So far you can see that browser's fixed and shotgun fall animations are proper (though longer).
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[AoD]NC
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« Reply #5 on: April 02, 2010, 08:59:19 am »

* invisible bike after teleport since r2 v_v
* sync worse then before? I left my pcj, jumped on it and i was "hanging" in the air for others :/
* sniper and zooka sync sucks v_v no damage for other?

It's more r3 then 0.4 :<

V = entering veh as passenger
« Last Edit: April 02, 2010, 09:13:53 am by [AoD]NC » Logged

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~VCMP 0.4~
Objects testing (2010) http://www.youtube.com/watch?v=kxFnuCr3yKY | Gameplay 15.03.11 http://www.youtube.com/watch?v=AyaNc9IZQBY | Gameplay 18.03.11 http://www.youtube.com/watch?v=NOp5-QM0o10 | Fun testing+chat http://www.youtube.com/watch?v=PiBm0sLcudU
[img]http://img406.imageshack.us/img406/9201/fdsfdm.jpg[
Boss
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« Reply #6 on: April 02, 2010, 09:05:00 am »

* sniper and zooka sync sucks v_v no damage for other?
Friendly fire much?
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BCKLUP
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« Reply #7 on: April 02, 2010, 12:45:22 pm »

Almost everyone is in Godmode (not friendly fire)
They can't kill me i can't kill them even if you stand very still
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[AoD]NC
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« Reply #8 on: April 02, 2010, 01:10:30 pm »

http://www.youtube.com/watch?v=kxFnuCr3yKY

A short movie & btw sorry for the quality i was uploading a better one 36 MB, and when its nearly finished, my internet connection had reseted :@.

Creating objects, moving them, rotating, deleting. Look at the "close and open jail door too".

No music because of Good Friday today.

Screenie for lunch: http://img704.imageshack.us/img704/8682/gtavc2010040209384891.jpg
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Status > <

http://www.youtube.com/user/1234sdg131
~VCMP 0.4~
Objects testing (2010) http://www.youtube.com/watch?v=kxFnuCr3yKY | Gameplay 15.03.11 http://www.youtube.com/watch?v=AyaNc9IZQBY | Gameplay 18.03.11 http://www.youtube.com/watch?v=NOp5-QM0o10 | Fun testing+chat http://www.youtube.com/watch?v=PiBm0sLcudU
[img]http://img406.imageshack.us/img406/9201/fdsfdm.jpg[
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« Reply #9 on: April 02, 2010, 01:12:00 pm »

what's the different with r2 ?
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Boss
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« Reply #10 on: April 02, 2010, 01:18:21 pm »

Anyone else noticed a couple of bugs?

what's the different with r2 ?
1) Object support (shown on vid).
2) Lots of new pawn functions (can't test these yet).
3) Lots of bug fixes (a full list will be avaliable later I think).
4) New shotgun falling animations (more like r1).
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Javi
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« Reply #11 on: April 02, 2010, 02:01:32 pm »

Crash on join:
Code:
Exception At Address: 0x0040E439

Registers:
EAX: 0x00001700 EBX: 0x00000016 ECX: 0x00001784 EDX: 0x080F71FE
ESI: 0x00000247 EDI: 0x00000000 EBP: 0x0001D650 ESP: 0x0018F1D8
EFLAGS: 0x00010283

Stack:
0x00000016
0x080F7188
0x0018F410
0x00000247
0x00001784
0x00458A08
0x00001784
0x00000016
0x00000014
0x00000035
0x00000A35
0x00000021
0x00000034
0x00000034
0x00000020
0x00000033
0x00000A50
0x00000020
0x0000007F
0x00000020
0x3E31D0D5
0x4343C2FF
0xC3B42F30
0x435429D1
0xC3BC629A

\o/
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Boss
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« Reply #12 on: April 02, 2010, 02:05:45 pm »

Crash on join:
Mods/haxes much?

EDIT: Seems to happen to quite a few people. My bet is that crashes upon connecting are caused by the forementioned objects testing. -_-
« Last Edit: April 02, 2010, 02:16:18 pm by Boss » Logged
[LCK]Stoku
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« Reply #13 on: April 02, 2010, 02:43:27 pm »

Yay! New buggs coming Cheesy. And is it a good idea to release another 0.1 with new features and probably buggs?
* [LCK]Stoku is waiting for 0.7.4y r6 (build 3459).

PS. Isn't it an april fool?

Forze, you h4x0r! xD
« Last Edit: April 02, 2010, 02:45:41 pm by [LCK]Stoku » Logged

Jc18
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« Reply #14 on: April 02, 2010, 02:45:20 pm »

they are not bug, they are random features and falcon is testing all of them :p
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