Vice City Multiplayer

General Discussion => Videos and Screenshots => Topic started by: heekz.shadow on November 25, 2012, 07:44:18 pm

Title: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: heekz.shadow on November 25, 2012, 07:44:18 pm
It's not fake, it's just possible :).


(http://i47.tinypic.com/1o7hid.jpg)
(http://i50.tinypic.com/fm6z2p.jpg)
(http://i46.tinypic.com/14bdkx.jpg)




PS: No, it's not VCA, you can ask Murdock and Zeke.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on November 25, 2012, 11:52:39 pm
how it work? they synced for other players???

nice   :)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: Fuzzy168 on November 26, 2012, 05:29:21 am
Awesome.. +100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: heekz.shadow on November 26, 2012, 06:49:15 pm
More!

(http://i49.tinypic.com/24pyrcz.jpg)
(http://i46.tinypic.com/mvn9f9.jpg)
(http://i47.tinypic.com/ao12li.jpg)
(http://i47.tinypic.com/1043i4p.jpg)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: JackDawZ on November 26, 2012, 11:34:00 pm
o_O How you did it? O_o
Anyway, nice work!
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 10, 2012, 12:12:33 pm
and me

(http://cs306306.userapi.com/v306306244/3254/OLrOnloOuSo.jpg)

 ;)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: sseebbyy on December 10, 2012, 04:16:15 pm
and me

http://cs306306.userapi.com/v306306244/3254/OLrOnloOuSo.jpg

 ;)

Is that VC:MP 0.1 right ? :)

There works the dev cmds ? like: /actor , /actoroff etc.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 11, 2012, 02:11:50 am
you almost have guessed, but it is not so, it is based on the source code vc-mp 0.1
I collected the pieces over a large period of time, and finally I was able to build a working multiplayer, bots shown in this image created by me and my friend, who is helping me to learn C++, a standard vc-mp 0.1 has no such commands....

 :)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 11, 2012, 12:31:37 pm
++

Saint vs NPC  ;D

(http://cs405418.userapi.com/v405418244/46a2/8jT5t0rpGhk.jpg)

(http://cs405418.userapi.com/v405418244/46ab/XysiS1PG4AU.jpg)

(http://cs405418.userapi.com/v405418244/46b4/rp0zM2mKwik.jpg)

(http://cs405418.userapi.com/v405418244/4699/r9Ph0N91kZc.jpg)

 :)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 11, 2012, 05:04:12 pm
I do not sense anyone lie is here, I did what I wanted, and I'm happy with my result, I went to this for a long time and I get this, it works on the basis of the source code VC-MP 0.1

(http://cs405418.userapi.com/v405418244/46bd/yJLatvhQoAU.jpg)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [AoD]NC on December 11, 2012, 09:47:39 pm
Nice use of paint.exe :)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: sseebbyy on December 12, 2012, 12:00:03 am
Nice use of paint.exe :)

если вы мне не верите, я могу вам дать свой клиет, чтобы вы подключились к моему серверу и проверили это, я никогда не вру!!! извините за то, что пишу на русском языке.... google translate Russian -> Eng

Use English Language !
Don't put us to translate, translate yourself and post here.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 12, 2012, 02:46:37 am
if you do not believe me, I can give to you, my client initially that you connect to my server and check it out, I never lie!
sorry
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 13, 2012, 11:21:44 pm
Nice use of paint.exe :)

 ;D ;D

(http://cs319225.userapi.com/v319225552/28c6/ayB7xvQ1hw0.jpg)

(http://cs319225.userapi.com/v319225552/28cf/vC3DybCUIXM.jpg)

(http://cs306306.userapi.com/v306306244/32f4/ZhrKk_yo7yI.jpg)

(http://cs306306.userapi.com/v306306244/32fd/zOumUytUcEc.jpg)

(http://cs306306.userapi.com/v306306244/3306/A2_yssNmNZI.jpg)

(http://cs306306.userapi.com/v306306244/330f/mBNELA_JJgY.jpg)

(http://cs306306.userapi.com/v306306244/3321/pWDkyOQk6ws.jpg)

(http://cs306306.userapi.com/v306306244/332a/Bub96qvAUpI.jpg)

(http://cs319225.userapi.com/v319225552/28d8/d26jMgIYxXo.jpg)

(http://cs319225.userapi.com/v319225552/28ea/s2L5aFTMXY4.jpg)

(http://cs319225.userapi.com/v319225552/2917/a3RyqDPscHI.jpg)

Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: NeskWriter on December 13, 2012, 11:26:12 pm
I remember :D The latest test. These bots have been made by Saint so guys then believe this. Saint can give u his Multiplayer lient then u will see this. I am attestor of all that. These bots haven't been painted in paint, if you want we can make a small movie which proves all that!  :P
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: NeskWriter on December 15, 2012, 01:45:13 pm
PHRESH only
(http://i.imgur.com/PeIOY.jpg)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: sseebbyy on December 15, 2012, 05:19:46 pm
Isn't VC:MP.

I think is VCO .
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 15, 2012, 07:22:01 pm
Isn't VC:MP.

I think is VCO .

 :D
you almost have guessed, but it is not so, it is based on the source code vc-mp 0.1
I collected the pieces over a large period of time, and finally I was able to build a working multiplayer, bots shown in this image created by me and my friend, who is helping me to learn C++, a standard vc-mp 0.1 has no such commands....

 :)

if you do not believe me, I can give to you, my client initially that you connect to my server and check it out, I never lie!
sorry
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [AoD]NC on December 15, 2012, 09:55:22 pm
Okay then.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 20, 2012, 10:32:17 am
my screenshots are not VCO
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 20, 2012, 10:47:21 am
 ;)
(http://cs405418.userapi.com/v405418244/4917/HeckIMZ7thY.jpg)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: stormeus on December 21, 2012, 11:23:16 pm
The concept is interesting, but we're on 0.3z R2, meaning that none of this is compatible with current clients, and using your multiplayer client would also mean a loss of a lot of functionality. Please try again when you invent a time machine that takes you back to 2005.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on December 22, 2012, 01:58:13 am
The concept is interesting, but we're on 0.3z R2, meaning that none of this is compatible with current clients, and using your multiplayer client would also mean a loss of a lot of functionality. Please try again when you invent a time machine that takes you back to 2005.

yes you are right, but not in all, I can not make it compatible with 0.3 clients, because I do not have the source code 0.3

I also hardly able to do synchronizes sniper weapon, as is done in 0.3

I looked through all of the code of 0.1 and have not found anything that could block it.
I think that the problem in the game GTA VC, as well as that of 0.3 for this hack uses the memory address, which is responsible for the camera player to make sniper weapon synchronizes all ...

but everything else I can do with no problems (the creation of checkpoints, pickup trucks, facilities, boats and other functions)

I am very tired of constantly hacker attacks on my server VCL which renders it standing up and make it unworkable, vc-mp 0.3z r2 Pawn server has safety problems, as well as a lot of mistakes!

someone on this forum suggest to me to use the informal version of the server VRocker (Squirrel) to protect their and get more features, but my experience in Pawn for over 5 years and want to stay in it!

server version of VRocker (Squirrel) is not the solution!
I also do not understand why all the official server vc-mp use
informal version of the server VRocker (Squirrel) ....

is not the solution of the problems!

I wanted to tell all of you to show and prove that I would like to be part of the vc-mp to correct them in new relise 0.3z R3, and give developers more scripts for servers more features ...

but you have not even listened to and did not believe me ...
denying all I was saying ...

so I decided to make his version of vc-mp to show you this!

I have the support for Unicode in the client and server to allow players to chat in any language, as in SA-MP, and not as now in 0.3 only in Latin, it hinders the development of vc-mp community!

You do not give us any new information about the development of the excuse that 0.4 maxorator at university and had exams and do not have time, it's been more than half a year since the last time you added to the development of 0.4, this is another reason for me....

sorry for my bad English...  :-[
 
:(
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: Fuzzy168 on December 22, 2012, 07:12:56 am
Dang.. For the first time, I actually took time reading a long long long post... I'll answer some of your questions here.

Quote from: [Saint]
I am very tired of constantly hacker attacks on my server VCL which renders it standing up and make it unworkable, vc-mp 0.3z r2 Pawn server has safety problems, as well as a lot of mistakes!
That's what the devs are trying to fix with the Pawn servers.

Quote from: [Saint]
someone on this forum suggest to me to use the informal version of the server VRocker (Squirrel) to protect their and get more features, but my experience in Pawn for over 5 years and want to stay in it!
Even I've been having a hard time moving to Squirrel after I finally learned Pawn. But making the switch from Pawn to Squirrel was the best decision I've ever made. I would infact go back to Pawn, if/when 0.4's Pawn server is much more better then the current version.

Quote from: [Saint]
I also do not understand why all the official server vc-mp use
informal version of the server VRocker (Squirrel) ...
.
2 possible reason. 1, it's much more safer and faster. 2, it has way more functions.

Quote from: [Saint]
I wanted to tell all of you to show and prove that I would like to be part of the vc-mp to correct them in new relise 0.3z R3, and give developers more scripts for servers more features ...
Too late.. Devs are working on a better version called 0.4

Quote from: [Saint]
I have the support for Unicode in the client and server to allow players to chat in any language, as in SA-MP, and not as now in 0.3 only in Latin, it hinders the development of vc-mp community!
If I recall right, there was once a topic called "Suggestion for VC-MP 0.4". Anyway, the 0.4 has many functions and probably more then you thought. Not everything can be added. There's a reason why scripters/programmers are born.

Quote from: [Saint]
You do not give us any new information about the development of the excuse that 0.4 maxorator at university and had exams and do not have time, it's been more than half a year since the last time you added to the development of 0.4, this is another reason for me....
Try developing a client from scratch while being at a university and had exams and be at a university. Give him time... The world didn't end in 2012 so let's wait for 2013..

Edit: I bolded some text to for some readers.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: VS on December 31, 2012, 02:19:02 pm
i believe you did it because its not impossible to do something like that soon or later falcon or max or who ever published 0.1 is going to noticed that was stupid ether way because false or true and the thing that i don't under stand is Vice City was made before San Andreas and Grand Theft Auto 4 but these 2 games seem to have way more then VC:MP why is that it makes no since to me
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on January 11, 2013, 04:04:43 am
i like smoke   ::)

(http://cs411630.userapi.com/v411630244/4781/tZ7YxXXA_Ps.jpg)

(http://cs405418.userapi.com/v405418244/4ae5/s0fHPxFsTgw.jpg)

(http://cs405418.userapi.com/v405418244/4aca/U0XWp0xJAW0.jpg)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: sseebbyy on January 11, 2013, 02:25:54 pm
Why you post photos from VCO ?
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [Saint] on January 12, 2013, 02:39:35 am
it vc-mp 0.1 edit by me
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: Hanney on February 06, 2013, 02:08:17 am
Are those bots synchronised between clients? I remember ages ago (0.1d I think) you could change some line in the vc-mp  .scm file that allowed pedestrians to spawn on the streets but they weren't synchronised and didn't really do much e.g there wasn't gang members, just generic peds.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: heekz.shadow on February 09, 2013, 03:26:27 pm
mine are.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: kkkk on April 05, 2013, 03:34:00 pm
who can tell me  how to set this?? :o
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: heekz.shadow on April 05, 2013, 04:30:41 pm
You would have to create a clientside module and to load a module ( the serverside module ) in the Squirrel server ( but you would have to do the sourcecode yourself ).
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: [AoD]NC on April 05, 2013, 11:39:02 pm
I always ask "Why do you need bots in MULTI PLAYER" :D?
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: dynavolt71 on April 06, 2013, 06:02:42 am
Cuz Some Player Are Feel Forever Alone  ;D
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: Fuzzy168 on April 06, 2013, 07:40:29 am
I always ask "Why do you need bots in MULTI PLAYER" :D?
True.. IMO, it gives more kinds of servers.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: kkkk on April 13, 2013, 02:02:26 pm
what tools  i can use to script  the serverside module ? :P
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: kkkk on April 13, 2013, 02:04:19 pm
 can sky city  use NPC? because of the VCA. :)
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: bdc on May 01, 2013, 05:49:27 am
NPc :o
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: kkkk on May 11, 2013, 07:36:57 am
死胖子 :o
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: sunny on May 21, 2013, 01:28:51 pm
NPc :o
老婆 ;D ;D ;D ;D
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: DRagaNow on May 21, 2013, 08:55:05 pm
all from VCA ?
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: heekz.shadow on May 22, 2013, 06:53:09 pm
all from VCA ?

It's so hard to read the first post, isn't it ?

It's not fake, it's just possible :).


(http://i47.tinypic.com/1o7hid.jpg)
(http://i50.tinypic.com/fm6z2p.jpg)
(http://i46.tinypic.com/14bdkx.jpg)




PS: No, it's not VCA, you can ask Murdock and Zeke.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: Hanney on May 23, 2013, 01:24:03 am
I doubt every ped is synced between clients though.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: Kratos on May 24, 2013, 01:22:28 am
Some dudes are blind, unfortunately.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: dynavolt71 on May 24, 2013, 01:25:24 am
If we punch the bot still blind ?
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: heekz.shadow on May 24, 2013, 05:43:03 pm
If we punch the bot still blind ?

no sense make.

I bet you barely know what you are talking about.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: Hanney on May 24, 2013, 06:24:02 pm
Not sure what he means either. Think he means if you punch or shoot one of the bots/NPCs will other players see you do that and will they react or not to that player.
Title: Re: VC:MP with NPCs / Bots ( NOT FAKE )
Post by: dynavolt71 on May 25, 2013, 05:20:10 am
Yea That i mean