« on: November 29, 2014, 02:42:37 am »
This is not a bug. Players are not shown as on fire on other people's screens anymore because they would become bugged to other players. This was the lesser of two evils, and is the same behavior as in 0.3.
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Binary | Hex | Dec | Field
0b00001 | 0x1 | 1 | bulletproof
0b00010 | 0x2 | 2 | fireproof
0b00100 | 0x4 | 4 | explosion-proof
0b01000 | 0x8 | 8 | collision-proof
0b10000 | 0x10 | 16 | melee-proof
Server RC Update Released
- Fixed address-sanitizer libraries accidentally being included in the Linux version
- Fixed client version to be valid for the updater
The same problem...
Masterlist master.vc-mp.ovh failed with error 200 while attempting to list this server.
But it shows on the list! What's the matter?
The sprites are fine, the problem is your math. Objects are rotated about an axis of 360 degrees. If a player is going 1km/h, your sprite rotates 180 degrees. If a player is going 2km/h, your sprite rotates 360 degrees. It will only rotate to 0 or 180 degrees or some derivative of it, and especially because you round to the nearest whole number.
Can you explain more? I didn't quite understand what you meant.
Secondly rotation problems is a different case why does the sprite move in random positions?