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Messages - Falcon

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1
0.4 Public Beta #1 / Re: VC:MP 0.4 Public Beta #1 - LIVE NOW
« on: July 05, 2013, 02:25:15 am »
Works only with these resolutions:

1366x768x32
640x480x32 (lol)
Bullshit, i can play at any resolution i want wich currently is either my HD tv or 1280x800 on my laptop. Just like in 0.3z.

No shit sherlock, these are the only resolutions I was allowed to play with. Stop being a smartass for once.
Then get your facts right instead of writing bullshit like "Works only with these resolutions"

I am using windows 8 pro ( something you probably can't afford ) and this is the only way I can get it working, so shut the fuck up and mind your own business.


Also:

Code: [Select]
<Stormeus> try setting resolution to 1024x768 or 1280x720.
Once again, stop being a smartass without knowing shit.



Great, but a TDM/DM gamemode would have been much better.
RAGE!!! I do know shit about it and i don't need windows 8 since it's shit. Incase you think i can't afford it i recommend you to look at my fucking desktop.

I suggest you guys stop this fighting before its all removed.... just enjoy the public beta... and send useful replys only..

Thx..

2
Support / Re: R2 bug?
« on: February 16, 2010, 09:02:46 am »
Might be helpful if you guys tell us which hacks aren't crashing the game so we can look into.

Make sure its in form of private message of course.

3
mIRC/pawn Scripting / Re: mIRC obsolete ?
« on: February 10, 2010, 10:45:59 am »
Well the current list of rcon commands will stay so all irc scripts will still connect and work.

But as Boss was staying it will be a pawn server so all you cars and players will need to be added via pawn.. Plus i won't be adding in the extra rcon commands that pawn will have access too.

As for VRocker answer is correct also you can add in as many rcon commands as you like but tbh pawn is alot faster more stable and is always connected unlike irc so coverting you scripts would be the correct way to go.

4
Support / Re: Troubles with CRC32
« on: February 02, 2010, 10:26:07 am »
Remove mods .. vc-mp doesn't support any other mods sorry.

5
mIRC/pawn Scripting / Re: A Problem
« on: January 18, 2010, 12:02:34 pm »
Who said no irc support .. pawn server supports all rcons that std server does.
But we have no support for plugins so no IRC echo. I will stick with mIRC ;D

6
mIRC/pawn Scripting / Re: List of Bugs with Pawno
« on: January 17, 2010, 08:12:10 am »
Yea already know about this .. should maybe read before reporting bugs.
1) timers don't seem to work[although I may be missing something)
Never seen that bug before and tested appears to work fine for me.
2) setplayerskin bugs a player on skin[can't shoot, get into cars...]
Will be fixed very soon.
3) gm name can't be changed, native does nothin - setgametext or somethin it is
Will look into as stated by boss already reported.
4) createvehicle causes runtime error
How about try using SetPlayerTeam() instead .. Didn't noticed setplayercolor was still in inc.
5) setplayercolor causes runtime error


7
Support / Re: Not so F AQ pt.2
« on: January 15, 2010, 12:53:05 pm »
Well up to now vcmp has only had irc scripting released so all server's currently run std server with irc scripts. So trying to give them time to convert there modes in pawn.
Quote
Why would someone want to use a std version when there's a pawn version avaliable? If the problem is with moving .ini scripts into .pwn, I can make a converter in less than a hour.
That's ok.. We will in future versions.
Quote
Whoopsie! Didn't notice it, my bad. Well, it would be nice to make color and fadeout time customisable in the future.

8
Support / Re: Not so F AQ pt.2
« on: January 15, 2010, 03:16:56 am »
The reason topic was locked was due to the fact it turned into a lets bang out the devs topic.... ain't very nice thing to do given the fact this is our forums.

Me again. The previous thread was locked (for no apparent reason), so I had to start a new one.
I'm almost done making my script, which 100% dublicates MTA 0.5 mode. Yet I'm confused about few other things, which do not let me finish:

Simple reason pawn and std server both use same client atm .. so if we remove death and join messages a server w/o scripts would have none. I might add in a way to define no messages in pawn script or something along those lines.
1. Why are there so many "system messages"? Kills and joins/parts take two lines of code to be put into a mode, yet you can't get rid of them (or change them) if you need to.
There is and we are looking at that in future version's.
2. If there's no easy way of making chat scrolling, at least make it wider so that most of the messages don't take two lines. Some extra chat lines would be nice too.
Same reason as above std server to pawn server has no rpc set in client.
3. How come SetCameraPos can't be used for players separately (addressing them by playerid)? MTA had the camera moving from spawn to spawn but there's no way to do that in VC-MP.

Wasn't aware of these bugs will look into.
4. Many functions simply don't work (SendDeathMessage, SetPlayerDrunk, SetTimer, SetPlayerMarker, SetPlayerColor etc., with the last two even causing crashes). Yes, I know that they take much time to make, but at least remove them from the .inc, since such "placeholders" are not good at all.
Speaking of inoperative functions, I need at least SetTimer for making sailor regeneration an SetPlayerColor for custom class colors. How come nobody noticed that such generic functions do not work?
There is already GameTextPlayer() not sure what else you would like ..
5. Having a simple function for outputting a text on the screen (like you do it at the spawn screen) would be nice too.
Why not if they get a head shot in .. we could make it toggle for some weapons i spose if there is a great need for it.
6. Remove or toggle headshots. They look reasonable when using m4/m60, but blowing the head off with just a colt/tec9...
Yes is possible will look into for update.
7. Having an "ammount" parameter in AddStaticPickup would be nice. Or, at least, lower the ammounts to the ones from MTA (50 molotovs from a single pickup? jeez).
That has been there since vcmp was released .. we are working on fix.
8. And I just recently noticed that melee weapons' hits are almost desynced. I hit a standing still guy with a bat 10 times and his hp reduced just once.
Again thank you for the offer.
I'm still offering my help with readmes/testing/site/whatnot if it helps to fix the things mentioned above sooner.

9
Support / Re: Not so F AQ
« on: January 14, 2010, 10:18:29 am »
1. I think its crystal clear they are not professionals, and don’t be so gullible to think otherwise.

2. By providing NO documentation they are practically inciting "hackers" to create their own programs which captures all packets the server sends to the rcon, which in turn will allow scripts to communicate with the server.

3. It’s been absolutely appalling (verging on infantile) behaviour, informing players “Not to ask about development of 0.3z R2 or 0.4” or else it wont be released as promptly.

Was it worth all this build up of “shhhh, don’t ask” ? I don’t think so!

You keep on inciting the hackers by providing no documentation!

If you bothered to search forums you can find more then enough info.

As for inciting hackers by no documentation ... come on get a life ... why would less documentation incite any hackers in any way .. hackers make BAD stuff not anything helpful...

Where does it say anything about DO NOT ask about 0.4 or it won't be released...

We take our own time to make this mod if you don't like the way its been made it very simple don't use it.... OR maybe like Boss has OFFER TO HELP !!!!

Don't come on these forums and complain about something that is FREE and somebody else has taken there OWN time to make.

10
mIRC/pawn Scripting / Re: CreateVehicle issue
« on: January 12, 2010, 10:07:27 am »
AddStaticVehicle must be used on server start OnGameModeInit().

Didn't see that CreateVehicle() was still in a_vcmp.inc, its not part of current server commands sorry.

11
Support / Re: R2 bug?
« on: January 11, 2010, 11:00:56 pm »
Linux Server at http://vicecitymultiplayer.com/dl.php?f=12 doesnt work link fails "File not found."

Fixed

12
Support / Re: server.cfg values (Pawno release)
« on: January 11, 2010, 01:13:44 pm »
No plugin available on current pawn server sorry.

Valves for server config listed below.

Code: [Select]
friendlyfire 0/1 // defines friendly fire
lanmode 0/1 // defines lan or web server
maxplayers 50 // define max players
port 5999 // defines port
hostname VCMP // defines server name
gamemode0 mode 1 // sets gamemode (only one available in this version so far)
rcon_password none // defines rcon password
password none // defines server password
filterscripts script// defines filter scripts for pawn
bind 127.0.0.1 // defines server to bind to this ip
rcon_max_users 9 // defines rcon max users

13
Support / Re: R2 bug?
« on: January 11, 2010, 12:59:30 pm »
Updated server so now admins can decide if they allowed unpatched client to stay.

Check:
http://forum.vicecitymultiplayer.com/index.php?topic=1627.0

14
Support / Re: R2 bug?
« on: January 10, 2010, 03:42:31 am »
Small Update with some fixes.

Client: http://vicecitymultiplayer.com/dl.php?f=5

Code: [Select]
Fixed fast car bug
Fixed passenger godmode

added new rcon

set 32 <vehicleid> <bool> (sets vehicle alarm state)
set 33 <vehicleid> <bool> (sets vehicle lights state)

Test alarms in action at 206.217.203.205:5199
Very nice updates.
Also, Could you please add Set Team to the rcon.
I really need it for LMS and that sort of scripting things.

set 31 <playerid> <team>

Was already in there ..

15
Support / Re: R2 bug?
« on: January 09, 2010, 04:37:27 pm »
Small Update with some fixes.

Client: http://vicecitymultiplayer.com/dl.php?f=5

Code: [Select]
Fixed fast car bug
Fixed passenger godmode

added new rcon

set 32 <vehicleid> <bool> (sets vehicle alarm state)
set 33 <vehicleid> <bool> (sets vehicle lights state)

Test alarms in action at 206.217.203.205:5199

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