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Topics - Fuzzy168

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1
Description
Happens with any weapons with aim. The video demonstrates what I mean.

Reproducible
Always

What you were doing when the bug happened
Shooting a player who is in Sniper Mode.

What you think caused the bug
Animation.

Here's the link to a video I recorded.

2
0.4 Public Beta #3 / [Bug]Wall glitching still possible at some place.
« on: January 30, 2014, 11:03:26 am »
Description
I'm not sure it does happens anywhere else but it surely does work here.

Reproducible
Always

What you were doing when the bug happened
Shooting through a wall at Prawn Island.

What you think caused the bug
Idk.

Here's the link to a video I recorded.

3
0.4 Public Beta #3 / [Suggestion] Add bullet trails to First Person Aim
« on: January 30, 2014, 10:42:27 am »
Description
There is not tracers(those smoke trails) when firing aimable weapons like the M4.

Reproducible
Always

What you were doing when the bug happened
Watching a player shoot in FPS.

What you think caused the bug
Probably the animation itself.

Here's the link to a video I recorded.

4
0.4 Public Beta #3 / [Bug]Name Tag Moving
« on: January 27, 2014, 01:48:17 pm »
Description
The players name tag seems to be moving in a weird manner while spectating someone in a plane.

Reproducible
Always

What you were doing when the bug happened
Spectating players

What you think caused the bug
Incorrect calculation of players nametag position?

Here's the link to a video I recorded.

5
0.4 Public Beta #3 / [Bug]First Person Aim Glitch
« on: January 27, 2014, 01:40:07 pm »
Description
You can shoot other weapons in FPS

Reproducible
Always

What you were doing when the bug happened
Explained in the video.

What you think caused the bug
I honestly don't know.

Here's the link to a video I recorded.

Edit: It works with every FPS aim. That includes the Rocket Launcher and Sniper.

6
0.4 Public Beta #2 / Some Concerns
« on: November 09, 2013, 05:50:16 am »
I have some concerns regarding the new file transfer feature of 0.4. Given that it will download the files the server owner wants them to, wouldn't that open up a whole new way for irresponsible server owners to transfer Virus/Malware/Trojan/etc to unsuspecting players? I know that it will only transfer a certain type of extension but some cunning server owners will definitely find a way around it.

I suggest you allow the player the option of choosing whether to download the file or not.

7
0.4 Public Beta #2 / [Patched] [Bug]Indestructible Vehicles Is Back..
« on: August 08, 2013, 05:38:40 am »
Description
The Hunter could withstand shots from other Hunter, M60, Rocket Launchers and even it's own blade for some reason..

Edit: This bug was once again produced by shade in a Gang Burrito..
Edit2: I managed to make this bug again with the Hunter. I realize the Hunter will loose it's indestructible property after exiting the vehicle.
Edit3: hhhhh also made his Truck indestructible but I don't know how he did it..

Reproducible
Yes.. Although I'm not sure how I did it..

What you were doing when the bug happened
I was shooting other players. I did got blown up a few times till this Hunter...

What you think caused the bug
Some attribute gone wrong??
Changing the car colour...

8
0.4 Public Beta #2 / [BUG]Auto-Teleportation
« on: August 07, 2013, 06:58:55 am »
Description
I believe this is the script's problem. Whenever I typed /getcar, I will auto-teleport to the car instead of the car teleporting to me.

Reproducible
Sometimes.

What you were doing when the bug happened
After I spawning, I typed /getcar while on the streets of P.Island.

What you think caused the bug
The car itself.

9
Snippet Showroom / New Timer System by Fuzzie
« on: July 25, 2013, 11:19:12 am »
What's new with this timing system?
Nothing...

How is this timer different from the SetTimer() function?
The only differences is it isn't hardcoded or made into a single function like SetTimer() does.

Can this timer help cover up the holes the SetTimer() function has left? The fact it doesn't have any arguments argument?
That's exactly what it does.

Is this new timer system efficient?
Doubtful, but I think it is accurate enough. I'll run some test and upload screenshots.

I want to try this. Where can I get it?
Over here.
[pawn]#include <time>[/pawn]
[pawn]        new interval = 1000; /* Miliseconds */
   new repeating = 5; /* Number of times to repeat */
   new isDone = 0;
   new initTime = tickcount();
   new repeated = 0;
   while( isDone == 0 )
   {
       new lastCheckedTime = tickcount();
       if( lastCheckedTime - initTime >= interval )
       {
           initTime = tickcount();

           //What you this timer to do when an interval has passed.

           repeated++;
           if( repeated == repeating )
           {
               isDone = 1;
           }
       }
   }
   return 1;[/pawn]

How do I use this in a function?
Take this sample code as an example.
[pawn]#include <a_vcmp>
#include <time>

forward TestFunction( const argument1[], const argument2[], const argument3[] );

main()
{
   print( "TimerTest lock and loaded..." );
}

public OnGameModeInit()
{
   TestFunction( "I'm 1st.", "Why am I always 2nd", "Not 3rd again.." );
   return 1;
}

public TestFunction( const argument1[], const  argument2[], const argument3[] )
{
   new interval = 1000; /* Miliseconds */
   new repeating = 5; /* Number of times to repeat */
   new isDone = 0;
   new initTime = tickcount();
   new repeated = 0;
   while( isDone == 0 )
   {
       new lastCheckedTime = tickcount();
       if( lastCheckedTime - initTime >= interval )
       {
           initTime = tickcount();
          
           //What you this timer to do when an interval has passed.
           print( argument1 );
           print( argument2 );
           print( argument3 );
          
           repeated++;
           if( repeated == repeating )
           {
               isDone = 1;
           }
       }
   }
   return 1;
}[/pawn]

What would that code return?
This is what that code will return.
Code: [Select]
I'm 1st.
Why am I always 2nd
Not 3rd again..
I'm 1st.
Why am I always 2nd
Not 3rd again..
I'm 1st.
Why am I always 2nd
Not 3rd again..
I'm 1st.
Why am I always 2nd
Not 3rd again..
I'm 1st.
Why am I always 2nd
Not 3rd again..

Credits:Fuzzie(Me)

10
mIRC/pawn Scripting / warning 213: tag mismatch
« on: July 25, 2013, 10:14:40 am »
I don't know why but it is showing here while( isDone == false )

11
General Discussion / Get more people in the VC:MP Developers Team
« on: March 17, 2013, 03:06:18 pm »
I don't want to push the progress of the VC:MP 0.4 version. Quite some amount of people has left VC:MP and more will too if they don't get the VC:MP 0.4 release. If I'm not mistaken, VC:MP is coded with C++. There are not lots of people who knows C++ this day. IMO, the dev team should stop being a lone wolf and start gathering a pack of C++ knowbies or wannabies. While developing the mod, people also can learn C++.

I really hope the dev team would start taking some people who knows and want to learn C++... TQ.

12
Vice City.. A decade has passed but still, nothing has changed. Rockstar Games have released an anniversary trailer on Youtube. I'm not sure if anyone has seen it but here's the link. Clicky
Happy Birthday Vice City!!

13
Support / Annoying stuff.... >.<
« on: August 02, 2012, 06:58:18 am »
I'm using my internal IP to host, because my external just won't support it. I want a server status but it always says it's offline although I open it.. :(

That's weird. I tried with my external IP and shows that its online. But when I add to my favourites, it isn't??

14
General Discussion / Repost the rules..
« on: July 24, 2012, 07:02:36 am »
Since the rules topic was removed, I would like to suggest to repost it. It looks like some people are breaking the rules but there is no rules topic..

15
General Discussion / Database Failure or Adminstrator Did It?
« on: July 12, 2012, 05:06:06 am »
I was shocked to see topics from the News, General Discussion, Servers, VC-MP Clans, LC-MP, Video and Screenshots, Hunting-Arena server and Ka Deathmatch server gone... What happen?

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