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Messages - NE.Restricted

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1
General Discussion / Re: Problem with the forum
« on: September 24, 2014, 10:47:28 am »
I can't zoom the webpage on my iPhone.
Screenshot:
Is it something wrong with the webpage? Please fix it!
I cant on my phone, either.

3
General Discussion / Re: [SUGGESTION] Swim , Walk, Climb support
« on: September 24, 2014, 09:29:24 am »
holes from bullets

With some calculation and CreateObject, you can doing that too.

4
Script Discussion / Re: Changeable Text Sprites?
« on: September 23, 2014, 08:52:36 am »
You'd need different images, since you can't show parts of a sprite.
Ye, this example as format (letter):(file name)
a:font_a.png
b:font_b.png
...

5
Script Releases / Re: Dialog System v1.0
« on: September 23, 2014, 08:51:50 am »
Quote from: NE.Restricted
ill make my own (better) dialog system that supports images.

Hey dude don't call your work better than anyone's until you finish it. Anyways hope to see something perfect
I mean that I will include more features, like if the choice Football stadium is selected, I can specify an image to be shown on the top-center-right.

6
Script Releases / Re: Dialog System v1.0
« on: September 22, 2014, 05:01:05 pm »
Help!!!
Quote from: VCMPServer.exe
AN ERROR HAS OCCURED [arith op + on between null and integer]

CALLSTACK
*FUNCTION [KeyBindDialog()]
*FUNCTION [onKeyDown()]

LOCALS
...(nothing is null here...)

Can you tell me what have you done ?
The exception happened on a line of your code. But dont worry ill make my own (better) dialog system that supports images.

7
Script Discussion / Re: Changeable Text Sprites?
« on: September 21, 2014, 01:54:03 pm »
I would like to know that is there a way to use text for sprites.
Not talking about textdraw but the sprites itself.

Like if i wanted to show how much fuel is left and give it percentage then i would have to make 100 sprites 1 for all numbers.
Is there a way that we can only use one sprite and we can write and show text or numbers with it.

I dont want to use the textdraw as they are very small in size.
Make a font system which contains:
Numbers 0-9
Text A-Z a-z
Symbols that you wish

8
Script Discussion / Re: player.AddSpeed(Vector x,y,z)
« on: September 20, 2014, 03:11:35 pm »
What does the player.AddSpeed(Vector x,y,z) function do.
I am a little curious about it.I tried it by giving the x,y,z the value of 20 but the player only went above in sky and then fall.
Nothing else happend.

What is the advantage of it and how can we use it.
give z value 0

9
Script Releases / Re: Dialog System v1.0
« on: September 19, 2014, 09:56:34 am »
Help!!!
Quote from: VCMPServer.exe
AN ERROR HAS OCCURED [arith op + on between null and integer]

CALLSTACK
*FUNCTION [KeyBindDialog()]
*FUNCTION [onKeyDown()]

LOCALS
...(nothing is null here...)

10
Script Discussion / Re: [Suggestion|Question]Play a sound
« on: September 18, 2014, 09:57:45 am »
I dont want a radio station and I mean a custom sound on server.

You cannot do that.
Then I suggest it to be able to done!

It'll be done later. Probably not in the impending 0.4 release though; we're very near a releasable state and don't want to mess around with features too much.
0.4r1 maybe?

11
Script Releases / Re: Dialog System v1.0
« on: September 18, 2014, 09:56:23 am »
The very most useful script I ever found! Thanks for releasing it.

12
Script Discussion / Re: [Suggestion|Question]Play a sound
« on: September 15, 2014, 12:01:19 pm »
I dont want a radio station and I mean a custom sound on server.

You cannot do that.
Then I suggest it to be able to done!

13
Script Discussion / Re: [Suggestion|Question]Play a sound
« on: September 15, 2014, 11:40:36 am »
I dont want a radio station and I mean a custom sound on server.

14
Script Discussion / [Suggestion|Question]Play a sound
« on: September 14, 2014, 09:16:54 pm »
how to play a audio file? and if you cant, I suggest you add it.

15
Videos and Screenshots / Re: Seby | Tricks & Discoveries Showroom
« on: September 12, 2014, 07:34:37 pm »
But in R2 the only time when there is a fade on screen is when you enter an interior. Changing the interior by a script changes it immediately, without a fade.
I set the interior through scripts and it faded.

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