Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - heekz.shadow

Pages: [1] 2 3 ... 16
1
Script Discussion / Re: Cannot Create a Symbolic Link
« on: September 30, 2014, 04:00:33 pm »
I ain't no linux genius but I'd advice you to use google....

2
Script Discussion / Re: using custom object as bullet
« on: September 29, 2014, 08:06:19 pm »
If you are good with math, it's extremely easy.

You can also search this forum and the unofficial one, it's been answered plenty of times.

3
Script Releases / Re: Position System
« on: September 28, 2014, 12:49:35 pm »
I don't find it any clean that you're creating a new timer after a timer ends.

You should run an infinite timer, and please, not 100 miliseconds, that'll just lag a server with a decent playercount.

4
General Discussion / Re: pawno for 0.4
« on: September 25, 2014, 05:18:34 pm »
NOTHING that ran on 0.4 HAS EVER USED pawn or anything related to it. It hasn't been updated in years while Squirrel, and mainly, sqrat receives frequent updates.


Get along with squirrel, pawn sucks.

5
From my knowledge, all players in range get streamed the position and movement of the ped that's controlling the car (in it, on it or closest to it).

Same happens when exiting car for example..

6
What you think caused the bug
Pressing way too fast the Enter button to send the message written.

It has nothing to do with that, it's most likely the binding not checking if actual player is writing in chat or not. You can use the onStartTyping and onEndTyping events to prevent that though.

7
Script Discussion / Re: Starting server problem
« on: September 20, 2014, 11:46:58 pm »
you forgot a ) after IsNum( tmp[1] )

replace it with:

else if (!IsNum(tmp[1]) || tmp[1].tointeger() < || tmp[1].tointeger() > 5ClientMessage("Enter: /c setrank [Nick] [1-5]"player25500);

8
Script Discussion / Re: Starting server problem
« on: September 20, 2014, 10:59:00 pm »
Which is line 2617 ?

9
Script Discussion / Re: Server crashes if you call a deleted sprite/textdraw
« on: September 13, 2014, 02:26:35 am »
The question is: Why would you call a deleted textdraw/sprite ? :)

10
Script Discussion / Re: Calculate the forward point
« on: September 10, 2014, 10:41:26 pm »
Quote
Code: [Select]
// [Ka]Juppi's func from http://forum.liberty-unleashed.co.uk/index.php/topic,398.0.html
// ported to fit your needs
function GetForwardPoint( pos, angle ) // you must pass an angle in degrees
{
local rad = angle * PI / 180; // we convert to radians
                local x = pos.x, y = pos.y;
local x2 = x + 1.0 * cos(rad) - 25.0 * sin(rad); // we calculate
local y2 = y + 1.0 * sin(rad) + 25.0 * cos(rad);
                return Vector( x2, y2, pos.z ); // return a vector
}

usage:

Code: [Select]
player.Pos = GetForwardPoint( FindVehicle(0) /* example */, FindVehicle(0).EulerAngle.z );

You can modify it to your needs, it's from the unofficial forum

11
General Discussion / Re: Interest towards VC:MP
« on: September 10, 2014, 04:23:08 pm »
I don't get you guys, you can't read or what ? 0.4 is out as beta (which is very close to release) for plenty of time, scripters refuse to upgrade their server.

maxorator coded 0.4 and most of it's functions, ofc, with some help by Stormeus. Stormeus coded the Squirrel module for 0.4, he was helped with some fixes by Gudio, what's your problem?

This is the 0.4 Public Beta board in case you didn't notice it...

12
General Discussion / Re: VC:MP 0.4
« on: September 09, 2014, 04:43:02 pm »
How is beta 4 laggy?

What difference would it make if it was a release?

13
General Discussion / Re: VC:MP 0.4
« on: September 09, 2014, 03:37:03 pm »
You can already play 0.4 and there are lots of servers available, what's your point? It's like a release which gets constant bugfixes.

14
Script Discussion / Re: Database Problems
« on: September 09, 2014, 03:18:26 pm »
You realise that your script and the database will be downloaded by the client if you store them in "store" folder, right?

15
Bugs and Crashes / Re: [BUG] Some buildings have no texture, sometimes :/
« on: September 08, 2014, 03:51:25 am »
I don't think that's a VCMP issue because I see no way it could be related.

It might be due to the Streamer in GTA-VC that unloads the texture?

Pages: [1] 2 3 ... 16