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Messages - [AoD]NC

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76
Woah ;O

77
Support / Re: VC:mp starts such as SP
« on: July 27, 2013, 02:36:35 am »
Dunno what you are writing about, but you probably have d3d8.dll in VC\.

78
Servers / Re: [R2] Vice City Extreme Underworld Server
« on: July 21, 2013, 12:01:10 am »
Why Underworld?

79
mIRC/pawn Scripting / Re: Server crash due to pickup ?
« on: July 14, 2013, 11:34:19 pm »
If the server shows unknown mode... just restart it ;).

The maximum pickup count in vice city is 336. You can crash when picking it up, but not by spawning 68.

80
mIRC/pawn Scripting / Re: How to set an explosion and area ?
« on: July 14, 2013, 11:28:39 pm »
Explosions are impossible, but you can try to spam cars with health zero. However they need a few seconds to explode.

If you want to check if a player is in an area, you have to use or a timer or the on player move event. The easiest way is to search if the player is in a circular around a point - calculate the distance between player pos and the middle of your area.

81
mIRC/pawn Scripting / Re: Who can give me an empty script?Please~~
« on: July 14, 2013, 11:19:20 pm »
Why is !heal a problem?

82
VC:MP Clans / Re: DV Dashing Vampires
« on: July 14, 2013, 11:15:26 pm »
Cool name :D

83
Support / Re: VCMP starts as SP
« on: July 09, 2013, 12:10:14 am »
What is the size of gta_vc.exe? 2.94 mb ;)?

85
Videos and Screenshots / Re: General 0.4 Videos and Screenshots
« on: June 15, 2013, 12:42:35 pm »
It's not dance, it's striptease :(. It looks hilarious when applied to the player.

86
General Discussion / Re: Redone HD VC:MP Logo
« on: May 16, 2013, 01:52:49 pm »
The background looks like it was made by a drunk Picasso.

87
Support / Re: Problem in VC:MP
« on: May 12, 2013, 02:44:59 pm »
If he downloaded VC then he has v. 1.0 ;).

At which moment does it crash? After the intro movies?

88
Vice City / Re: VCMP :The bullet trajectories
« on: May 06, 2013, 10:33:48 pm »
To be honest, these trajectories looks really ugly for me :(.

89
mIRC/pawn Scripting / Re: Disable Weapon Damage ? Need Help
« on: May 05, 2013, 04:25:58 pm »
Don;t understand that too :).

Well, instead of making 10 different timers and each of them just for 1 function, think about making 1 timer for 10 functions ;).

90
mIRC/pawn Scripting / Re: Disable Weapon Damage ? Need Help
« on: May 05, 2013, 02:27:15 pm »
Well, you must be crazy to set a 100 ms timer. If VCMP would have client-side scripting then 100 ms is okay, but for server-side scripting 100 ms is not a good solution. A timer set to 1 or more seconds is the best solution.

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