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Messages - Omair

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16
Snippet Showroom / Re: Cheats Codes For Multiplayer [ By me ]
« on: March 01, 2014, 06:50:36 am »
where should we paste them?

17
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 28, 2014, 05:11:20 pm »
And please tell the scripts for hunter and sea sparrow

18
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 28, 2014, 05:08:51 pm »
OK,thanks and we will stop now talking about port forward and bla bla bla.

19
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 28, 2014, 10:47:24 am »
I am not saying that i have to show it in the internet list i am just saying that if we didn't port forward it will not show on the favorites list ??? ?

20
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 27, 2014, 04:11:18 pm »
OK,but please tell me do we have to port forward to play in the server because i didn't port forwarded and i wrote the IP of the server but it said for 1 to 5 hours that retrieving information from .......... so do i have to forward the port? ??? ???

21
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 26, 2014, 09:01:19 am »
What is the script for sea sparrow and hunter????????????????????????????????????????????????????????????????????????

22
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 26, 2014, 08:56:53 am »
Please TELL??

23
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 26, 2014, 08:54:55 am »
ok but,
do we have to port forward first before playing in our own server? Is it MUST?

24
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 25, 2014, 04:55:15 pm »
Yes i know how to add more vehicles into the server
Just go to scriptfiles\Vehicles\list.ini and add vehicles of your own desire

25
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 25, 2014, 04:52:11 pm »
Guys do we have to port forward first before playing in our own server? Is it MUST

26
ShowRoom (pawn) / Re: GUPS 1.17
« on: February 23, 2014, 04:17:02 pm »
i did but it says retriving info i tried this for 1 hour while vcmp-svr was running

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