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Messages - Mariu22S

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31
Videos and Screenshots / Re: 0.4 Videos
« on: September 19, 2014, 10:28:42 pm »
Yes elevator is cool :D

33
Script Releases / Re: Dialog System v1.0
« on: September 18, 2014, 09:08:36 pm »
Nice. Good Job :)

34
Resolved Bug Reports / Server Port and Master List
« on: September 16, 2014, 02:03:38 pm »
My server is not on the master lists on port 7000 general master list.
Master list does not show all servers


Code: [Select]
Socket error 2 was encountered while trying to announce the server.

Will attempting to ping the announce server again in 150 seconds.

35
Script Discussion / Re: [Suggestion|Question]Play a sound
« on: September 14, 2014, 09:33:32 pm »
You can play the game sounds.

Use command type /player sound id
Code: [Select]
else if ( cmd == "play" )
    {
PlaySound( 1 , text.tointeger() , player.Pos );
}

36
Script Discussion / Approximate date of release 0.4 ?
« on: September 14, 2014, 08:07:22 pm »
Could you give me the date of issue 0.4? I'm ready to move to version 0.4 but I do not know if the project does not fall and again a year to wait for a bete.

37
Health status bar is too large the same nickname. ;/ It will be good as will be reduced 2 times.

38
Bugs and Crashes / Re: [BUG] Some buildings have no texture, sometimes :/
« on: September 14, 2014, 07:51:43 pm »
I had the same problem roads on Starfish Island.

39
Yes it is true in 0.3 there was no such problem. It is better to give to escape.

40
Servers / [0.4] Polska Scena VCMP | Beta
« on: September 13, 2014, 03:20:22 pm »
Beta testing server
IP:92.222.25.150:6000

41
Script Discussion / Re: How to block shooting from a vehicle?
« on: September 12, 2014, 07:35:40 pm »
AN ERROR HAS OCCURED [the index 'SetDisableDriveby' does not exist]    ;/


update;
Ok I found already
SetDrivebyEnabled( false/true  );

42
Script Discussion / How to block shooting from a vehicle?
« on: September 12, 2014, 06:57:08 pm »
It's about shooting the Uzi blockade of the vehicle.

43
General Discussion / Re: Interest towards VC:MP
« on: September 11, 2014, 07:48:00 pm »
Quote
I am not that guy who posted that topic about 0.4... and I've never said anything about VC:MP as you can see ,I have only 1 post(two with this).I don't have any problem,I just came here to say that the progress of VC:MP is very slow.You started the beta in august 2013 if I'm not wrong and still we are in this beta period,shall I ask if it's normal ?I've never seen in my life something to be in beta for more than 1 year.In 1 year I can do a lot of things,it's not a little time,that's the truth.I know not all of my points are true for you but that's what me or at least all the VC:MP players see;sorry for not mentioning maxorator too,just missed to type his name,I wanted to say that there are only 2 devs active and 6 lazy not busy.If you say so Stormeus,why VC:MP didn't upgrade in 5 years?If you pretend so and say you ''developers'' are busy why you and maxorator have some time to look into VC:MP and others do not like you?
I wanted to say that you need to recruit some people in the VC:MP devs group because 2 are not just enough to develop this mod for VC.Sorry for briging again SA:MP in this discussion,I just don't know another good example,they have an active team and just like you they have a job but the difference between they and your other 6 members of the devs group is that they at least give some time for their creation and not making it like a shit.
I hope that you don't take me wrong,I just exprimate my minds here because I love VC:MP just like other players do,I like this community,years ago when I joined my first time in SA:MP I didn't like it because it was a huge community,a huge map and I wasn't really a good fan of SA then when I tried VC:MP I just loved it,it wasn't that big community and it was just great but now that community decreases very fast day by day.You can succeed this mod if you become a little more active,let's do not see the past and let's see the future because if you continue like that VC:MP will end up in just some months having 0 players like LU.

Now do not let's play in the hiring developers just let it 0.4 will be released as soon as possible

44
Resolved Bug Reports / Re: Respawn vehicles at high altitude
« on: September 11, 2014, 04:03:08 pm »
Ok Thanks :)

45
Resolved Bug Reports / [NOT A BUG] Respawn vehicles at high altitude
« on: September 11, 2014, 01:30:05 pm »
When the vehicle is at a high altitude, for example, the position Z = 221 vehicles themselves respawning at prevents making competition in the arena because it is at the height of 200+

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