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Messages - Force

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Entries for URL season 2 are now closed.

The final entry list for the second season is as follows:



The first race will begin Monday 13th February @ 8PM GMT. Team owners make sure your drivers are aware of this fact please!



http://project-apollo.co.uk/url/stats.php

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Don't forget to check out our website at http://project-apollo.co.uk/url for all the latests news, stats and results!

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Racing server / Unleashed Racing League (VC:MP) - Season 2 (Feb/Mar 2012)
« on: February 04, 2012, 12:22:42 am »
For all the information regarding the 2nd season of the Unleashed Racing League head over to the link below:

http://forum.project-apollo.co.uk/index.php?topic=82.0


Hope to see as many decent drivers there as possible, don't bother entering if you've not even heard of this server or are constantly moaned at for ramming.

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Racing server / Re: Miami-Dade: Racing - Online
« on: January 24, 2012, 11:40:24 pm »
An update has been released to Miami-Dade: Racing, the following changes include:

  • Checkpoint information has been changed to be more like it was in VCR v1.
  • The actual checkpoints have been changed so that they are like VCR v1 checkpoints, with stars above them.
  • Added in a team system to MDR. Each team can have a maximum of 3 people in it. The following commands that we added were:
    /c createteam <teamname> <password>
    /c jointeam <teamname> <password>
    /c leaveteam

    Anyone that is in a team will score points for the team when there is more than 3 people in-game and the online rank is working. Any points that a player accumulated will be added onto the teams score when the player leaves the server.

    At the end of each month, just like the records, points will be reset back to 0 and the top teams will receive points towards their overall total. (We will think of some rewards in the future and the possibilty of team colours for vehicles.)

These updates will be applied when the server next restarts.

20
Racing server / Re: Miami-Dade: Racing - Online
« on: January 17, 2012, 10:13:17 pm »
Right people everything should be back online and working. I have taken a couple of hours to completely re-write the gridding system for the race, hopefully there are no more issues.

Make sure you read these before joining!

http://forum.project-apollo.co.uk/index.php?topic=65.0
http://forum.project-apollo.co.uk/index.php?topic=66.0

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Racing server / Circuit of the Month - Pier
« on: January 17, 2012, 07:00:45 pm »
This months featured circuit is an old classic from v1, Pier. Head over to http://racing.project-apollo.co.uk/ for more information about the track.

Remember that setting a record on a Circuit of the Month will give you bonus record points!

Current Circuit: Pier
Previous Circuits:
None

Remember to check back towards the end of each month so that you can vote for the circuit that you wish to be featured circuit of the month.

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Racing server / Re: Miami-Dade: Racing - Online
« on: January 17, 2012, 12:58:02 am »
Your not supposed to be tammering people, your supposed to be racing, virtual worlds won't be removed.
It's not our fault people can't read the help message when they join.
Whats wrong with longer lap races? Races that last 30s are just boring.

Right now we have bigger issues to iron out like the whole fucking thing refusing to work for half the players on the server for no fucking reason what so ever.

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Racing server / Miami-Dade: Racing - Online
« on: January 16, 2012, 01:36:11 am »
Miami-Dade: Racing back online!

The Project Apollo management are happy to announce that MDR is now back online for everyone to enjoy. See our previous announcements for what we've done over the past half a year.

It's been a long wait but it's finally here, hope you all enjoy it. Just remember DO NOT USE a hotmail/live e-mail address else the server will moan at you. (Oh and make sure it's valid, you'll need it.)

As always donations are welcome!

Head to 91.237.197.34:5192 to join the server now and don't forget to add 91.237.197.34:5192 to your favourites!

Other News

We are sorry to announce but for the forseeable future, we have closed down the Madness and Conquest servers. It's not that we don't care, it's more a case of the servers don't have an active enough player base to warrant them running. The re-release of the Racing server starts the big changes that are and will be happening to Project Apollo, unfourtanetly, this is one of those changes.

Thank you to everyone that used and abused those servers.

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Racing server / Re: Miami-Dade: Racing :: Release Trailer
« on: January 15, 2012, 10:29:36 pm »
With the Miami-Dade: Racing release one step closer after yesterdays announcement of the 'secret weapon' I can now reveal the changelog for Miami-Dade: Racing v4.

Miami-Dade: Racing v4 - Features/Changelog

With Miami-Dade: Racing moving onto it's 4th gamemode version (now in C++) here is a list of things that you can expect to find or be changed within the gamemode;

Racing
   - Whilst racing the GTA time will now transition at a rate of 1 minute per second, which means on some of the longer races night may fall.
   - A brand new checkpoint streamer allows for races to have 50 checkpoints (per lap) regardless of the number of laps.
   - Lap races now have a higher count of 8, with the default still remaining at 3.
   - Boat races (which have been asked for since v1) have now made an appearance.
   - Grids will no longer bug out and everyone will be given the correct car.
   - The grid for a race will be the reversed results of the previous race, if this data does not exist players will be gridded in ID order.
   - The online rank (points scored this session) will remain the same but will no longer bug out like it has done in previous versions.
   - Some race are also now 'virtual world' races, which means that you can only see yourself and no one else, giving you a clear run to set a record with no one in the way
   - A brand new checkpoint streamer should stop issues where checkpoints would randomly fail to spawn for a player.
   - The new checkpoint streamer also means that there will be no issues where pickups are randomly left floating around the server.
   
Accounts
   - There are no longer independt accounts, accounts are now supplied by the Project Apollo Community (PAC).
   - There are no longer any in-game stats, these have been replaced by record points.
   - You can read more about PAC in our previous announcements.
   
Records/Personal Bests
   - Record points are awarded to people who have a time that is in the top 10 times for each race, this gives a better focus on the record setting aspect and not just winning the races.
      - At the end of each month, the top 6 players will be rewarded points for the overall standings and results will be posted in the monthly winners list.
      - All records and points will be reset back to 0 and everything will start again.
   - We have designed a new stats site which shows a list of all races, overall points, record points and a featured circuit as well as the server status.
      - A featured race will give you 3 bonus record points added onto the usual record points, these will last for a month and will be decided before the next month.
   - Clicking on a race name will list every time that has been set for that current race, with the number of points shown next to the top 10 times.
   - You are able to see the gap to the record whilst in-game by typing /c cpinfo record.
   - Personal best times are also stored and shown when you are sent to the race, you can compare your race time to your personal best time using /c cpinfo personal.
   - The website for your records can be found at http://racing.project-apollo.co.uk.

Website
   - We now have a website for Miami-Dade Racing it can be visited by viewing http://mdr.project-apollo.co.uk
   - The website will contain a link to our forum, media page, live timing screen and live map.
   - Live Timing
      - The live timing page will show a timing screen which gives lap times and sector times of each player in the race.
   - Live Map
      - The live map will show you everyones location on the map, the race running order and race information.

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Racing server / Re: Miami-Dade: Racing :: Release Trailer
« on: January 15, 2012, 05:48:00 am »
* Force walks in and drops an eggy fart.. I mean, Project Apollo's secret weapon

http://forum.project-apollo.co.uk/index.php?topic=71.0

* Force runs off

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Racing server / Re: Miami-Dade: Racing :: Release Trailer
« on: January 14, 2012, 02:45:37 am »
Ok, can't wait to see it at least for 5 minutes. Is there going to be a "main event" this weekend (that everyone should join the server at a specified hour?).

We hadn't really considered that, but I'm sure the developers will be online the first few hours of release. Hopefully there will be some more details regarding Project Apollo released soon.

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Racing server / Re: Miami-Dade: Racing :: Release Trailer
« on: January 13, 2012, 05:52:01 am »
This weekend? Shit I have many exams next week, will be hard, but I want to see the new racing script.

Anyway am I blind or what, because I haven't seen in this trailer anything new, comparing to v3 (maybe just more tammering)?

It's hard to tell without actually playing on the server, it's more back end stuff and our secret weapon. But v3 was a buggy piece of shit, from what we've tested of v4, it no longer is.

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Racing server / Miami-Dade: Racing :: Release Trailer
« on: January 12, 2012, 06:17:11 pm »
Miami-Dade: Racing :: Release Trailer

Yes folks, you read that right, Project Apollo have uploaded the release trailer for MDR, the date of release can be found in the video. We hope to see everyone there, racing (and not tammering!) when the server opens up to the public. Hopefully it's been worth the wait for you guys. :)

Here is the trailer:

http://www.youtube.com/watch?v=ppbYmV9hP5U

Look for the script changelog and information about a few other things, (such as our secret weapon), in the coming days.

Stop asking about the damn chatbox!

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mIRC/pawn Scripting / Re: cmd problem
« on: January 04, 2012, 06:19:23 am »
I looked at that for about 2 seconds and it's pretty obvious he's missed a { on each of the if statements.

Code: [Select]
public OnPickedUp(pickupid, playerid)
{
if( pickupid == 407)
{
SendClientMessage(playerid, COLOR_YELLOW, "Esto es un Pickup ID 407" );
return 1;
}
   if( pickupid == 406)   // This is the 256 Line
{
SendClientMessage(playerid, COLOR_YELLOW, "Esto es un Pickup ID 406" );
}

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Support / Re: Resolution increase option is disabled in Display Menu
« on: January 01, 2012, 01:08:58 am »
Just load up single player and change it? :/

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