Author Topic: le trollbank  (Read 4300 times)

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Offline stormeus

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le trollbank
« on: March 31, 2013, 04:22:51 pm »
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Offline heekz.shadow

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Re: le trollbank
« Reply #1 on: March 31, 2013, 09:17:02 pm »
hackkkkkkk toooo vcmpppppppppp
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[20:23] <habi> later only i heard that lu chatbox is customizable. On my first visit, it appeared ugly.
[20:23] <habi> May be that also be the reason why lu has no players

Offline sseebbyy

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Re: le trollbank
« Reply #2 on: March 31, 2013, 09:54:47 pm »
"8192" will be the new default port for vc:mp ?

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline Fuzzy168

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Re: le trollbank
« Reply #3 on: April 01, 2013, 10:59:11 am »
Out of all the things 0.4 has this is the best?? Lol.. :P
I'm beginning to feel like a Lag God, Lag God

Offline stormeus

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Re: le trollbank
« Reply #4 on: April 02, 2013, 05:38:08 pm »
Out of all the things 0.4 has this is the best?? Lol.. :P

The purpose of this video was not to show you that these are the best features of 0.4. The purpose of this video is to show you that there are still issues that we're trying to address and get people to stop complaining about "releasing 0.4 because it's obviously done and I'll crash all the 0.3z servers if you don't."



"8192" will be the new default port for vc:mp ?

Yes.
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Offline Fuzzy168

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Re: le trollbank
« Reply #5 on: April 03, 2013, 12:46:20 pm »
Well.. So this is the worst.. Hopefully this bug can get fixed before it is release similar to other bugs in 0.4 as you mentioned.

"8192" will be the new default port for vc:mp ?

Yes.

Why the change?
I'm beginning to feel like a Lag God, Lag God

Offline stormeus

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Re: le trollbank
« Reply #6 on: April 03, 2013, 01:31:17 pm »
Well.. So this is the worst.. Hopefully this bug can get fixed before it is release similar to other bugs in 0.4 as you mentioned.

This is actually the only actual bug left. All the other issues are unimplemented functionality.

The thing with this is that you can't walk into interiors like you can in R2 -- the doors and walls are completely solid. The only interior where this is actually a problem is the VCPD, which doesn't have the door in front of it and the objects haven't been moved to world 0; everywhere else, you can just set a pickup and teleport players into interiors like now.



Why the change?

Why not? The server and client are so radically different from R2, we might as well change the default port to make the distinction stand out even more.
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