Author Topic: Seby | Tricks & Discoveries Showroom  (Read 8820 times)

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Offline sseebbyy

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Seby | Tricks & Discoveries Showroom
« on: October 03, 2013, 01:07:47 am »
Seby's Tricks & Discoveries



Hmmm.... I will show you my last tricks in Pawn (at least) :

1.  New function  |  Fade in/out from black - squirrel (new)
2.  Kind of  |  Auto-Respawn System (new)
3.  Bloody Steps | Zombie Style (new)
4.  Chat's Mirror

I decided to add to this showroom and my discoveries (maybe known, maybe unknown), so here we go:

1.  Anim ID 33 - Chainsaw Test
                          - Bomb Test
                          - Night Stick Test
2.  Falling Animation in RequestClass - squirrel



0.4 Board

1. See RC Vehicles as normal !
Before & After

Code: [Select]
Set Player's alpha to 0 when enters a RC Vehicle, and that's it.
2. No more boxes for vehicles' lights !
Before & After

You can do it for front lights too. I suggest you to create a new function like "CreateVehicle" that implements this feature too.
Code: [Select]
vehicle.SetHandlingData(29,10);
vehicle.SetHandlingData(30,10);



I think I will update this topic with every new trick that I found and I want to share with you  :P

PS: By the way, do not wait for more tricks soon.
« Last Edit: September 28, 2014, 02:15:44 am by sseebbyy »

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Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline Franklin

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Re: Seby | Tricks & Discoveries Showroom
« Reply #1 on: October 03, 2013, 02:59:56 am »
very nice.
« Last Edit: May 13, 2014, 06:50:53 pm by Franklin »

Offline [AoD]NC

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Re: Seby | Tricks & Discoveries Showroom
« Reply #2 on: October 03, 2013, 10:48:48 am »
Good job. I see you still have some new ideas.

Offline MatheuS

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Re: Seby | Tricks & Discoveries Showroom
« Reply #3 on: October 03, 2013, 01:36:32 pm »
Very Nice Seby  ;)

Offline sseebbyy

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Re: Seby | Tricks & Discoveries Showroom
« Reply #4 on: October 03, 2013, 03:52:39 pm »
Thanks all !    :D



I see you still have some new ideas.

Better say: Old ideas applied now.



An very old idea applied now :3

New function  |  Fade in/out from black - squirrel

First post was updated !

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline rohanaj60

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Re: Seby | Tricks & Discoveries Showroom
« Reply #5 on: September 02, 2014, 07:49:58 am »
nice

Offline NE.Restricted

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Re: Seby | Tricks & Discoveries Showroom
« Reply #6 on: September 10, 2014, 10:11:43 pm »
Thanks all !    :D



I see you still have some new ideas.

Better say: Old ideas applied now.



An very old idea applied now :3

New function  |  Fade in/out from black - squirrel

First post was updated !
Just to tell you the secret (in pawn), this is it
[pawn]SetPlayerPos(player,whatever,whatever,we,we,2)
SetPlayerPos(player,whatever,whatever,we,we,0)[/pawn]
note you need to replace the whatever
I am NE.CrystalBlue!!!
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i cant able to understand

Offline [AoD]NC

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Re: Seby | Tricks & Discoveries Showroom
« Reply #7 on: September 11, 2014, 12:36:39 am »
@up no, I think you need first to teleport the player to the place where the fade applies (Malibu entrance) and then immediately to another point.

Offline sseebbyy

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Re: Seby | Tricks & Discoveries Showroom
« Reply #8 on: September 11, 2014, 01:46:27 pm »
@up no, I think you need first to teleport the player to the place where the fade applies (Malibu entrance) and then immediately to another point.
^ this. :P

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline NE.Restricted

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Re: Seby | Tricks & Discoveries Showroom
« Reply #9 on: September 12, 2014, 11:03:42 am »
@up no, I think you need first to teleport the player to the place where the fade applies (Malibu entrance) and then immediately to another point.
Teleporting to the malibu causes an automatic interior change. Better to do a interior change server side instead of client side. And the script does it server side.
I am NE.CrystalBlue!!!
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i cant able to understand

Offline [AoD]NC

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Re: Seby | Tricks & Discoveries Showroom
« Reply #10 on: September 12, 2014, 12:20:37 pm »
But in R2 the only time when there is a fade on screen is when you enter an interior. Changing the interior by a script changes it immediately, without a fade.

Offline sseebbyy

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Re: Seby | Tricks & Discoveries Showroom
« Reply #11 on: September 12, 2014, 02:26:37 pm »
Teleporting to the malibu causes an automatic interior change.

There are other standard teleports that actually doesn't change the interior id of a player.
(like the one I used in my video)

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline NE.Restricted

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Re: Seby | Tricks & Discoveries Showroom
« Reply #12 on: September 12, 2014, 07:34:37 pm »
But in R2 the only time when there is a fade on screen is when you enter an interior. Changing the interior by a script changes it immediately, without a fade.
I set the interior through scripts and it faded.
I am NE.CrystalBlue!!!
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i cant able to understand

Offline sseebbyy

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Re: Seby | Tricks & Discoveries Showroom
« Reply #13 on: September 28, 2014, 02:11:20 am »
Since 0.4 beta server was released, I will post only tricks/discoveries from it !
I'm happy to present you 2 new tricks:


1. See RC Vehicles as normal !
Before & After

Code: [Select]
Set Player's alpha to 0 when enters a RC Vehicle, and that's it.
2. No more boxes for vehicles' lights !
Before & After

You can do it for front lights too. I suggest you to create a new function like "CreateVehicle" that implements this feature too.
Code: [Select]
vehicle.SetHandlingData(29,10)
vehicle.SetHandlingData(30,10)

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.