Author Topic: [BUG] Vehicle's lights are not fixed even if we use vehicle.Fix/Damage.  (Read 3688 times)

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Offline sseebbyy

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Description
If you damage a light/lights of your car, be sure that it will not be fixed until the vehicle is respawned. (or you rejoin to the server)

Reproducible
Always

What you were doing when the bug happened
Damaged my car, and wanted to fix it, but surprise: my lights were still missing.

What you think caused the bug
Lack of functions/sync for it.

« Last Edit: September 02, 2014, 01:22:41 pm by sseebbyy »

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Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline kkkk

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Re: [BUG] Vehicle's lights are not fixed even if we use vehicle.Fix/Damage.
« Reply #1 on: September 02, 2014, 02:04:13 pm »
try vehicle.Health

Offline sseebbyy

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Re: [BUG] Vehicle's lights are not fixed even if we use vehicle.Fix/Damage.
« Reply #2 on: September 02, 2014, 02:18:03 pm »
try vehicle.Health

vehicle.Health now sets just the health of the car, no more repairing the car.
To repair it, you should use vehicle.Fix or vehicle.Damage=0;



EDIT: Anyway, if you are going to fix this, would be good if you will implement and the options for opened trunk and hood. :D
« Last Edit: September 04, 2014, 12:15:40 am by sseebbyy »

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.