2 Skirmant: Now just think: why would someone want to make a global RPG script in mrc so that nobody can play it once 0.4 (which is pawn-only) is out? Seriously, use your logic.
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Show posts MenuQuote from: creepers on January 21, 2010, 10:23:39 AMHuh?
enable/disable:
body shots
sniper/rpg shots
Quote from: creepers on January 21, 2010, 10:41:53 AMWhat I hate most about those role plays (judging by sa-mp) is that they always forbid "deathmatching". Seriously, how "role playish" is it when I can't do what I want with even my gun?!
btw oh c'mon, Role Play? thats the most bullshit gamemode ever imo
Quote from: thijn on January 20, 2010, 10:55:50 PMEven though they should be found in the included readme.
in this Board you can find all kind of stuff for setting up your server:
Quote from: Zegro on January 19, 2010, 08:38:13 PMTry three spaces.
BottomText will cause crashes if a space[" "] or nothing is entered as the value
Quote from: JohnKimble on January 19, 2010, 06:01:14 PMUm... don't die? Seriously, IRL once you die you can do nothing about. Here you just have to press fire button one extra time. Forced spawning can be useful in some modes but it is useless in general.
now everytime you died you have to re-select that team
Quote from: JohnKimble on January 19, 2010, 06:01:14 PMIt may become one.
About the wiki link you gave me, is this a official wiki?
Quote from: JohnKimble on January 19, 2010, 03:26:33 PMThat is useless. A force spawn function would be in handy though.
1) Remove player going back to class selection after each time they died, instead make it so that a player can press F4 (or something..) like SA-MP and only if they pressed F4 make them go back to class selection after they died.
Quote from: JohnKimble on January 19, 2010, 03:26:33 PMIt includes a_vcmp and all the callbacks work in VC-MP. You have probably downloaded the wrong package.
2) Fix the the server package, new.pwn etcetera.. it still includes <a_samp> and has SA-MP callbacks there
Quote from: JohnKimble on January 19, 2010, 03:26:33 PMYou can participate in its creation here.
3) Create a wiki.vicecitymultiplayer.com for pawn documentation and explanation of functions.
Quote from: JohnKimble on January 19, 2010, 03:26:33 PMChat scrolling is being worked at.
4) Make page up and down scroll the chat instead of F7 which just changes the chat position or I don't know whats up with that but it looks weird.
Quote from: JohnKimble on January 19, 2010, 03:26:33 PMThat's been suggested few dozes times. It's being worked at.
5) Remove "/c" from commands, instead of /c commandname just make it /commandname
Quote from: JohnKimble on January 19, 2010, 03:26:33 PMWas suggested. System messages can't be removed now because non-pawn servers will have none then. They will probably be removed once everybody switches to pawn servers.
Remove death messages so scripters can add their own.
Quote from: JohnKimble on January 19, 2010, 03:26:33 PMIt's fine this way. Though both scoreboard and chat could use a bigger/bolder font.
Proper scoreboard, like SA-MP.
Quote from: AdTec_224 on January 18, 2010, 11:43:23 PMremove all hardcoded commands (except /q)Agreed with that too. Seriously, you may be seeing pawn for the first time to code "/kill".
Quote from: maxorator on January 19, 2010, 12:11:14 AMInstead of increasing pawn's funtionality to that of mrc? If Falcon adds the missing functions, people are going to completely switch to pawn sooner or later.
Besides, we also support scriptless servers.
Quote from: [AoD]NC on January 16, 2010, 10:48:31 PMHere you go.* [AoD]NC waits for a wiki and roll eyes.
Quote from: Force on January 18, 2010, 10:25:25 PMAgreed.
I hope your changing the net code so that people must update to the new patch. Having 1000's of R2 patches around that can be used with each other is so stupid.
Quote from: ricardo on January 16, 2010, 08:21:03 PMNope, it's more like "EXCESSIVELY USE PAWN SERVER SO THAT DEVS HAVE TO FIX IT".
STAY AWAY FROM THE PAWN SERVER UNTIL ALL THIS IS FIXED