• Welcome to Vice City Multiplayer.
 
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Boss

#376
2 Skirmant: Now just think: why would someone want to make a global RPG script in mrc so that nobody can play it once 0.4 (which is pawn-only) is out? Seriously, use your logic.
#377
General Discussion / Re: Suggestions for Version 0.4
January 21, 2010, 11:32:05 AM
Quote from: creepers on January 21, 2010, 10:23:39 AM
enable/disable:
body shots
sniper/rpg shots
Huh?
#378
Quote from: creepers on January 21, 2010, 10:41:53 AM
btw oh c'mon, Role Play? thats the most bullshit gamemode ever imo
What I hate most about those role plays (judging by sa-mp) is that they always forbid "deathmatching". Seriously, how "role playish" is it when I can't do what I want with even my gun?!
#379
Support / Re: vc-mp browser bug?
January 20, 2010, 11:38:13 PM
Internet tab outputs all kinds of "error pop-ups" for me. So, yeah, the browser is bugged. D:
#380
Support / Re: how to start your own server....!
January 20, 2010, 11:33:01 PM
Quote from: thijn on January 20, 2010, 10:55:50 PM
in this Board you can find all kind of stuff for setting up your server:
Even though they should be found in the included readme.
#381
mIRC/pawn Scripting / Re: Approximation
January 20, 2010, 07:05:50 PM
You switch to pawn, you declare a variable f and you use floatround(f);. Simple as that!
#382
Support / Re: Can't change resolution for VC-MP.
January 20, 2010, 02:40:17 PM
You are probably using compatibility mode for either VC-MP browser or VC .exe. With compatibility mode your VC settings (both video and controls) will switch to defaults.
#383
mIRC/pawn Scripting / Re: List of Bugs with Pawno
January 19, 2010, 08:39:50 PM
Quote from: Zegro on January 19, 2010, 08:38:13 PM
BottomText will cause crashes if a space[" "] or nothing is entered as the value
Try three spaces.
#384
They just probably forgot to implement not showing the text in case the callback returns false.
#385
General Discussion / Re: Suggestion's / Idea's
January 19, 2010, 06:46:28 PM
Quote from: JohnKimble on January 19, 2010, 06:01:14 PM
now everytime you died you have to re-select that team
Um... don't die? Seriously, IRL once you die you can do nothing about. Here you just have to press fire button one extra time. Forced spawning can be useful in some modes but it is useless in general.

Quote from: JohnKimble on January 19, 2010, 06:01:14 PM
About the wiki link you gave me, is this a official wiki?
It may become one.
#386
General Discussion / Re: Suggestion's / Idea's
January 19, 2010, 05:27:36 PM
Quote from: JohnKimble on January 19, 2010, 03:26:33 PM
1) Remove player going back to class selection after each time they died, instead make it so that a player can press F4 (or something..) like SA-MP and only if they pressed F4 make them go back to class selection after they died.
That is useless. A force spawn function would be in handy though.

Quote from: JohnKimble on January 19, 2010, 03:26:33 PM
2) Fix the the server package, new.pwn etcetera.. it still includes <a_samp> and has SA-MP callbacks there ::)
It includes a_vcmp and all the callbacks work in VC-MP. You have probably downloaded the wrong package.

Quote from: JohnKimble on January 19, 2010, 03:26:33 PM
3) Create a wiki.vicecitymultiplayer.com for pawn documentation and explanation of functions.
You can participate in its creation here.

Quote from: JohnKimble on January 19, 2010, 03:26:33 PM
4) Make page up and down scroll the chat instead of F7 which just changes the chat position or I don't know whats up with that but it looks weird.
Chat scrolling is being worked at.

Quote from: JohnKimble on January 19, 2010, 03:26:33 PM
5) Remove "/c" from commands, instead of /c commandname just make it /commandname
That's been suggested few dozes times. It's being worked at.

Quote from: JohnKimble on January 19, 2010, 03:26:33 PM
Remove death messages so scripters can add their own.
Was suggested. System messages can't be removed now because non-pawn servers will have none then. They will probably be removed once everybody switches to pawn servers.

Quote from: JohnKimble on January 19, 2010, 03:26:33 PM
Proper scoreboard, like SA-MP.
It's fine this way. Though both scoreboard and chat could use a bigger/bolder font.
#387
General Discussion / Re: /me has annoying color
January 19, 2010, 05:15:24 PM
Quote from: AdTec_224 on January 18, 2010, 11:43:23 PMremove all hardcoded commands (except /q)
Agreed with that too. Seriously, you may be seeing pawn for the first time to code "/kill".

Quote from: maxorator on January 19, 2010, 12:11:14 AM
Besides, we also support scriptless servers.
Instead of increasing pawn's funtionality to that of mrc? If Falcon adds the missing functions, people are going to completely switch to pawn sooner or later.
#388
mIRC/pawn Scripting / Re: [REQ] Pawno Functions on VCMP
January 19, 2010, 12:06:52 PM
Quote from: [AoD]NC on January 16, 2010, 10:48:31 PM
* [AoD]NC waits for a wiki and roll eyes.
Here you go.
I'm not so good at editing those evil wikis, so I can only fill it with info once you make the basic pages with proper formatting. ^^
#389
General Discussion / Re: /me has annoying color
January 18, 2010, 10:42:42 PM
Quote from: Force on January 18, 2010, 10:25:25 PM
I hope your changing the net code so that people must update to the new patch. Having 1000's of R2 patches around that can be used with each other is so stupid.
Agreed.
#390
mIRC/pawn Scripting / Re: List of Bugs with Pawno
January 17, 2010, 03:25:46 AM
Quote from: ricardo on January 16, 2010, 08:21:03 PM
STAY AWAY FROM THE PAWN SERVER UNTIL ALL THIS IS FIXED
Nope, it's more like "EXCESSIVELY USE PAWN SERVER SO THAT DEVS HAVE TO FIX IT".  ;)