Most servers dont like mods like hillrace2005 Biancheshanlu. So please, it is best if you make your own server and play it on there.
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Show posts MenuQuote from: TonynhO on June 19, 2007, 02:56:02 PMNot exactly how the VC-MP developers want 0.4 to be. They want 0.4 to be something special. But the priority lies in the stability for it! And with objects... It will take alot of time to stabilize it...Quote from: VercettiG on June 19, 2007, 06:33:59 PMWell, it is just for funny, so we can wait for another more stable release.Quote from: TonynhO on June 19, 2007, 02:56:02 PMSo we're talking about objects here... I'd really want that to wait for another release. Because that needs a good system. The system in 0.2 wasn't really well planned and it was very unstable. And rushed during development...
- City in the sky like in 0.2
QuoteIt's not possible, unfortunately.Quote from: VercettiG on June 19, 2007, 06:33:59 PMYou are right but maybe do something to PM players in game and not talk in Public Chat, so if that guy start to spam in PM with a command /ignore him (if it is possible), no?Quote from: TonynhO on June 19, 2007, 02:56:02 PMI was thinking about the same, but, think again... If you allowed people to chat through the server browser, the chat would easily get spammed. Which would make it really dumb... Since there's no way of "kicking" that user out of the server browser.
- Possibility to chat in server with server browser when you are out of game
QuoteThere's not waves in the whole city. Only near the coast. That's all configurable through the Waterpro.dat. So it's not VC-MP's issue, really.Quote from: VercettiG on June 19, 2007, 06:33:59 PMWaves in the whole city, really annoying and stupid because it damage the gameplay. This feature in the actual way would result useless because it can' t be enabled when players are playing (if you don' t want to annoy them...).Quote from: TonynhO on June 19, 2007, 02:56:02 PMWhat wave problem..? Elaborate.
- Fix the waves problem...
QuoteYou mean like, when youre shooting with those weapons, you cant move sideways while shooting? I don't think there's anything to do about that. We have to blame Rockstar.QuoteQuote from: VercettiG on June 19, 2007, 06:33:59 PMErrr, sorry for that but i didn' t find any better word to explain it.Quote from: TonynhO on June 19, 2007, 02:56:02 PMWhat do you mean with that? :S
- Possibility to lean (?) toward left/right so M4/M60/Snipers/... fights will be more sexy! <3
Hmmm, it is mainly in FPS games, when you are hidden back of something (for example back a wall) and to see what happen or to shoot staying hidden you "flex right or left your bust" (?)... Capishe?! LoL, anyway i think it is not possible...
Quote from: TonynhO on June 19, 2007, 02:56:02 PMI see alot of people want it back, but it was primarily removed due to sync reasons. But if VC-MP devs decide to want it back, I'd like it to be configurable! That means enabling it through server config.
- Fast Switch BACK!
QuoteSo we're talking about objects here... I'd really want that to wait for another release. Because that needs a good system. The system in 0.2 wasn't really well planned and it was very unstable. And rushed during development...
- City in the sky like in 0.2
QuoteI was thinking about the same, but, think again... If you allowed people to chat through the server browser, the chat would easily get spammed. Which would make it really dumb... Since there's no way of "kicking" that user out of the server browser.
- Possibility to chat in server with server browser when you are out of game
QuoteWhat wave problem..? Elaborate.
- Fix the waves problem...
QuoteI've suggested that one I hope it'll come into consideration
- Possibility to drop weapons
QuoteThat is kindof possible in 0.3z. If you tested with us, you'd see that some bribes had objects attached onto them.
- Possibility to add external objects (like flags) to do more funny gamemodes
QuoteIs there really need for a powerful anti-cheat system in VC-MP? No.
- Powerful Anti-Cheat system!
QuoteWhat do you mean with that? :S
- Possibility to lean (?) toward left/right so M4/M60/Snipers/... fights will be more sexy! <3
QuoteActually still a mystery for me why people hate them so much? I barely notice them when they're on my screen!
- Delete damn bubbles from the screen! (CLICK - Bubbles at the beginning of the video...)
QuoteThere's already grenades and molotovs in the current release, 0.3x. The server owners don't like them because they're very crashy in that release!
- Enable grenades/molotovs for funny gamemodes
QuoteThink it's quite alot to ask for, as alot of functions are available in SA-MP 0.2. Hence it has object placement...
- Updated PAWN language (same functions of SA:MP 0.2 PAWN)
QuoteAnyone familiar with GTA modding may have heard of this system. It's the text system used to display a large amount of text in the original game and is VERY flexible, allowing you to alter a wide range of text attributes: screen position, letter size, colour, background box size and colour, shadow size and colour, outlines, alignment, text style and spacing - all made available to script developers. As well as this you can have up to 96 entirely different sets of text AT ONCE, I'm sure the coders amongst you are going to enjoy this feature.
Exception At Address: 0x01ED20F7
Registers:
EAX: 0x01B82170 EBX: 0x5AA44F42 ECX: 0x00000000 EDX: 0x01B88008
ESI: 0x0013FBA0 EDI: 0x01B81446 EBP: 0x0013FCE8 ESP: 0x0013FB64
EFLAGS: 0x00210287
Stack:
0x01ECFDA7
0x00F1B15A
0x00000008
0x00000008
0x00000008
0x0013FBA0
0x0013FB00
0x0013FCDC
0x01F2A918
0x00000000
0x01EDC2A2
0x0013FBA0
0x0000000D
0x5AA44F42
0x00001446
0x01EDC20D
0x01B825A0
0x01B8B018
0x01B8B10E
0x54495845
0x49484556
0x00454C43
0x00000000
0x00000000
0x00000000
Exception At Address: 0x004BB533
Registers:
EAX: 0x0374FBDC EBX: 0x0231D4A8 ECX: 0x0000000C EDX: 0x00000006
ESI: 0x4AEA9148 EDI: 0x0374FBDC EBP: 0x4AEA9130 ESP: 0x0013FB5C
EFLAGS: 0x00210202
Stack:
0x350FA280
0x350FA280
0x80000000
0x350FA280
0x350FA280
0x80000000
0x350FA280
0x00000000
0x80000000
0x0868107F
0x80000000
0x0040170E
0x5125D0DB
0xD62C78F2
0x5125D0DB
0xD62C78F2
0x0231D4A8
0x094EDB90
0x00694D70
0x0231D4A8
0x004DB466
0x00694D70
0x0231D4A8
0x004F56FE
0x0231D4A8
Exception At Address: 0x0040565E
Registers:
EAX: 0x00000068 EBX: 0x0229C030 ECX: 0x0229C030 EDX: 0x00000000
ESI: 0x0229C030 EDI: 0x0000003C EBP: 0x0013FCDC ESP: 0x0013FC78
EFLAGS: 0x00210206
Stack:
0x00000068
0x00000140
0x00000280
0x00000000
0x017FEB28
0x0013FC01
0x6D9DE122
0x0018B2C0
0x0018B2C4
0x0013FCDC
0x017F89C8
0x0229C030
0x0229C030
0x00512613
0x00000000
0x00000000
0x00000068
0x42C80000
0x0229C030
0x01C63113
0x02318E84
0x00000000
0x06513610
0x00000000
0x0229C030
Exception At Address: 0x004BB533
Registers:
EAX: 0x01FBFE64 EBX: 0x017ABA60 ECX: 0x0000000C EDX: 0x00000004
ESI: 0xFFF7AA24 EDI: 0x01FBFE64 EBP: 0xFFF7AA08 ESP: 0x0013FB5C
EFLAGS: 0x00210202
Stack:
0x0000002F
0xFFFCC31F
0xFFFFF5A3
0x00000030
0x00000030
0xFFFFF5A3
0x0000002F
0xFFFCC2F0
0xFFFFF5A3
0x0652007F
0xFFFFF5A3
0x0040170E
0xBFA00000
0xC8038846
0x3FA00000
0xC80388E6
0x017ABA60
0x04414DB8
0x00694D70
0x017ABA60
0x004DB466
0x00694D70
0x017ABA60
0x004F56FE
0x017ABA60