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Messages - stormeus

#31
Quote from: Morphine on April 23, 2011, 01:59:44 AM
I've been told by stormeus that this little feature has barely reached alpha.. so testing will only show you the earliest parts of it. :)

Yeah. The real beta starts when Squirrel compatibility is added and it's compiled for Linux. Right now, this is mostly experimental, but stable enough to not cause your computer to explode.
#32
Quote from: Morphine on April 22, 2011, 11:01:09 PM
Man with the brain on his duty. :)
Can't wait to give this a personal try. Sounds great!

Thanks, Morph. :)

By the way, the Linux version should be ready by late tonight. I just have to test it, but I don't have a VM set up to compile and test it under. I have an Ubuntu Server ISO ready to go.
#33
Quote from: thijn on April 22, 2011, 05:34:11 PM
I don't wanna open this unless I see the source code.

Also, A bit more documentation would be nice..

Post updated. Here's what I added:
Quote
Source code: http://www.mediafire.com/?3cwa6oj5so5yj53 (3.53kb)
Quote
To make good use of it, you could string multiple gamemodes by using GameModeExit() while running the multimode server. Once the gamemode stops, so will the server. After it detects that the server's been shut down, it'll reload it with the next available gamemode.

If you want to shut down the multimode wrapper, go to the multimode console and press Ctrl + C. You can also use Ctrl + C on the server console to skip that gamemode.
Quote
Screenshots:
(Click for full size)




NOTE: "Mode1" was a typo across all the testing gamemodes.  It's just to illustrate that the server is capable of rotating between multiple gamemodes.

Quote from: yazeen on April 22, 2011, 04:37:25 PM
You Got to be Fucking Kidding me! is this Real/Fake anyway i cant wait to try it!

No joke, it's real. ;)
#34
ShowRoom (pawn) / Re: SetVehiclePos?!?!
April 22, 2011, 09:55:15 PM
I think we're starting to go a little off topic here. The topic creator hasn't been in this topic for three months, so it's safe to lock it.
#35
Script Showroom / [Beta] Multimode Server (MMS)
April 22, 2011, 11:57:25 AM
Table of Contents

Multimode Server (MMS)
So this is a little project I started a few days ago when I noticed that SA:MP servers have the ability to rotate between game modes, while VC:MP doesn't offer such a feature. Though I can't recode the VC:MP server itself, I've made a wrapper that lets you (almost) seamlessly rotate between multiple gamemodes on one server.

By having a separate process handle the actual rotation, editing the actual server configuration and spawning servers, it's now possible to have a mode rotation such as Bomb da Base, followed by Capture the Flag, in a similar way as GTA:IV's multiplayer. To make good use of it, you could string multiple gamemodes by using GameModeExit() while running the multimode server. Once the gamemode stops, so will the server. After it detects that the server's been shut down, it'll reload it with the next available gamemode.

If you want to shut down the multimode wrapper, go to the multimode console and press Ctrl + C. You can also use Ctrl + C on the server console to skip that gamemode.

Beta
MMS is currently in open beta. It should be stable enough for server enthusiasts to use. However, use on production servers is not endorsed by myself and will be done at the server owner's own risk.

Right now, MMS does not support Squirrel servers. Implementation for Squirrel will take time.


Installation
Unzip multi-svr(.exe) and multimode.cfg to your server's folder. That's all there is to it.

Configuration
Open multimode.cfg in Notepad (nano or vim on Linux) or any code editor. The config file works so that each line counts as a game mode. If you had two game modes: mode1 and mode2; your multimode.cfg file would look like this:


mode1
mode2


Download



Source Code


Mirrors always welcome!

Screenshots (Click for full size)



NOTE: "Mode1" was a typo across all the testing gamemodes. It's just to illustrate that the server is capable of rotating between multiple gamemodes.

Todo
Feature suggestions and bug reports can be made in this thread.


  • Implement support for Squirrel servers.
#36
mIRC/pawn Scripting / Re: MY Scripts!!!!
April 22, 2011, 11:35:24 AM
After doing some research, the problem comes from when you have a function which comes from a plugin, but you don't have the plugin library (a DLL). It could also happen when using a function in VCMP that isn't implemented.

Sources:
http://forum.sa-mp.com/showthread.php?t=121744
http://forum.sa-mp.com/showthread.php?t=95044
http://www.compuphase.com/bitboard/index.php?DATEIN=tpc_gbrdqxggg_1198248592
http://forum.vicecitymultiplayer.com/index.php?topic=2022.0
#37
mIRC/pawn Scripting / Re: MY Scripts!!!!
April 22, 2011, 09:25:48 AM
Quote from: yazeen on April 22, 2011, 09:18:13 AM
You You mean making a new scripts What about my commands!

No, don't get rid of your scripts. Just reinstall the server in a different folder and copy your scripts to the new folder.
#38
Support / Re: Helppp
April 22, 2011, 09:24:55 AM
Quote from: SugarD on April 22, 2011, 07:55:57 AM
Come on guys, it's a new player. No need to be mean. He can't ask another player if he can't talk to them, so be glad he even bothered to register an account here just to ask instead of giving up on the mod altogether like most would have done.

If that's referring to NC's post, it's probably referring to four people posting the same answer in the same thread even though the question's been answered.
#39

new timer; // Timer variable.
timer = SetTimer("Function", 1000, 1); // Repeat Function() every second


KillTimer(timer); // Stop running the timer


Is this what you're looking for?
#40
mIRC/pawn Scripting / Re: MY Scripts!!!!
April 22, 2011, 07:33:09 AM
Quote from: yazeen on April 22, 2011, 05:43:08 AM
Quote from: stormeus on April 21, 2011, 07:44:52 PM
Quite an odd error. You might be trying to use an unimplemented function (function that wasn't actually made), or the gamemode isn't in the gamemodes folder. My crystal ball also tells me you could be missing #include <dini>, but that's a wild guess.

Didnt work! includes were perfect and gamemodes were placed!
Guess wat my scripts are Dead this is the 13th time im trieng to make a gamemode and all got errors now its 14th  :-\

It must be a problem with the server then. Try reinstalling the server.
#41
Tutorials / Re: Started A Video Tutorial BY BIG[H]
April 22, 2011, 07:31:55 AM
Quote from: yazeen on April 22, 2011, 06:00:08 AM
Quote from: Skirmant on April 21, 2011, 06:52:40 PM
I don't want to be the critical asshole. But this is a no way shape or form for a beginner to start learning pawn.

There are a few many very important things you should consider knowing before even thinking about starting to script in pawn, to evade of being pulled in a time consuming cloud of confusion. What are variables, how are they declared, what types of them are there, what types of data they store, how do they work, functions, loops, arrays, pointers, timers, default pawn functions ect. I have experienced what's scripting without proper knowledge like myself on mIRC. Ah the awesome times of starring in a while loop for ages and wondering "How the hell does this work?". I only began comprehending mIRC scripting fully when I took a couple of C++ lessons. Imagine how important is it for something like pawn.  

Don't get me wrong. This is a nice tutorial for someone who knows pawn. Perhaps you should make a tutorial for complete beginners?

Compelete Beginers OMG that would take some time,Teamwork,hp

I don't know what you mean by teamwork and HP, but it does take time to teach them. It also takes time to learn, and there needs to be something for them to look at. This just isn't it.
#42
Script Showroom / Re: How to made Scripts
April 21, 2011, 11:33:46 PM
Quote from: thijn on April 21, 2011, 10:31:49 PM
Quote from: stormeus on April 20, 2011, 09:22:18 PM
Quote from: asad3man on April 20, 2011, 01:53:54 PM
what is difference bween pawno and squirrel and aso tell me how to publish server that shows on internet

1. Pawn is made for Pawn servers. Squirrel is made for mIRC servers. If you downloaded a server from the home page, you have a Pawn server.
2. http://forum.vicecitymultiplayer.com/index.php?topic=2389.0
Are you insane?!

Pawn is indeed for the pawn server (obviously..) and Squirrel is for the squirrel server..
mIRC and Squirrel have nothing in common other then the squirrel server can also be connected with a mIRC DLL to mIRC.

My mistake, I don't use the Squirrel server. I'll fix the post.
#43
Did you install VC:MP in the right folder? It should be in the same folder as Vice City, and there should be a vc-mp.flt file in the mss folder.
#44
Tutorials / Re: Started A Video Tutorial BY BIG[H]
April 21, 2011, 09:36:21 PM
Quote from: BIG[H] on April 21, 2011, 09:35:44 PM
its a Scripting Tutorial Not Lessons or Understanding

A tutorial is supposed to be for lessons and understanding...
#45
Vice City / Re: How to SLide Glitch
April 21, 2011, 09:27:43 PM
Quote from: asad3man on April 21, 2011, 05:09:28 PM
hey i see many players thAT WHEN FALL  IN FIGHTING means that when bullets Hit them he fall then i see many people they slip and go another Place during fall

I'm pretty sure that's caused by desync.