Vice City Multiplayer

VC:MP => General Discussion => Topic started by: StriKe on December 26, 2009, 09:12:06 AM

Title: Features in 0.3z R2 Release
Post by: StriKe on December 26, 2009, 09:12:06 AM
Hey,
Players have started to ask about new features in this release, so i have made a list of features that has been added.


Using rcon Command and Settings


More Rcon commands can be found here with detailed explanations.
http://forum.vicecitymultiplayer.com/index.php?topic=1586.msg11290#msg11290
Title: Re: Features in 0.3z R2 Release
Post by: Darkness on December 26, 2009, 10:16:05 AM
hi , maybe u can help me
when i try to build a server , the cmds dont works :S
ex: when i write /v 191 (to spawn pcj) nothing do :S
and when i write /skin 7 or others the gta got crash :S

can help me ? please

sorry my bad english :)
Title: Re: Features in 0.3z R2 Release
Post by: StriKe on December 26, 2009, 10:30:26 AM
You need to login as admin
Type /admin yourrconpasshere
then
/set 28 <playerid> <skin id>
/set 8 <carid> <pos.x> <pos.y> <pos.z> (sets car location)
/set 9 <id> <carid> (put player into car)
Title: Re: Features in 0.3z R2 Release
Post by: thijn on December 26, 2009, 11:04:40 AM
Thanks for the list Strike ;)
Title: Re: Features in 0.3z R2 Release
Post by: Javi on December 26, 2009, 11:40:00 AM
Quote from: thijn on December 26, 2009, 11:04:40 AM
Thanks for the list Strike ;)
Title: Re: Features in 0.3z R2 Release
Post by: Darkness on December 26, 2009, 12:12:50 PM
Quote from: StriKe on December 26, 2009, 10:30:26 AM
You need to login as admin
Type /admin yourrconpasshere
then
/set 28 <playerid> <skin id>
/set 8 <carid> <pos.x> <pos.y> <pos.z> (sets car location)
/set 9 <id> <carid> (put player into car)

thanks , but i dont know how to spawn a car or others functions
when i write some cmds nothings happend :S
can u help me?
Title: Re: Features in 0.3z R2 Release
Post by: [AoD]NC on December 26, 2009, 12:16:07 PM
Quote# Stunt Bike Mod
# Shoot in air Mod
Maybe a small description :] ?

@Strike: thx!
Title: Re: Features in 0.3z R2 Release
Post by: StriKe on December 26, 2009, 12:31:07 PM
Stunt Bike Mod:
You won't fall down from the bike what ever the jumps you do
Will be good for stunts server

Shoot in Air mod:
You can shoot while jumping from a building,Try to lower the gravity and jump.
Title: Re: Features in 0.3z R2 Release
Post by: Darkness on December 26, 2009, 12:42:09 PM
Quote from: StriKe on December 26, 2009, 12:31:07 PM
Stunt Bike Mod:
You won't fall down from the bike what ever the jumps you do
Will be good for stunts server

Shoot in Air mod:
You can shoot while jumping from a building,Try to lower the gravity and jump.

strike can u give me the password of ur server and test with me please
send me a pm
Title: Re: Features in 0.3z R2 Release
Post by: StriKe on December 26, 2009, 12:43:57 PM
@Darkness
Join the Offical VC-MP Testing server
206.217.203.205:5999
try !stuntbike and !shootinair over there ;P
Title: Re: Features in 0.3z R2 Release
Post by: Darkness on December 26, 2009, 12:51:21 PM
Quote from: StriKe on December 26, 2009, 12:43:57 PM
@Darkness
Join the Offical VC-MP Testing server
206.217.203.205:5999
try !stuntbike and !shootinair over there ;P
thanks man :)
Title: Re: Features in 0.3z R2 Release
Post by: maxorator on December 26, 2009, 12:56:08 PM
Quote from: StriKe on December 26, 2009, 12:31:07 PM
Stunt Bike Mod:
You won't fall down from the bike what ever the jumps you do
Will be good for stunts server
Also no collision damage for bikes. :)
Title: Re: Features in 0.3z R2 Release
Post by: [AoD]NC on December 26, 2009, 01:09:37 PM
0.3z r2 has a other feature: everyone had for me ping 0, i wasnt listed on the "Players on the server" in the browser, scripts dont worked for me but i could see what others players are talking :O :weird:
Title: Re: Features in 0.3z R2 Release
Post by: Aaron on December 26, 2009, 02:07:55 PM
thanks
Title: Re: Features in 0.3z R2 Release
Post by: Klaus_Meine on December 26, 2009, 07:26:01 PM
Cheers for the list Strike. I had asked for this a few weeks back
Title: Re: Features in 0.3z R2 Release
Post by: Mert on December 27, 2009, 07:17:03 PM
pretty, good thanks :)
Title: Re: Features in 0.3z R2 Release
Post by: Fabio on December 27, 2009, 10:31:05 PM
I have a question:

Will VC:MP have some of the features that SA:MP can do, by this I mean changing clothes on a menu or by typing out a command, so say if someone wanted to go on police officer duty, they would type something like !duty for example and their clothes would change.

I would also like to know if things like adding interiors and entering houses will be available in the future for VC:MP 0.4.

With these new additions, VC:MP 0.4's features will certaintly be a tasty treat.
Title: Re: Features in 0.3z R2 Release
Post by: thijn on December 28, 2009, 12:03:56 PM
changing clothes are possible, No menu's though
Title: Re: Features in 0.3z R2 Release
Post by: [AoD]NC on December 28, 2009, 01:21:00 PM
Changing clothes? Maybe he mean like in SA SP, that u go to a shop and buy clothes for the ped.
Title: Re: Features in 0.3z R2 Release
Post by: [LCK]Stoku on December 28, 2009, 03:36:39 PM
How about chatboard and team colours? Is it bugged or a wierd "feature"? Try to change your team (without spawning) and you'll have still your old colour in a chatboard. 0.3z > 0.3z R2

Anyway, nice list StriKe :).
Title: Re: Features in 0.3z R2 Release
Post by: Don on December 28, 2009, 06:18:17 PM
I think it could be possible, if everyobody colaborate x).
And I think would be cool if devlopers add a pickup to change clothes. But I think it'll be possible in Just tommy vercetti skin.
Title: Re: Features in 0.3z R2 Release
Post by: capitanazo on December 29, 2009, 01:09:39 AM
how i can enable rcon commands in squirrel?
i personaly interesed in "shot in air mod"
Title: Re: Features in 0.3z R2 Release
Post by: Jc18 on December 29, 2009, 02:32:10 AM
Quote from: capitanazo on December 29, 2009, 01:09:39 AM
how i can enable rcon commands in squirrel?
i personaly interesed in "shot in air mod"

still not squirrel server for r2 but juppi is working on it! someone poke him :PPPPPPPPPP
Title: Re: Features in 0.3z R2 Release
Post by: capitanazo on December 29, 2009, 03:59:39 PM
.S but i download a squirrel server from vrocker wiki and i can use script and all.
Title: Re: Features in 0.3z R2 Release
Post by: Jc18 on December 29, 2009, 06:13:45 PM
Quote from: capitanazo on December 29, 2009, 03:59:39 PM
.S but i download a squirrel server from vrocker wiki and i can use script and all.

well it didnt work for me in R2 and i asked for and he said there is not sq for r2 /me pokes juppi!!!!!!!
Title: Re: Features in 0.3z R2 Release
Post by: ULK.akiharu on January 04, 2010, 10:42:43 AM
Quote from: StriKe on December 26, 2009, 09:12:06 AM
  • Disable/Enable Driveby

Hey, how does this work?
Title: Re: Features in 0.3z R2 Release
Post by: Javi on January 04, 2010, 01:43:29 PM
Quote from: Jc18 on December 29, 2009, 06:13:45 PM
Quote from: capitanazo on December 29, 2009, 03:59:39 PM
.S but i download a squirrel server from vrocker wiki and i can use script and all.

well it didnt work for me in R2 and i asked for and he said there is not sq for r2 /me pokes juppi!!!!!!!
/me pokes Juppi /me pokes Juppi /me pokes Juppi /me pokes Juppi /me pokes Juppi
Quote from: ULK.akiharu on January 04, 2010, 10:42:43 AM
Quote from: StriKe on December 26, 2009, 09:12:06 AM
  • Disable/Enable Driveby

Hey, how does this work?
Title: Re: Features in 0.3z R2 Release
Post by: [AoD]NC on January 04, 2010, 03:19:06 PM
@akiharu: when i was testing it worked like this:
You go to a car, and at this moment, the wep is changed to uzi, and u can shoot. When disabled, the wep is not changed to uzi, and even pressing look + shoot dont work. But anyway it has a little bug, posted somewhere a screenie in this topic.

Quote/me pokes Juppi /me pokes Juppi /me pokes Juppi /me pokes Juppi /me pokes Juppi
/me pokes Juppi /me pokes Juppi /me pokes Juppi /me pokes Juppi /me pokes Juppi
Title: Re: Features in 0.3z R2 Release
Post by: Forge on January 06, 2010, 03:24:30 AM
hello, as active the taxi jump?

the
;TaxiBoostJump = true
fail.
Title: Re: Features in 0.3z R2 Release
Post by: Jc18 on January 06, 2010, 03:29:01 AM
Quote from: Forge on January 06, 2010, 03:24:30 AM
hello, as active the taxi jump?

the
;TaxiBoostJump = true
fail.


Remove the ;


btw why the devs added the ; ? :|
Title: Re: Features in 0.3z R2 Release
Post by: Forge on January 06, 2010, 03:34:18 AM
omg!!! Thanks I Love jc18 (l) :D
Title: Re: Features in 0.3z R2 Release
Post by: nemesandr26 on January 06, 2010, 08:54:21 AM
Nice
Title: Re: Features in 0.3z R2 Release
Post by: thijn on January 06, 2010, 03:42:22 PM
because these features are optional
Title: Re: Features in 0.3z R2 Release
Post by: Jc18 on January 06, 2010, 06:48:48 PM
Quote from: thijn on January 06, 2010, 03:42:22 PM
because these features are optional

but thats why there are "False" and "True"  so i still dont get it
Title: Re: Features in 0.3z R2 Release
Post by: [AoD]NC on January 06, 2010, 07:56:14 PM
Maybe that ";" is just a quick test, to check if you are a nub? :D
/me laughs
Title: Re: Features in 0.3z R2 Release
Post by: Force on January 06, 2010, 11:11:50 PM
In an ini file a ";" means that the line is not read, and is referred to as a comment.


[Moo]
Line=Read
;Line=Not read
Title: Re: Features in 0.3z R2 Release
Post by: Jc18 on January 07, 2010, 12:07:35 AM
yeah but many ppl had problem with that even strike and darfy!
/me runs
Title: Re: Features in 0.3z R2 Release
Post by: Devian on January 07, 2010, 09:45:43 PM
as does the sea rise  ???
Title: Re: Features in 0.3z R2 Release
Post by: Jc18 on January 08, 2010, 12:20:26 AM
Quote from: Devian on January 07, 2010, 09:45:43 PM
as does the sea rise  ???

if you mean about ;DriveOnWater = false

yes just remove the ; and change false to true

DriveOnWater = true

Title: Re: Features in 0.3z R2 Release
Post by: Aaron on January 08, 2010, 06:34:11 AM
question: is a ping kicker possible yet? scriptable?

there was a pinglimit setting in the server .ini that did nothing in 0.3z
Title: Re: Features in 0.3z R2 Release
Post by: [AoD]NC on January 08, 2010, 02:27:25 PM
Quote from: Jc18 on January 08, 2010, 12:20:26 AM
Quote from: Devian on January 07, 2010, 09:45:43 PM
as does the sea rise  ???

if you mean about ;DriveOnWater = false

yes just remove the ; and change false to true

DriveOnWater = true



In my WHAT-CAN-HE-MEAN translation, i think hes talking about water level raising decrasing etc?
Title: Re: Features in 0.3z R2 Release
Post by: Jc18 on January 08, 2010, 06:42:08 PM
Quote from: [AoD]NC on January 08, 2010, 02:27:25 PM
Quote from: Jc18 on January 08, 2010, 12:20:26 AM
Quote from: Devian on January 07, 2010, 09:45:43 PM
as does the sea rise  ???

if you mean about ;DriveOnWater = false

yes just remove the ; and change false to true

DriveOnWater = true



In my WHAT-CAN-HE-MEAN translation, i think hes talking about water level raising decrasing etc?

oh yes it is about that :) he pmed me with that but i think you need to script it
Title: Re: Features in 0.3z R2 Release
Post by: MrAcmering on January 09, 2010, 01:27:07 PM
well how to make cars flying?

I use this line:

Flyingcars = True

but it won't work :S.
Title: Re: Features in 0.3z R2 Release
Post by: StriKe on January 09, 2010, 02:21:34 PM
Try to lower the server gravity and drive a car
Controls are similar to flying a skimmer.