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Messages - ULK.HeAD

#31
Quote from: Knucis on February 17, 2010, 10:51:40 PM
Quote from: ULK.akiharu on February 17, 2010, 07:13:38 PM
Quote from: Knucis on February 14, 2010, 06:47:00 PM
Quote from: Ghostface_Killah on February 14, 2010, 10:59:41 AM
Quote from: Knucis on February 06, 2010, 11:09:54 PM
I'll vote for DU. It's getting very strong! Can already challenge ULK and win imo.

lol, implying ULK is on a whole another level
Well, I am not saying that ULK sucks or something it was my opinion. And imo a true clan is not who has alot of members. BUT what members are there. DU has wut it takes imo, with alot of luck and train, sure they can, why not?

Okay, I may sometimes just state the obvious, but what you're saying is that DU has the potential to be ULK someday, though it cannot beat ULK now?

Please clarify.

Thanks
Yes, kinda. I am saying that DU has alot of potential, and if he wants, he , maybe, could beat ULK, not now, but one day, it can!

I know people are trying to change the definition of a successful gang/clan around here from one that competes sucessfully, to whichever clan has the most non-abrasive members or one that offers the best sense of belonging... but I think if DU brought their best vs ours, for a 1 hour team DM for the most tag-kills, they couldn't win, but it would be the best fight VCMP had ever seen. they would probably outscore any other clan in the same situation 2-1... they could also beat us in an OC match easily enough, but probably wouldn't.

as it is, DU is the closest thing to a rival anyone has around here, most other gangs are barely fit to go toe-to-toe with TLK/r newbie squads, they seem generally against any sort of competition, and seem to be existing for the sole reason of wearing cool looking tags in front of their names they got from someone else who is even cooler than they are....
#32
looks good, except it doesn't say what happened to deathkiss.

OMFG WHERS DEATHKISS!!!1?
#33
VC:MP Clans / Re: VC:MP clans
March 22, 2010, 11:37:46 PM
Quote from: j-king on February 21, 2010, 12:17:20 PM
hai there, i've checked out your forums and its nice, i also like how you've described each and every member. Looking forward to seeing your clan on DM servers :P

2nd that, these guys look golden.

I ran into them once or twice under alias, and they were pretty well spoken and sounded reasonably intelligent, amidst the backdrop of "jajajajaja omfg nub" type shit spanning the chat.
only DM I've seen them at is UMS though, so good luck finding these JK  ;)
#34
UltraMegaServer / Re: Reporting 3 Hackers..
March 22, 2010, 11:31:19 PM
* ULK.HeAD points to the sig
#35
lol @ the UMS comments... the ignorance and bitterness are so thick I'm gonna stack 'em for a sandwich before I play...


in VCMP my highest score was 255 or 260 at a private ULK spawnwar in VCMP, using all weapons, and fighting some of the toughest opponents. it took about 2 hours... nothing real impressive, I just stayed in-game without crashing or taking a smoke break... my rate is almost always 100/hour...

in MTAVC 0.4 and especially 0.3, I saw plenty of guys with scores over 3-400+
it wasn't uncommon then, spawnwars were still relatively new and popular. I remember the highest score I had seen belonging to ULK.AcE or maybe some FMJ...

my worst score... when learning the "prontshot" and trying it against GaLL to see if it was the same as his move, I died maybe 15-20 times in a row, and only ever killed him maybe twice and landed 4-5 hits...

2nd worst, one time prontera showed up and beat my ass with copshot and python by using his move to dance in and out of weapon ranges on me for some nice finesse... and to this day XE nablets still use the python against me thinking it's some sortof edge prontera had.

yeah yeah, no screenshots right now, but its all I've got, and not impressive either way  ;D

*Aaron wins*
#36
Quote from: Aaron on March 04, 2010, 12:19:27 AM
Well over 7 years of playing, most radio stations piss me off but there's still some epic songs on each station :)

yeah...
that and I decided to dump music in favor of situational awareness.

not much funnier than the guys crying about helikills and carkills, or being "backshot" when they are fighting with music so loud they can't hear cars/heli's/gunshots/footsteps

also, mp3 player is ghey, unless your music is 80's. VC is art, don't fuck it up with your new-age trash music.  ;)
#37
General Discussion / Re: VC:MP History
March 19, 2010, 10:59:21 PM
wtf no more edtard? what about mert? lol...

*update for people around since MTAVC: boss is the new KungFuGrip.
#38
General Discussion / Re: VC-MP World Fighters Union
March 08, 2010, 09:34:02 PM
some kind of clan union isn't needed, unbalanced & ridiculous as boss has stated. at that, most clans seem to be bed-buddies anyways, teaming up to hold hands against tagless players etc... VCMP needs something to get the clans fighting and competing, not sucking eachother's dicks some more or teaming on poor nubs / weaker gangs.

I do like the idea and presentation as a "portal" or sorts for competitive VCMP. if someone was to manage a clean and respectable site linking to all the gang forums, and cataloging all major events and happenings, with a few community members able to write news posts and editorials... it would really help things take form... basically all the stuff a community needs that this site/forums doesn't handle...

as it is, these community duties seem to be split between 2 or 3 gangs for their own reasons, it would be nice to actually have a few people dedicated to this sorta thing just to better the community.
#39
maybe I just fantasized it then, but I am pretty sure it was working around early january.

don't listen to me though, I'm almost always under the influence of drugs/alcohol
#40
I went to the echo maybe 3 weeks ago.

I think it's on the FFS network, when you go to UMS type !irc or !info or something and it tells you where to find it.
#41
ye, I also heard gulk has admin there now, banning 12 an hour average or so, things are looking up  ;D
#42
lol... no wonder I never see you there  ;) :P

expect cheat-report spam from me every time I play until we see more active admins since you're the only one I know of, or you decide to share your UMS login with me... :D lol

edit: sorry maxo and other mods/devs etc. for being a raving douchebag on the forums. please forgive and forget, but please don't forget that cheaters prosper, at least without active UMS administration...
#43
lol give squida the banhammer  :o
#44
Quote from: Paraphrased from ULK.HeAD's postsArgument 1
UMS needs more active administrators to keep away cheaters.

Quote from: maxorator on February 23, 2010, 11:07:54 PM
I actually agree that it would be good to have more active administrators on UMS. But honestly, we just don't have time to deal with UMS issues. The server is run by bakasan, who has been so busy recently that he hasn't even been online (has like a four-man workload at the moment). Even if he finds some free time, it makes more sense to spend it on developing VC:MP than administrating UMS. Me and Falcon also don't have much free time so VC:MP is our priority. It might not be that difficult to recruit new administrators who would start dealing with recruiting and stuff like that, but so far we haven't gotten around to doing so. People whining about it doesn't make it happen any sooner though, since currently we have other issues to deal with.

I understand that, everyone's busy, and everyone has priorities. I also understand that the problem will not be solved unless someone takes the first step. You may think it is "whining" but in my view, my words are the first pro-active move towards a reality where SOMEONE does have the time to deal with this server. The more I write and more time I spend showing that someone has time to spend, the more it deflates the issue that someone else does not have the time. I won't say who is in the best position to administrate the UMS server, but I will say there are people willing to and far capable of doing so.



Quote from: Paraphrased from ULK.HeAD's postsArgument 4
UMS is a serious problem of VC:MP because it has a high concentration of cheaters.

Quote from: maxorator on February 23, 2010, 11:07:54 PM
Last time I checked UMS was a server, not a multiplayer mod. The problems of VC:MP are bugs, lack of features and other similar things. If you don't like UMS, don't go there. Of course we should improve UMS, but like I told you, we haven't had time for that yet. We expect to have new servers due to more stable gameplay and a huge leap in the amount of features.

Quote from: Paraphrased from ULK.HeAD's postsArgument 5
UMS steals other servers' players because they like to cheat in UMS instead of playing fair in other servers.

Quote from: maxorator on February 23, 2010, 11:07:54 PM
Didn't you have the principle that you don't unban cheaters? So basically if the players who play at your servers would cheat if they know the probability of getting banned is low, they are "less cheaters" than those who cheat even if they know they will most likely get banned? So you are saying UMS is stealing cheaters from other servers. To me it seems everyone else wins from this except for UMS itself.

of course, you have the beta team working on those problems for the future as you have said, but it doesn't change what is happening right now. on face value, cheaters holing up in UMS seems ok, and only bad for UMS. the problem is just as I have said, new players would rather hit UMS and cheat because it is easier than gaining skill at another server. UMS is the new player development server, maybe 1% of newcomers to VCMP are LW regulars at best. In order to maintain a growing playerbase, UMS needs some care.

these same UMS cheaters, when they move to other servers, they get banned as you said, no big problem, except for now they return to their safe haven at UMS and its no big deal. not only are they NOT banned, but they are now playing with MORE PEOPLE, and immersed in more gameplay variety, which equates to more fun for new players.

new players enjoy variety and freedom more than constraint and honor/skill or stubby duels etc... with the opportunity to driveby or kill by other means, a new player can foresee a future for himself easier than when he gets killed 10 times in a row by LW's stubby pro's.

NOW is finally time for some talk relating to ULK. I have been a core member of ULK for years, which is a training ground for VC fanatics with no lives. I specialize in finding, training, and adapting new players from random bumbling fools who will quit after a week of getting pwned, to solid VC addicts who will stay for years, valuing the variety of gameplay VC is capable of. My speciality is determining what aspects of the game new players and trainees find the most fun, and using this to develop not only their skills, but to develop a fun and competitive atmosphere for them to play in. none of you can argue we are a failure in this regard, we know what we are doing when it comes to keeping people obsessed, and I am telling you, 6 years of this shit says without a doubt, limited gameplay makes people bored, especially new players. you can't have old players without new players. you can choose to believe me or not, but please leave this part out of your arguements, I don't wanna hear about ULK or how I have no life, its a moot point kids... this paragraph was just my opinion from my years of experience doing a job with definate tasks and a successful(40 members VCMP 80 members MTAVC and 10+ 5-6 year members) outcome.

Quote from: Paraphrased from ULK.HeAD's postsArgument 6
UMS has too much "freedom" as in hunters, rocket launchers and so on. No proper stubby fights.

Quote from: maxorator on February 23, 2010, 11:07:54 PM
We are not here to argue about tastes. You obviously don't like this type of "freedom", but some people consider it fun and relaxing instead of having to take the game too seriously. That "1vs1 stubby fight" style is just one of hundreds of styles.

you must have misunderstood me, I love the freedom of UMS. since I came to VCMP, I have been battling the attitudes of dying and inactive clans and their members that generally says: "1v1 stubby is the only skilled fight, there is no skill in driveby, team fighting, or any weapon other than stubby and fighting one person"

their attitudes, which have no basis other than their opinion or preference, results in clans with no purpose, and servers revolving around a non-stop rotation of 1v1's to avoid fighting under any other circumstance. as I stated before, 1v1 rotations are not friendly to new players. 1v1 rotations are not likely to retain any player longer than 1 year before they get bored thinking they mastered the whole game already.

now, you may say mine is only opinion, and it may be true, but I think I'm a little more willing to try and convince people. where the stubby whores say "driveby kills instantly and involves no skill" or they say "omg team nubs" they say that without any backup or real definate reasoning that I can figure.... Now, I say "get the fuck out of the road, use cover and terrain they can't drive on, pop their tires, rocket pwn them, headshot them, climb a tree, dodge them like a bullfigher, drop a nade on them..." and for teams I say "your clan should be more than tags on their name and a forum, you gotta back it up in-game, or else stfu, stop pretending and take off the tags" and since when do people fight 1v1? next time I'll ask you if I have permission to kill you   ....which side is skill-involved? "omg nub!" side, or "I'll fuck you up and here's how"  ...and which side am I on? yeah.

anyone who thinks UMS is not balanced, you are free to come and fight me there using any "cheap" method you choose, driveby's, helikills, carkills, teams, whatever. I will be glad to prove to you just how balanced the weapons and r2 gameplay are at UMS. I guarantee, the only unbalanced methods you will find to defeat me and/or my gang, are the hunter and unchecked !heal command, outright cheating/spawnkilling, or !goto abuse. even then, I'll probably shoot you with rockets while you type !heal, and running away won't kill me...  I'll be glad to beat you in game or die trying.... bring your friends, ULK will be glad to have a little team-play that isn't "for fun" for once. I play UMS every day, I deal with driveby's, teams, carkills, glitchers laggers and hunters every day no problem, you'll just be another kill scratched on my record. I'll be waiting for your challenges ;)

I am arguing FOR UMS and FOR its freedom of gameplay, I am just saying it needs administrators to stop the cheaters from unbalancing the gameplay. without cheaters there, and with minor command fixes, UMS r2 would be the best in my opinion of VCMP gameplay balance and freedom, the server with the most weapons freely available, with players free to use them in any way they see fit, without any weapon or tactic being "unstoppable" or favored too heavily. VC balance is like a game of rock-paper-scissors with each weapon or tactic countering another. in 3z, driveby's had no counter or balance, so people got used to a reality where driveby's were not balanced and needed script to balance it. weak clans centered on 1v1's, team play has no reasonable balance or counter. since the r2 release, these balance issues have been fixed, driveby's can be headshot or rocket pwned, and teams can be rocket pwned as well. clans/gangs should defend their own from unfair team kills, not just wear tags and 1v1.
my final goal is a community where players can accept the inevitability that shit besides stubby 1v1's happen, and they need to learn to defend themselves and enjoy doing it, rather than cry or say things like "UMS sucks" or "stubby only, nub" ...I would like to see people using rockets or m4 headshots to stop driveby's, not crying. I want to see VCMP clans powerful and strong, defending their members from un-fair or dishonorable team attacks.

don't get me wrong, I'm not talking shit or anything, you've done an awesome job with the mod and we all appreciate what you guys do. you are VERY close to achieving the best online GTA combat experience to ever be done.
I'm a huge VC combat addict, when I can see my perfect fix is so close in sight, as well as the opportunity to stop doing insane amounts of work for XE under the old "you want something done, do it yourself" mantra so I can concentrate on playing the game again... I get a little animated to say the least... if UMS were to follow through on the changes I am asking about, there wouldn't be a need for XE any longer IMO, and I also believe we would have less new players becoming cheaters instead of relying on 1v1 stubby or clan membership to make the game more tolerable.
clean up UMS, and everyone wins. LW's will take all the guys who would 1v1 to survive when they can't cheat and its playercount will go back up to 20 or so, and we get to once again see the "anything goes" server take the highest playercount like I know it will, like I proved with XE and the admin team there...

it seems you have misunderstood some other points I have made, but I don't care as they are all related to the beta team, and I understand your position that there are more pressing issues than to adminstrate UMS.
though since you agree that it does need admins, but that the time will probably never be made, can I ask that IF bakasan mentions adminstration or giving it out to some active community members, that you PLEASE make it known to him that you believe it's a good idea, and realize there are people willing, they just need to get in touch with the powers-that-be...? I don't see much point to us debating this or that, you already answered the main points, so again, if you speak to baka, please add your voice to his mind among the people asking for UMS admins... and I'll love you forever more than I already do, it would be more like the kind of blind political love people have for their favorite president or w/e, and less like the psycho stalker following you demanding that you love me and take your clothes off inside my rusty ULK van :D  :'(

edit: some bullshit removed, and PM sent to bakasan.  ;D
#45
rofl... again with the off-topic nonsense.

can I respond this time?

again, I haven't been working on XE at all since November. again, you can fault me for this and you are right. and again, your statement does not change the FACT that when I was actively managing XE with my team, XE had the HIGHEST AVERAGE PLAYERCOUNT FOR NEARLY 2 YEARS.

why doesn't the next guy just come in and say "ULK flooded UMS with cheaters, so they could have them all kicked and XE will be popular again!!"


as much as I'd like to go OT and refute your points, I've already stated, please keep the off-topic stuff out of the discussion.

unless you are here to agree with or dispute one of the first posts' statements, don't post please. keep your feelings of inadequacy or whatever your personal feelings towards myself and ULK or XE may be to yourself, and stop trying to get my topics locked. lol.