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Messages - Charleyutton

#16
General Discussion / Re: The Future Of VC:MP
April 07, 2011, 10:08:49 AM
I think I must be getting dé ja vu.. oh no wait http://forum.vicecitymultiplayer.com/index.php?topic=2392.0

In a short answer to one of your questions, VC:MP actually has 3 wikis, here, here and here.

As Strike said there is continued work on the project, but I'd agree the amount of publicity or communication with the public has been pretty minimal.

VC:MP is still progressing, the most popular servers are improving and changing to more stable builds and there are a few new promising servers on their way. Hop on irc sometime and ask around about it there, there's probably a lot you could learn that way.

As I believe I said in your other mirror topic (I might not have, cba to read through it all again) the hosting is an issue that we just can't resolve. We've even offered financial support to keep up mirrors of the site incase this one goes down. The most common problem with the website and consequently MSL going down in the past have actually not been the host's issues, it's been with delayed payment and break downs of communication.

I personally think this forum gives a very gloomy perspective on VC:MP, if you were to play it and get involved with the community I think perhaps the preconceptions that you have formed are slightly misplaced.

Having said all this, I think it's great that you wanna help, and the more people enthusiastic about this mod the better. All the points I made in that topic still stand, you have more power to affect this mod on the unofficial side than the official side, so if I were you I'd put my energy into that.
#17
He showed that he 1)Knows how to script pawn 2)Can speak English 3)Pointed out a load of errors with the current pawn build
#18
mIRC/pawn Scripting / Re: Pawn SUX!!
April 02, 2011, 12:52:46 AM
I believe onPlayerFall actually detects whether the fall animation is being played, Skirmant. ie. when you get hit down by a shotgun or do /fall
#19
mIRC/pawn Scripting / Re: Pawn SUX!!
April 01, 2011, 07:12:24 PM
Sorry Big[H] you seem to be under the illusion that anyone cares...

But yeah squirrel does seem to be the better option, in almost every sense.
#20
mIRC/pawn Scripting / Re: DCMD in VC-MP
March 31, 2011, 05:02:00 PM
Roy man, been a long time, you coming back to vcmp? Sorry I have no answer to your question though :p
#21
Yeah pretty much what aXXo said.

There's a long back-story as to why XE is so popular with newbies and veterans alike, if you really want an essay on it pm me :p

The overall reason though is that it promotes complete freedom of gameplay, whilst under thorough administration and monitoring so as to keep the gameplay balanced.
#22
ShowRoom (pawn) / Re: Way around: SetTimerEx.
March 31, 2011, 11:34:19 AM
Quote from: cycu on March 30, 2011, 09:12:26 PM
Quote from: Charleyutton on March 30, 2011, 08:07:41 PM
Quote from: cycu on March 29, 2011, 08:15:24 PM
Quote from: Charleyutton on March 29, 2011, 08:07:16 PM
Or you could just use *cough* squirrel *cough*

Nah, it's too easy  ::).

I'm lost for words... literally.

You just can't take sarcasm can you  :D

Ah ha, I just don't expect it on this forum :p I didn't expect a single user of this scripting board to have even heard the word before to be perfectly honest.
#23
ShowRoom (pawn) / Re: Way around: SetTimerEx.
March 30, 2011, 08:07:41 PM
Quote from: cycu on March 29, 2011, 08:15:24 PM
Quote from: Charleyutton on March 29, 2011, 08:07:16 PM
Or you could just use *cough* squirrel *cough*

Nah, it's too easy  ::).

I'm lost for words... literally.
#24
Support / Re: Modded Vice City
March 30, 2011, 07:59:48 PM
Quote from: sseebbyy on March 30, 2011, 05:38:08 PM
i have modded map but i send my map to my friends xD

Cool story, bro.
#25
ShowRoom (pawn) / Re: Way around: SetTimerEx.
March 29, 2011, 08:07:16 PM
Or you could just use *cough* squirrel *cough*
#26
Support / Re: OMM LAWL
March 29, 2011, 08:03:38 PM
http://portforward.com/

Pick your router from there and follow the general guidelines to port forward with it.
#27
ShowRoom (pawn) / Re: Kick to High Ping by Madara
March 29, 2011, 01:00:15 AM
No matter what, this is gonna be a laggy addition to any script. I suggest if you want to kick high pingers, add a simple ping check on player spawn.
#28
ShowRoom (pawn) / Re: Kick to High Ping by Madara
March 28, 2011, 11:43:12 AM
Hahaha, are you calling a timer to loop round all the players every half a second? If you add much more to this script then it will lag the server down heavily.
#29
General Discussion / Re: Freestylez Role-play
March 27, 2011, 11:53:56 PM
Quote from: yazeen on March 27, 2011, 05:29:17 PM
Note:No Use Of Coming to the Server now caz its under construction and restart may accur so you will get irritated

Nice one..
#30
VC:MP Clans / Re: [VU] Vice Underdogs
March 27, 2011, 11:50:47 PM
Welcome to our new rookie, Skirmant.