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Messages - SugarD

#1
Support / Re: Helppp
April 22, 2011, 07:55:57 AM
Come on guys, it's a new player. No need to be mean. He can't ask another player if he can't talk to them, so be glad he even bothered to register an account here just to ask instead of giving up on the mod altogether like most would have done.
#2
Please use the edit button and don't double-post! ;)
#3
Quote from: cycu on April 17, 2011, 10:29:26 AM
What about different skins ? in SA every skins does walk differently from each other.

I know that in VC this also happens, however in vcmp no matter what skin you have you will walk/run like tommy.
It shouldn't be a huge enough difference that it causes it to look abnormal. All of the skins can run, so I can't see why all of them can't walk too.
#4
That was a bug. If you slow down the running animation even more, it will do normal walking.


The above comment is from someone who made a walking mod for GTA:VC. You'll notice that he confirms walking is possible in the game with a joystick, which is how I can confirm all you need to do is slow the character's movement down. If you could simply implement this idea into the alt button and have it force the character to slow down while held, you can make him walk instead of run, simple as that.
#5
Support / Re: Hey I allways had this question
April 17, 2011, 05:56:59 AM
That's what we are trying to explain to him, but he doesn't understand.
#6
Support / Re: Strange Things in Vice City
April 16, 2011, 07:38:57 AM
Point #4 is partially a VC bug. Changing the skin I'm not sure about, but /kill'ing inside the car will not kill you as it is a VC limitation. If any developers are interested in the latter issue, and fixing it, I'll talk to Towncivilian and see if he's willing to give up the information he used to solve that bug for MTA:VC.

Point #5 is just lag and desync.
#7
Quote from: Zegro on April 13, 2011, 05:56:48 PM
pretty sure it's been fixed in the beta.
It was mentioned that the original error with needing to run it under Win98/ME compatibility was, but either way this still needs the data location fixed, emulating or not.
#8
Support / Re: Hey I allways had this question
April 16, 2011, 07:34:43 AM
Quote from: tato on April 15, 2011, 04:28:10 PM
Quote from: thijn on April 15, 2011, 08:49:07 AM
I guess they are working on it, or it's for their clan only.. Who knows...
ohhh WTH something hapen to the pic X_X
Just use this link to it:
http://k07.kn3.net/66E242937.png
#9
Quote from: [AoD]NC on April 15, 2011, 03:30:53 PM
QuoteYou just make the player move slower and they literally walk.
Just :P? VC doesn't have a function to walk slower and as I said, it probably can't handle 3 ways of moving at one time. There is a function to set the walking style, but doesn't work for the players. However maybe max could hack it, but for me, it is not an important thing.

QuoteLike I mentioned in a previous post, I had a friend in MTA:VC use his joystick to cause a skin to move much slower rather than going at running speed, and it forced him to walk.
But we won't play MP's with joysticks, or do we? o/o
Just set the player to move slowly when the alt key is pressed. You would just have to emulate the user telling the character to move forward at a much slower rate. I'm sure it's possible because there are cutscenes with the characters walking.
#10
Quote from: [AoD]NC on April 14, 2011, 07:51:54 PM
QuoteSo you're saying RP servers should be left out just because DM is the dominant server type?
@SugarD: I have just said, that the walking animation wouldn't be useful at DM servers (as I said, most players tap sprint key), only at RP servers for me.

QuoteI don't know if it is possible to walk, jog and sprint with one actor in VC, I think not.

It looks for me technically impossible, so you can say what you want :>. There is however a function in VC's engine to "set actor walking style", but this works only on bots created via the game, not for the player. Maybe with joystick you can walk, but just because you move it a little bit. Some of you may know, that a similar trick with keyboard and pushed for a while the arrow key + replay also gives you the opportunity to walk. :o
1. DM servers aren't the only kind that exist, though.
2. You don't need to add an animation for it. You just make the player move slower and they literally walk. Like I mentioned in a previous post, I had a friend in MTA:VC use his joystick to cause a skin to move much slower rather than going at running speed, and it forced him to walk. The default walking animation works on it's own. It's the same one as the running one, just slower, and it looks normal! Literally just have the Alt key cause the player to move at a much slower rate and you have walking. No extra work needed.
#11
Support / Re: Hey I allways had this question
April 15, 2011, 02:19:39 AM
Quote from: tato on April 14, 2011, 11:35:57 PM
why this server is allways locked i wanna know how that server is X_X

Find out who owns it and ask them why, or ask people that go there for the password ;)
#12
Quote from: Charleyutton on April 14, 2011, 11:29:01 AM
Quote from: SugarD on April 14, 2011, 03:23:48 AM
I had a player do it with a joystick in MTA:VC

Talking of which, joysticks analog controls are desynced in Vice City, you see the player moving but it doesn't play the run animation. (It is as if they player is bugged). They can still shoot though. I don't know the ins and outs as I don't own a joystick, but perhaps this is something that could be fixed?
Actually it's only desynced in VC:MP then, because it works fine in MTA:VC, and there's obviously no way to check that in singleplayer being that it's just that...singleplayer. As for the type of desync you're describing, that seems to happen a lot in VC multiplayer clients in early development regardless. It's just a animation sync bug.
#13
General Discussion / Re: Suggestions for Version 0.4
April 14, 2011, 03:24:55 AM
Quote from: PlayerX on April 13, 2011, 06:41:41 PM
a system for adding modules. (example: sa-mp)
for irc, sql, etc...
Agreed. That opens the possibility for so much more.
#14
Quote from: [AoD]NC on April 13, 2011, 08:33:24 PM
@Devian: why should StuntBike got deleted? No reason.

Quoteyeh,hold ALT and walk.
like robbery missions just crouch hold ALT and walk.

QuoteOr make them walk by default while holding the alt key and moving forward, like in SA:MP.

Ok so we can not compare how this is in SAMP, because it is already coded in SA. I don't know if it is possible to walk, jog and sprint with one actor in VC, I think not. However how can be walking useful? Only for RP servers. I had this walk mod for singe player, but never used it in fact, because I always hold the sprint key :P. Same is in VCMP, most players are using sprint key for moving.
So you're saying RP servers should be left out just because DM is the dominant server type? That hardly seems fair.

As for the walking animation, of course it's hardcoded in SA:MP...we are requesting the same thing in VC:MP. I hardly see an argument here. If you meant it's hardcoded in SA, it's possible in VC too. I had a player do it with a joystick in MTA:VC, and that is severely limited in terms of everything compared to VC:MP. It's literally just the character moving at a slower pace that causes that animation. It even looks normal.
#15
Quote from: [AoD]NC on April 12, 2011, 10:39:47 PM
QuoteAn option to enable walk mode which is basically a walking animation called instead of running.
@max: Walk like peds in single player.
Or make them walk by default while holding the alt key and moving forward, like in SA:MP.