• Welcome to Vice City Multiplayer.
 
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Force

#16
A quick update on progress, the game mode is being worked on and is almost ready for completion, we'll try and get a test server up for you to practice on as soon as possible, we are aiming for about a week, maybe slightly more until we start the tournament to give everyone time to get familiarised with the game mode and what they have to do.

We are still looking for players to referee the matches, you are welcome to referee matches that you aren't playing in if you're a competitor, just let me know if you want to help.
#17
Miami Dade Capture the Car Tournament

Welcome to the Miami Dade Capture the Car Tournament, this is a team tournament based off the well known Capture The Flag gamemode which is played on various different games.

Capture The Car involves two teams of five, who take it turns to attack/defend the given car at a base of their choice from the provided list, there are 4 rounds in a match, two chances to attack/defend. Matches can end in a draw and a referee will be present at all matches.

The tournament will follow the well known format of Group stages, Knock-out rounds, and the final. In the group stages there will be one match against each team, winners scoring 2 points, 1 point for a draw and then 0 points for a loss. The top two from each group will go through, if there is a tie between two teams that could make it through, individual round wins will decide who gets through.

Knockout stages are unable to end in a draw, and deciding rounds would have to be played to figure out the winner, same for the final round.

The bases that will be used for the event will be announced at a later date once a sufficient amount of teams have entered.

Rules -:

No glitching is allowed.
Teams are 5 v 5.
If a team fails to turn up they will grant the victory to the other team 4 rounds to 0.
Team members are able to respawn once they have been killed.
To win a round, the car must reach the base of the attackers.
The defending team cannot move their car to a safe hiding spot.
All matches must be refereed.
If the car hasn't been captured after 5 minutes, the defending team will win the round.

Weapons -:

Everyone is able to use the Stubby/Shotgun, Colt/Python and MP5/Uzi/Ing, however for the special weapons (M60,Flamethrower,Sniper,Rocket Launcher, M4 & Spaz) there is only one of each allowed per team. For example, if player 1 had a Spaz, no one else would be allowed to use the Spaz. The Rocket Launcher, Molotovs and Snipers will have a limited amount of ammo for game balance.

Team Entry -:

Team Name:
Leader:
Entrants (max of 5 players):

Teams may exist of players from various different clans, they aren't tied to just clan members from one clan

To enter a team into this event, click here.

Referees -:

If you wish to become a referee for a match or two then get in touch with either me, Killer or Windlord and let us know what you would like to referee,
glitching or general gameplay.

Notes

Thanks to Killer and Windlord for helping out with this event.
#18
LC:MP / Re: downloading LC:MP server
August 11, 2010, 02:48:40 PM
Probably because LC:MP isn't supported anymore, no one plays it anyway.
#19
Quote from: Zegro on July 26, 2010, 11:01:45 AM
I like your sig bro, not like you add it to your posts or anything

CS:S wing for Ka still open? would be fun to do a match there since you guys only play campaign at l4d ;[

We sometimes play Versus, but not often. And we are all bored of CS:S, besides, the new updates ballsed it up, its just point and click bullshit now.

Kuslahden alaste celebrates 4th anniversary
Today (10th August), Ka reached it's 4th year of multiplayer games, we may not have been so active in VC:MP and SA:MP as of late but we are still alive and playing various other games such as L4D.

Clicky!
#20
General Discussion / Re: Reporting Forum Spamz
July 28, 2010, 05:28:59 PM
Add another one to the list :_:

Clicky
#21
General Discussion / Re: VC-MP taxi boost plugin
July 27, 2010, 11:59:59 AM
Server owners can just enable it in the config.
#22
Time for the 5th installment of PACV, been one month already! Didn't really get much feedback on VCR v3 ideas which is still being worked on, just slowly. The topic of interest this week is, Maps.

  • Maps!
    Project Apollo: Freeroam was the first of the Project A servers to features a live server map showing where everyone is in-game, we liked this feature and want to know - Do you think we should use it on more of our servers? For example should our LU servers and VCR v3 have a live map? Let us know!

Click on the following link to access the thread!
http://forum.project-apollo.co.uk/index.php?topic=225.0
#23
Support / Re: Help please!
July 17, 2010, 08:24:47 PM
Reinstall Vice City, make sure you have no mods which have edited files.
#24
mIRC/pawn Scripting / Re: Server time does not work
July 13, 2010, 12:10:55 PM
You need to make sure that you set the time rate to 4 or something, can't remember. I think it's frozen by default though.
#25
I never had any intention of 'plugging' the unofficial server (since there is no point, everyone here knows it won't be supported and I don't give two shits about which server people decide to use). I was merely trying to get across the fact that due to the scripting limitations of VC-MP we are unable to create some fun and exciting game modes. Therefore they all end up being deathmatch servers, which not everyone wants to play. In my opinion the wider the variety of gamemodes that are out there increases the chance of having more players since it gives them more options than just a deathmatch server.
#26
VC-MP is still running yes, low player count though, sometimes peaking over 100. Think the things that put people off are the huge flaws in the 'official' scripting languages compared to the 'unofficial' scripting languages.
#27
Support / Re: lost connection to the server
July 10, 2010, 10:27:47 PM
No wonder your timing out, your loosing 90% of your packets. No idea how you can fix that :P.
#28
It's time once again for the next installment of PACV, the rage topic that we posted last week got a good response and it was interesting to see that most of you were in agreement with the fact that a good percentage of the rage was down to VC-MP's sync.

  • Racing Craze
    When we first released Miami-Dade Racing there was a huge craze for it, everyone wanted to get involved, there were various ideas for new race types and we even had one best racer/tammer etc of the month. The craze for MDR has long since died out but what we wanna know is, Will it ever come back and what can we do to help this? With Vice City Racing v3 on the way, will this re-kindle the craze that everyone had? Guess we'll have to wait and see, since VCR v3 goes back to the roots the started off MDR with more features than VCR v2 and features from VCR v1 making a return.

Click on the following link to access the thread!
http://forum.project-apollo.co.uk/index.php?topic=223.0
#29
Welcome to StriKe and KilleR, another great addition to our clan. :)
#30
It's time for the second week of PACV so get ready to answer the question of the week. As for the first week it was interesting to read what some of you said about starting events and stuff and generally having more active admins/players. I've been joining a few times this week and the player count has been around 7 / 8 for us, not much I know but it's a lot to what we normally have :P. Now for the second installment.

  • Miami-Dade Racing
    Vice City Racing was a break through for the mIRC scripting language when Juppi and Mattz first opened the server way back in 2008, last year it got converted to the Squirrel scripting language and it is still going strong, all though slightly on the empty side at times. However, what we want to know is What makes you rage? I notice a lot of rage can come from VCR but what exactly is it that causes that? VCMP's 1 mile safety radius around each car? The tracks? The vehicles? Let us know!

Click on the following link to access the thread!
http://forum.project-apollo.co.uk/index.php?topic=222.0