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Messages - Boss

#46
mIRC/pawn Scripting / Re: Need Help GUS9 script
April 07, 2010, 08:31:19 PM
Quote from: thijn on April 07, 2010, 08:26:57 PM
eeh no.
MTA:SA


Quote from: thijn on April 07, 2010, 08:26:57 PM
I think you didn't noticed the word "nab". As i don't think a nab had ever seen a programming language in his life.
Why would such a person want to make a script?
And I'm pretty sure mrc would be much more ununderstandable for a nab.


Quote from: thijn on April 07, 2010, 08:26:57 PM
Yup, No other clients are able to execute them. That's because the mrc language is made for mIRC.
Yay!


Thanks for the idea with lines btw, looks nicer this way.


And gonna lock the topic afterall.

#47
Public Beta / Re: VC:MP 0.4 Public Beta
April 07, 2010, 08:06:33 PM
Don't be such an elitist. :x

Server's down again btw.
#48
mIRC/pawn Scripting / Re: Need Help GUS9 script
April 07, 2010, 04:24:13 PM
Quote from: Knucis on April 07, 2010, 04:21:07 PM
Oh come on! Everyone knows that LUA Owns ass!
Rrright. You work weeks/months on a super complex and cool script and then anyone who joins your server downloads its source code. That's so pro.
#49
Public Beta / Re: VC:MP 0.4 Public Beta
April 07, 2010, 04:22:25 PM
Well, you could release it separately for those who know.
#50
mIRC/pawn Scripting / Re: Need Help GUS9 script
April 07, 2010, 01:19:41 PM
Quote from: thijn on April 07, 2010, 01:12:13 PM
I think the difference between floats, strings with these [256] things behind it, and all of the other shitty things in pawn makes nabs confused.
It won't confuse anyone who has ever seen a programming language before in his life. Almost every language requires variable type definition. The only difference between, say, C# and Pawn is that in Pawn strings behave as arrays and must have an initialization size. And I've already admitted few times that strings are the weakest part of Pawn, but it will be greatly compensated in 0.4.

Quote from: thijn on April 07, 2010, 01:12:13 PM
I actually never saw any good things at pawn (and i dont mean scripts, i mean the language)
Pawn is nicely structured and visually understandable. The only thing I really miss is code collapsing in Pawno. :x

Quote from: thijn on April 07, 2010, 01:12:13 PM
Anyways, I think he got his GUS. Topic Closed?
Why, let's have a Pawn vs mrc holywar. They're fun!


Btw, I always wondered, why people call .mrc scripts "mIRC"? Other IRC clients are unable to execute them?
#51
mIRC/pawn Scripting / Re: Need Help GUS9 script
April 06, 2010, 11:19:45 PM
Quote from: Force on April 06, 2010, 10:36:43 PM
Probably because the functionality of PAWN is epic fail, mIRC may not be as good but at least it works properly unlike pawn which can't create pickups whilst the server is running.
Yes, r2's Pawn has some issues since it's a debugt Pawn release, but 0.4 functionality is absolutely superior to the one that rcon allows. You'll see when it's released.

Quote from: thijn on April 06, 2010, 10:58:17 PM
pwnt.
And you know it. :/

Quote from: thijn on April 06, 2010, 10:58:17 PM
imo mIRC is a whole lot easier then pawn, which needs everything defined and all those other shitty things.
"Defined"? You mean writing three letters before you first use a variable? :? Well, that's a much greater problem that unnamed variables, some idiotic aliases and code which looks like it was never intended to make sense.

Quote from: HyDrA on April 06, 2010, 11:10:01 PM
but you know what i miss: miss the easy functions of old config.ini where i can set vehicles - pickups - start weapons - spawnlocations - classes - world boundaries and so on and so on.

when i watch the new r2 client is it like: everything what you wanna configurate have to do in scripting? and no more easy doin like config.ini
Yes, the old config file is certainly easier for creating "up and go" scripts where you need nothing but spawns and vehicles. BUT, when you actually need to script something, you will find out that Pawn is way more universal.

Anyway, browse through the wiki and see some script examples to see how scripting in Pawn is done. You will see that setting up a simple script is easy.
#52
mIRC/pawn Scripting / Re: Need Help GUS9 script
April 06, 2010, 10:00:44 PM
Why would you want to use mrc scripting, which is more complex, less effective and hugely less functional? There is a release of GUS for Pawn which you can use: http://forum.vicecitymultiplayer.com/index.php?topic=1666.0
#53
Public Beta / Re: VC:MP 0.4 Public Beta
April 06, 2010, 08:50:36 PM
Quote from: [AoD]NC on April 06, 2010, 08:34:58 PM
Why we always need to download all vcmp files, if we only need the flt/dll file v_v?
That is a reasonable question. And the answer is... is...
* Boss RUNS
#54
mIRC/pawn Scripting / Re: Need Help GUS9 script
April 06, 2010, 07:18:45 PM
Old config files are easily converted, but Pawn server can't read them (unless they're in "scriptfiles" folder).

Don't forget that there's a "mrc edition" of r2 server too.
#55
mIRC/pawn Scripting / Re: Need Help GUS9 script
April 06, 2010, 05:26:41 PM
Quote from: HyDrA on April 06, 2010, 04:32:20 PM
1. is there a possibility to do it on r2 (i heard about it)
Yes, you still can do it through rcon.

Quote from: HyDrA on April 06, 2010, 04:32:20 PM
2. can i use the old config.ini on it?
No, you can't.



#56
We all care sooo deeply.

And, yes, that was sarcastic.
#57
Public Beta / Re: VC:MP 0.4 Public Beta
April 06, 2010, 02:34:53 PM
Client updated!

Some of the above crashes were fixed.
#58
Public Beta / Re: VC:MP 0.4 Public Beta
April 05, 2010, 09:23:53 PM
Icons are currently impossible as I mentioned.

Like the idea of invisible players + snipers though. Prevents from DMing much too.
#59
Public Beta / Re: VC:MP 0.4 Public Beta
April 05, 2010, 09:47:47 AM
Quote from: [AoD]NC on April 05, 2010, 09:36:30 AM
Lost: I have crashed a few seconds after entering the heli.
You mean after final timer reaches zero like for OLvidO?

Quote from: [AoD]NC on April 05, 2010, 09:36:30 AM
CTF: Why blue/green home pickups ::) ?
*objects. Well, I needed a paired couple of similar objects of different colors. The possible options were houses and drugs (IDs 502-507), but I found houses more notable.

Quote from: [AoD]NC on April 05, 2010, 09:36:30 AM
I didnt see the skins on spawnscreen.
The idea is to show flag pickups so that people know where to go, since there are no markers/icons currently :( . Skins just don't have enough place to be shown.

Quote from: [AoD]NC on April 05, 2010, 09:36:30 AM
And after loading the Lost mode gta_vc.exe got APPCRASH.
Logs/screenies/vids please.
#60
Videos and Screenshots / Re: Devian Videos,Pictures
April 05, 2010, 07:05:41 AM
Yay, I'm on a screenie!
* Boss feels famous