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Show posts MenuQuote from: BIG[H] on April 11, 2011, 10:03:23 AM
Learning Squirrel is Much Easier than Pawn I will make Tutorial Video Soon as i can! and ITS MUCH BETTER 90 % stability no crasher has been made for it and its Has ALOT OF FUNCTIONS THAN PAWNo It can even change it's Server name / Mode Name while Server is Running no Need of Restart and it can Even Connect IRC with out mIRC dll or PSA MUCH MUCH MORE!!
Quote from: Robd on April 05, 2011, 09:27:43 PM
Because I look at them and I cry (don't understand them.)
Plus pawn pwns, it even sounds like pwn ):
Quote from: SugarD on April 11, 2011, 02:54:03 AMQuote from: StriKe on April 10, 2011, 02:37:02 PM
SMF 1.1.11 is just 1.3 years old and yes it needs a update..
As you said frontpage has been updated quite well and i will make sure IRC infos are added to it.
When 0.4 is released we will be have a updated forum(1.1.13) and topics.
We will be having a wiki up and running shortly..
I wouldn't wait for the forum update. There have been several high-risk security issues presented between this and the latest version. I would also recommend using SMF2. It may only be in RC-stage, but I've tested it and it's fairly stable. More themes and mods support it than SMF1 as well.
Quote from: yazeen on April 07, 2011, 09:13:01 AM
F*** Port Forwarding any other way to see on list?!
Quote from: boss
1) Use google.com in whatever language you speak.
2) Ask your Internet Service Provide for assistance.
3) Find somebody in real life you know who has better English/computing skills.
4) Don't create your server, since nobody will play at it anyway.
5) Kill yourself (this one always works).
Quote from: Charleyutton on April 07, 2011, 10:08:49 AM
As Strike said there is continued work on the project, but I'd agree the amount of publicity or communication with the public has been pretty minimal.
Quote from: yazeen on March 30, 2011, 03:23:21 PMQuote from: [AoD]NC on March 30, 2011, 03:10:43 PM
When you turn your pc off
That means every time i restart pc i need to PORT FORWARD OMG
Quote from: Charleyutton on April 02, 2011, 12:52:46 AM
I believe onPlayerFall actually detects whether the fall animation is being played, Skirmant. ie. when you get hit down by a shotgun or do /fall
Quote from: Madara on April 01, 2011, 07:43:26 PM
Detects movement of the coordinate Z.
This could be used to detect this elevation as a player or not?
on *:SIGNAL:vcmp.player.move:{
; $1 = ServerID, $2 = PlayerID, $3 = OldX, $4 = OldY, $5 = OldZ, $6 = NewX, $7 = NewY, $8 = NewZ
if ($5 > $8) {
if ($calc($5 - $8) > 1) vcmp.msg $1 $2 You're fallin' motha f*cka.
}
}
!.signal vcmp.move $1-
}
Quote from: BIG[H] on April 01, 2011, 09:30:30 AM
MAN Pawn sucks i has a lot of bugs and Dam shits warnings and crashes and Worse things that i won't worte it down
I announce that no more Help / Script from me cuz i left Pawn Scirpting and i am scripting squirrel Its BEST its is BEST and its BEST it has a lot of functions more than pawn it has onPLayerFall onPlayerHealthChange etc and BEST of BEST it can change weather time can connect mirc .. So no pawn for me >_>