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Messages - SugarD

#32
Support / Re: gta-vc.exe crash when I run it with VCMP
January 20, 2011, 07:51:32 AM
Sorry to bump this, but I'm getting it as well, although my secondary address in the error is different and I don't even see the VC loading screen. This error is an old Vista/7 SA:MP-related error that is now affecting VC:MP because it is not fully compatible with Windows Vista/7. A simple update similar to the one SA:MP implemented is needed to solve this. Temporary workarounds only work for some users at this point.
#33
Hmm...I would say Game-Monitor, but it seems VC:MP doesn't even support that as a backup...
#34
General Discussion / Re: Bringing New Life Back To VC:MP
December 29, 2010, 01:29:45 AM
Quote from: [AoD]NC on December 29, 2010, 12:32:06 AM
QuoteIngame: Learning new glitches and bugs.
Do you mean those VCMP bugs or VC's map glitches?

QuoteIf someone were to put a decent amount of time into learning complicated scripting and game manipulation, I'm certain they would come up with things not seen on any server at present.
Yeah, if someone spend some time on scripting, he will make something awesome, but have you ever tried to script for a other MP or in the basic SCM? There are thousand of functions, which are not available for VCMP, but could be!

QuoteI think it's probably time people stop calling the devs lazy and actually putting some work in themselves to make the most of a mod that has plenty more potential than that which has been displayed so far.
What do you suggest? Make a user-modded-VCMP-version :D?
@Your last comment, it almost seems like that's how things will end up happening in the future if the devs don't come back. It happened to MTA 0.x, so I can see it easily happening here.

@Klaus: I won't even get into that topic with you. Yes, I'm from Argo, and only Argo, but I'm not even about to discuss that one.

Edit: I know there's a topic discussing it on the SA:MP forums, but what about the future possibility of open source? It worked well for MTA: SA and kept their mod from dying completely, and even helped them pick up a few good devs to assist with all the work. Maybe VC:MP could benefit from a similar method.
#35
General Discussion / Bringing New Life Back To VC:MP
December 28, 2010, 03:53:53 AM
As many as you may or may not know, I'm working alongside multiple people to try and bring back the MTA 0.x series for GTA III/VC. Some of you may ask why I even bothered just saying that, or why I'm here. The reason is because I would like to do the same for VC:MP. Admitting it or not, the mod is dying. Development, assuming there even is any happening right now, is being kept so secretive that users aren't even sure if the mod is still being coded. 0.4's Public Beta turned out to be a horror fest, the site can barely stay up half the time, and the popularity in the mod has gone downhill very quickly ever since users became unsure of it's stability in the community. I would like to change this. I'm asking that the devs try and pull themselves together and begin coding again, (and if they have been this whole time, publicize it). I'm also asking that the community get involved in repopulating this mod. I'm also willing to help out in any way I can. Might I suggest a new website design as well? New users have no clue that the forum still even exists because there is no link to it. The forum is also lacking a link back to the main domain, or the downloads. An overhaul with a fun, fresh look might give it a boost of confidence in the users' eyes. Also, more publication of what's going on with the team. I know I mentioned it a few times already in my post here, but besides development, overall just post about how things are going. Are tests going well? Are devs on a small break to clear their heads? Is a special event related to VC:MP coming up? Etc.

Anyone else who also has ideas, post them here. I would like to see what everyone thinks about this.
#36
Mirror 3 on the first post seems to be the only surviving, working link.
#37
So, what exactly is the latest version of VC:MP, and are updated versions still being actively worked on? I've seen things about 0.3z R2 and 0.4 testings, but the super-old downloads of 0.3z are the only ones I can find. How about LC:MP as well? I know SA:MP 0.3 is on it's way, but VC:MP and LC:MP don't want to get left in the dust!