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Messages - JayL

#1
General Discussion / Re: Suggestions for Version 0.4
August 06, 2010, 07:33:31 PM
Quote from: Klaus_Meine on August 06, 2010, 05:14:44 PM
Passenger drive-by for cars, bikes and helicopters would be a really cool feature as well.
Being able to drive-by with any weapon would also be interesting.
I guess it would be done like this:


Saw that in MTA-SA, you can hop on the roof of a vehicle and press some key and you will be attached to the car and able to shoot without falling off, actually even better than the SA-MP carsurfing. Would be cool for helicopter fights!
#2
Quote from: Tonys on August 05, 2010, 03:47:57 PM
That server is more Cops N' Robbers than anything else.  Never found it enjoyable.

If you came looking for OOC/IC RP servers, you got the wrong multiplayer mod. Argonath seems to be the only alive RPG server out there.
#3
mIRC/pawn Scripting / Re: Server time does not work
July 17, 2010, 10:32:33 PM
You can use the RCON commands.

/admin <rconpassword>

/setmin <minutes>
/sethr <hours>
/settimerate <rate>
#4
Quote from: thijn on July 12, 2010, 11:19:35 PM
Quote from: JayL on July 12, 2010, 09:21:07 PM
Then your definition of fun is wrong.
Fun in the way of boring I guess, If you play in a DM server for around 4 years you get bored easily and really want to try something else. But if there isn't "something else" due to the scripting capabilities, you have 2 options. Play DM again, and do not have so many fun, or leave VC:MP and search for some other game.

You're in a DM server to show your shooting skills off and kill people. Simple as that. Not spend your time on a hundred new features.
#6
Then your definition of fun is wrong.
#7
Quote from: Force on July 12, 2010, 06:26:36 PM
Think the things that put people off are the huge flaws in the 'official' scripting languages compared to the 'unofficial' scripting languages.

Oh please.
#8
General Discussion / Re: VC:MP losing easy players
March 30, 2010, 05:57:10 PM
Put the VC-MP website there maybe? ::)
#9
mIRC/pawn Scripting / Re: Model limits
March 25, 2010, 11:14:30 PM
What I meant is, like for example, in old SA:MP - if you had more than 80 (I think) different models/types of vehicles, server would lose stability.

Thank you.
#10
mIRC/pawn Scripting / Re: Model limits
March 25, 2010, 11:10:04 PM
I'm just trying to say I need the limit of VEHICLE MODELS, VEHICLE TYPES (call it whatever you want), not the total amount of existant ones.
#11
mIRC/pawn Scripting / Re: Model limits
March 25, 2010, 10:50:23 PM
MODEL limits or total amount of cars? All I found out while searching was people saying the limit for total of cars is 200, but that is already known...
#12
mIRC/pawn Scripting / Model limits
March 25, 2010, 10:39:54 PM
Is there a known vehicle model limit in VC:MP R2? I have been searching and I found stuff about amount limit, but nothing about vehicle models limit.
#13
SetVehiclePos is buggy.
#14
mIRC/pawn Scripting / Re: [pawn] Dcmd command errors
March 05, 2010, 03:04:20 AM
It didn't work for me either. Might be buggy just like CreateVehicle.
#15
mIRC/pawn Scripting / Re: "if" is not working.
February 04, 2010, 04:33:57 PM
Try adding "return 1;"...