well the script does is that you spawn at diff locs without changing your skin. it can prevent spawnkills
on *:SIGNAL:vcmp.player.spawn:{
; $1 = ServerID, $2 = PlayerID
if ($FBS.pass($1, $2) != $null) && ($FBS.lin($1, $2) == 0) {
$FBS.spawn.login($1, $2)
}
!hadd -m SpawnedHash $vcmp.name($1, $2) has spawned at %loc $chr(93)
var %chosen = $rand(0,howmanylocsyoudid)
if (%chosen == 0) var %a = x y z, %loc = name of loc
if (%chosen == 1) var %a = x y z, %loc = name of loc
if (%chosen == etc..) var %a = x y z, %loc = name of loc
vcmp.setlocation $1 $2 %a
vcmp.say $1 >> $vcmp.name($1, $2) spawned at %loc
!.signal vcmp.spawn $1-
}
you get the point on how to put it
yeh nice1 creeps ;D, good to c snippets are coming back to teh forums ;)
didn't u take that from wsv ?
Quote from: Obito on August 06, 2009, 04:12:23 AM
didn't u take that from wsv ?
it wouldn't work quite nicely if i grabbed it from wsv. the idea was his i just made it FBS friendly. most of the stuff is from the randomloc command from FBS soo i didn't take the script from WSV, just the idea
:o nice one Creepz! Didnt know u were a scripter.
lol im not much of a scripter, i just know how to do all these stuff :P
Well, i made a similar random spawn fo FBS too, but it was months ago :P.
I suggest to do a command to enable or disable this ;). Cause if you got a 24h server, players wouldnt like always random spawns :P.