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Messages - Falcon

#46
Support / Re: VCMP Crashes always in game
August 10, 2008, 04:34:35 AM
Not sure if your the Dairyman i know from Australia or not either way i'll help :P.

Sounds like one of two things
1: Direct X has bug (I'd do a scan on it)
2: Video drivers as you suspected ..

Question,,, does it only happen with vc or other games also ???

#47
General Discussion / Re: Suggestions for Version 0.4
April 26, 2008, 01:49:32 AM
Maybe sooner then you think ;)

All things come to those who wait (or so they say)
#48
Great work :)
#49
General Discussion / Re: VC:MP 0.4 showoff
December 25, 2007, 04:20:19 AM
We might have something to show off, but you'll have to wait a little for it ;).
#50
Of course we play it ..... :)
#51
mIRC/pawn Scripting / Location Script
September 30, 2007, 02:40:39 PM
Location script using hash table instead of ini file.

Create and load hash table

!hmake -s area 2000
if ($exists(vcmp.area.txt)) { !hload area vcmp.area.txt }


Set max locations

var %a = 1
while ($hget(area,%a) != $null) {
   !inc %a
}
set %max_loc %a


Get Players Locations

alias vcmp.area {   
var %a = 1,%b = $hget(vcmp,pos.x. $+ $1),%c = $hget(vcmp,pos.y. $+ $1),%d
while (%a < %max_loc) {
    %d = $hget(area,%a)
    if ($inpoly(%b,%c, [ %d ] )) !return $hget(area,%a $+ .)
    !inc %a
}


Convert old ini to hash

alias convert {
  !hmake -s area 2000
  var %a,%b = 1,%c
  %a = AREA2
  while (%b <= $ini(vcmp.data.ini,%a,0)) {
    %c = $ini(vcmp.data.ini,%a,%b)
    !hadd area %b %c
    !hadd area %b $+ . $readini(vcmp.data.ini,%a,%c)
    !inc %b
  } 
  !hsave area vcmp.area.txt
}


Hope this is useful for some of you guys.

Falcon
#52
Script Showroom / Re: RPG Script
July 28, 2007, 02:52:42 PM
Quote from: Elited Fish on July 28, 2007, 10:38:22 AM
how do i make myself to admins?

Its clear you don't try before you ask there is a button on admin panel called Make-Admin. Just simply register yourself then click button and enter name.

#53
Script Showroom / Re: RPG Script
July 28, 2007, 04:15:52 AM
Quote from: Elited Fish on July 27, 2007, 10:21:56 PM
ok everything is fine...
but nothing happens to my server after i do /load -rs vcmp.rpg.mrc.. and after when i do that i go to my server and i see nothing different..  ???
Well you need to make yourself a Admin then do /c rpg on

#54
Script Showroom / Re: RPG Script
July 27, 2007, 02:37:14 PM
Quote from: Elited Fish on July 27, 2007, 02:27:00 PM
ok i fixed that, but how i get the script to my server? i loaded it and it says:
Made hash table 'rpg' (2000)
is that error or it is normal?
and do i need to do this:
open mIRC
load admin panel
then load the rpg script?

Its normal
#55
Script Showroom / Re: RPG Script
July 27, 2007, 01:35:00 PM
Quote from: Elited Fish on July 27, 2007, 11:07:07 AM
/hmake: table 'rpg exists' (line 15 vcmp.rpg.mrc)..
how could i fix that?

Your trying to load script more then once please try read a mirc help before you ask next question.
#56
mIRC/pawn Scripting / Re: Any RPG mods?
July 27, 2007, 06:54:14 AM
Of course people will make them just give them time i've released the betatest rpg for people to use or build on.

http://forum.vicecitymultiplayer.com/index.php?topic=151.0

Enjoy
#57
Script Showroom / RPG Script
July 27, 2007, 06:46:07 AM
Thats right the RPG script used in betatest's

http://vicecitymultiplayer.com/downloads/scripts/vcmp.rpg.zip

This is a good base to build on or get ideas for all you rpg lovers.

Note must use admin panel for this to work.
#58
Script Showroom / Manhunt Mode
July 27, 2007, 06:44:06 AM
Good old manhunt mode with a twist.

http://vicecitymultiplayer.com/downloads/scripts/vcmp.manhunt.zip

Note this script needs admin panel to work correctly

Enjoy Enjoy
#59
Script Showroom / Basic Admin Panel
July 27, 2007, 06:42:19 AM
Heres a basic Admin Panel.

Main base for scripts saves all info required for complex scripts.

http://vicecitymultiplayer.com/downloads/scripts/vcmp.adminpanel.zip

Hope you all enjoy.
#60
mIRC/pawn Scripting / Re: How to create checkpoint?
July 23, 2007, 03:40:15 PM
There is another way using a pickup, id 382 can only be picked up in vehicles.
So a simple check like this would enable a check point system


; $1 playerid
; $2 pickupid
; $3 picktype
on *:SIGNAL:vcmp.pickup:{
if ($3 == 382) {
   ; player has got check point
   ; now respawn for next person
   vcmp.command spawn spawnpickup $2
   ; set position at checkpoint
   %pos = $calc(%pos + 1)
   vcmp.command adminsay bah is in %pos position
}
}