OOO YEAH i want Ids.. LOL.. i deleted mine.. so i need
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Show posts Menuon *:SIGNAL:mta.pm:{
if ($3 == ammojob) ammojob $1-
if ($3 == ammome) ammome $1-
if ($3 == ammodeliver) ammodeliver $1-
if ($3 == coffeejob) coffeejob $1-
if ($3 == coffeeme) coffeeme $1-
if ($3 == coffeecop) coffeecop $1-
}
alias ammojob {
if ($rpg.area($1,$2) == Bunch-of-Tools, ) {
else mta.msg $1 $2 You are not at the Bunch of tools Ammunation!!
}
alias chance {
var %a = $rand(1,100){
if (%a > 35) mta.msg $1 $2 There is No Ammo Delivery Jobs :( try again later
.timerend $+ $2 1 $rand(110, 130) timeup $1-
if ($3 == coffeejob) coffeejob $1-
mta.msg $1 $2 You cannot Do any Ammo Delivery Untill Later
}
}
else {
mta.msg $1 $2 Go to the Boat Yard and Get Ammo! (type /msg ammome)
set %cracker $mta.name($1,$2)
}
alias ammome {
if ($rpg.area($1,$2) == Boat-Yard) {
if (%cracker != 0) || (%cracker != $null){
else mta.msg $1 $2 You Are not at the Boat yard!! go there now!
else mta.msg $1 $2 You got the Ammunition, Deliver it to the delivery Place
var %a = $rand(1,6)
if (%a = 1) mta.msg $1 $2 Get to Fort Baxter! and deliver the Gunz! (type /msg ammodeliver)
set %cracker 10
if (%a = 2) mta.msg $1 $2 Get to the Contruction Site! and deliver the Gunz! (type /msg ammodeliver)
if (%a = 3) mta.msg $1 $2 Get to Junk Yard! and deliver the Gunz! (type /msg ammodeliver)
if (%a = 4) mta.msg $1 $2 Get to Warehouse! and deliver the Gunz! (type /msg ammodeliver)
if (%a = 5) mta.msg $1 $2 Get to VCPD Police HQ! and deliver the Gunz! (type /msg ammodeliver)
if (%a = 6) mta.msg $1 $2 Get to Malibu Club! and deliver the Gunz! (type /msg ammodeliver)
.timerend $+ $2 1 $rand(70, 90) timeup $1-
Set %cracker 1
}
}
}
alias ammodeliver {
if ($rpg.area($1,$2) == VCPD-Police-HQ-Reception, Fort-Baxter, Junk-Yard, Warehouse, Kaufman-Cabs, Malibu-Club) chance $1-
if (%cracker != 0) || (%cracker != $null){
else ($mta.name($1,$2) != %cracker) mta.msg $1 $2 You dont have the Ammunition!!
else mta.msg $1 $2 You are not at the Delivery Place!
}
}
alias chance {
var %a = $rand(1,100)
if (%a < 25) mta.msg $1 $2 You Brang the wrong Ammunition!
!.timer 1 0 mta.slap $1 $2
mta.msg $1 $2 Go back and get More!
elseif (%a < 25) mta.msg $1 $2 You Brang the right Coffee and the Cop loves you for it
if (%cracker != 0) || (%cracker != $null){
Writeini -n cash.ini cash $mta.nick($1,$2) $calc($cash($1,$2) + $rand (50, 500))
set %cracker 10
.timerend $+ $2 1 $rand(110, 130) timeup $1-
alias timeup {
set %cracker 0
}
}
alias coffeejob {
elseif (%cracker != 10) || (%cracker != $null){
mta.msg $1 $2 Your tired from your last job get some sleep
elseif ($rpg.area($1,$2) == VCPD-Police-HQ-Reception) {
else mta.msg $1 $2 You are not at the Police Station
alias chance {
var %a = $rand(1,100)
if (%a > 75) mta.msg $1 $2 There is No coffee Jobs :( try again later
else {
mta.msg $1 $2 You cannot Do any Coffee Jobs Untill Later
else mta.msg $1 $2 Go to a Coffee Shop and Get a coffee
set %cracker 1
}
}
}
}
}
on *:SIGNAL:mta.kill:{
set %cracker 0
}
alias coffeeme {
if ($rpg.area($1,$2) == Tarbrush-Cafe, Robina's-Cafe) {
if (%cracker != 0) || (%cracker != $null){
mta.msg $1 $2 You must start the Job first!
else mta.msg $1 $2 You are not at A cafe, Find one!!!
else mta.msg $1 $2 You got a coffee Go to HQ and give the cop his Coffee And hurry Before it gets Cold!
.timerend $+ $2 1 $rand(80, 90) timeup $1-
set %cracker 2
}
alias timeup {
set %cracker 10
}
}
}
alias timeup {
set %cracker 0
}
on *:SIGNAL:mta.kill:{
set %cracker 10
}
alias timeup {
set %cracker 0
}
alias coffeecop {
if ($rpg.area($1,$2) == VCPD-Police-HQ-Reception) {
else mta.msg $1 $2 You are not at the Police Station
}
if (%cracker != 1) || (%cracker != $null){
else ($mta.name($1,$2) != %cracker) mta.msg $1 $2 You dont have a coffee!!
}
}
on *:SIGNAL:mta.kill:{
set %cracker 10
.timerend $1 $2 1 $rand(120, 130) timeup $1-
}
alias timeup {
set %cracker 0
}
alias chance {
if (%cracker != 2) || (%cracker != $null){
var %a = $rand(1,100)
if (%a > 25) mta.msg $1 $2 You brang the cop a coffee!
var %a = $rand(1,5)
if (%a = 1) mta.msg $1 $2 Cop: Did you pee in my Coffee Boy!?!
if (%a = 2) mta.msg $1 $2 Cop: This isnt the right coffee!
if (%a = 3) mta.msg $1 $2 Cop: There is a floaty in my coffee!!
if (%a = 4) mta.msg $1 $2 Cop: Whats that Yellow Stuff?
if (%a = 5) mta.msg $1 $2 Cop: Wrong Coffee!
mta.msg $1 $2 the cop throws the coffee at you
!.timer 1 0 mta.slap $1 $2
mta.msg $1 $2 Go back and get another one
}
elseif (%a < 25) mta.msg $1 $2 You Brang the right Coffee and the Cop loves you for it
Writeini -n cash.ini cash $mta.nick($1,$2) $calc($cash($1,$2) + $rand(50,500))
Set %cracker 10
.timerend $1 $2 1 $rand(120, 130) timeup $1-
}
alias timeup {
set %cracker 0
}
}
}