well the script does is that you spawn at diff locs without changing your skin. it can prevent spawnkills
you get the point on how to put it
Code Select
on *:SIGNAL:vcmp.player.spawn:{
; $1 = ServerID, $2 = PlayerID
if ($FBS.pass($1, $2) != $null) && ($FBS.lin($1, $2) == 0) {
$FBS.spawn.login($1, $2)
}
!hadd -m SpawnedHash $vcmp.name($1, $2) has spawned at %loc $chr(93)
var %chosen = $rand(0,howmanylocsyoudid)
if (%chosen == 0) var %a = x y z, %loc = name of loc
if (%chosen == 1) var %a = x y z, %loc = name of loc
if (%chosen == etc..) var %a = x y z, %loc = name of loc
vcmp.setlocation $1 $2 %a
vcmp.say $1 >> $vcmp.name($1, $2) spawned at %loc
!.signal vcmp.spawn $1-
}
you get the point on how to put it