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Messages - [AoD]NC

#16
Support / Re: "Checksum failed 'pedstats.dat'"
April 14, 2011, 07:54:39 PM
OutlawZ is right. Although I think this might be fixed in 0.4 (default file loaded by game from the dll/flt?).
#17
QuoteSo you're saying RP servers should be left out just because DM is the dominant server type?
@SugarD: I have just said, that the walking animation wouldn't be useful at DM servers (as I said, most players tap sprint key), only at RP servers for me.

QuoteI don't know if it is possible to walk, jog and sprint with one actor in VC, I think not.

It looks for me technically impossible, so you can say what you want :>. There is however a function in VC's engine to "set actor walking style", but this works only on bots created via the game, not for the player. Maybe with joystick you can walk, but just because you move it a little bit. Some of you may know, that a similar trick with keyboard and pushed for a while the arrow key + replay also gives you the opportunity to walk. :o
#18
@Devian: why should StuntBike got deleted? No reason.

Quoteyeh,hold ALT and walk.
like robbery missions just crouch hold ALT and walk.

QuoteOr make them walk by default while holding the alt key and moving forward, like in SA:MP.

Ok so we can not compare how this is in SAMP, because it is already coded in SA. I don't know if it is possible to walk, jog and sprint with one actor in VC, I think not. However how can be walking useful? Only for RP servers. I had this walk mod for singe player, but never used it in fact, because I always hold the sprint key :P. Same is in VCMP, most players are using sprint key for moving.

Remember, that the topic is "Discussion of features and bugfixes of 0.4", so we should talk here about things already added to 0.4.
#19
Ok I know probably what causes the

QuotePlayer that aim with a sniper can sometimes get a random shaking effect that can repeat it self multiple times in a row.

Sometimes the sniper got bugged and it plays the punch anim! That's why the camera shakes.
#20
Correct me if I am wrong, but in SA it is possible to walk without any modifications (robbery missions?).
#21
QuotePlayer crashes and experiences weird bugs when his health is being setted while he is in a car.
@max: try to set the hp to lower when in car. I have tried to make a realistic mod, which decease the hp, when car is damaged. It didn't worked properly just because sometimes after setting new hp, my actor was teleported outside the car, but was still controlling it (?).

QuoteWhen spawning to a corpse of a dead car, it goes on fire again.
I think that's because of desync since R2, was not present in R1. See my vid: http://www.youtube.com/watch?v=mqOH09Qqfxo

QuoteVehicle entry is now completely controlled by the server and there shouldn't be any way to bypass it.
Agree.
* [AoD]NC cries

QuoteA function that would inform the clients to start a classic Vice City countdown. Which I believe would be much more precise than doing it with a script.
VC doesn't have a countdown, it is a simple script that uses draw text stuff + play sound.

QuoteAn option to enable walk mode which is basically a walking animation called instead of running.
@max: Walk like peds in single player.
#22
General Discussion / Re: Suggestions for Version 0.4
April 11, 2011, 11:32:48 PM
Quote from: ManiAc on April 11, 2011, 10:54:33 PM
I bet Aaron suggested "GetFPS" just to know exactly who uses third party programs to set his/her fps 40,50,60 etc ( or even more i dunno if that is possible)

Only till 60.
* [AoD]NC knows his simply awesome

So what, a GetFPS put into a timer :D? VCMP should only protect the memory address that allows to change the FPS. No need to add it as a function imo.
#23
General Discussion / Re: VC:MP Player Count Charts
April 11, 2011, 10:09:36 PM
Very nice. Maybe lets start a "post the highest player count you have seen" like on SAMP forums?

http://forum.sa-mp.com/showthread.php?t=90959

They current highest count is 27k. I would be glad to reach 150 ::).
#24
I used to play on XE, just because it had many players and it is good to play with guys, that you already know :). Also those hidden package thing was damn good, I remember I had collected maybe 70 of them?
#25
We have finally managed to get on this "whatever-this-is"!



Bad Killah :<

#26
General Discussion / Re: Suggestions for Version 0.4
April 11, 2011, 09:39:39 PM
Quote from: Aaron on April 10, 2011, 11:33:18 PM
GetPlayerFps
ToggleTrailsForAll
ToggleTrailsForPlayer
ToggleArrowForPlayer


Get FPS? Someone doesn't have 30 fps when playing VC, because his PC is crap? I doubt.

That's in fact not an arrow it's teh real marker.

And I say no to ToggleTrails. Someone likes, some other don't.
#27
General Discussion / Re: Suggestions for Version 0.4
April 10, 2011, 10:29:29 PM
Look a few pages back, there were many posts with that suggestion. I doubt this will be in VCMP ever.
* [AoD]NC hides
#28
Quote from: SugarD on April 10, 2011, 03:43:35 AM
Don't forget to fix the Windows 7 bugs! Towncivilian made a fix that is posted here on the forum for one of the major ones.

Bugs? That annoying errors after closing server browser were fixed a long time ago (see: VCMP 0.4 public test last year).
#29
Videos and Screenshots / Re: Bug with out head FUN!!
April 09, 2011, 09:32:28 PM
Nice find. Feels like R1 times.
#30
General Discussion / Re: New HQ VCMP Icon!
April 05, 2011, 06:57:29 PM
So in your opinion, VCMP shouldn't get a new icon :(? Making such an icon is very easy, get the image, make some improvements and add a vcmp logo. It takes eeee less than 10 minutes?