Vice City Multiplayer

VC:MP => mIRC/pawn Scripting => Topic started by: JayL on March 25, 2010, 10:39:54 PM

Title: Model limits
Post by: JayL on March 25, 2010, 10:39:54 PM
Is there a known vehicle model limit in VC:MP R2? I have been searching and I found stuff about amount limit, but nothing about vehicle models limit.
Title: Re: Model limits
Post by: thijn on March 25, 2010, 10:47:43 PM
The limit is 200, Although your server can be unstable above 180.
Title: Re: Model limits
Post by: JayL on March 25, 2010, 10:50:23 PM
MODEL limits or total amount of cars? All I found out while searching was people saying the limit for total of cars is 200, but that is already known...
Title: Re: Model limits
Post by: Boss on March 25, 2010, 11:07:21 PM
Quote from: JayL on March 25, 2010, 10:50:23 PM
MODEL limits or total amount of cars?
Limiting models to 200 with only 106 avaliable in Vice City? I have to state that you, sir, make no sense.

Btw, there's also a define in include, which says the maximum is 254. It, however, is false, since, as Thijn stated, the actual limit is around 200.
Title: Re: Model limits
Post by: JayL on March 25, 2010, 11:10:04 PM
I'm just trying to say I need the limit of VEHICLE MODELS, VEHICLE TYPES (call it whatever you want), not the total amount of existant ones.
Title: Re: Model limits
Post by: Boss on March 25, 2010, 11:14:18 PM
There are 106 vehicle types in Vice City (http://tdhclan.ru/wiki/index.php/VehicleIDs). Limiting 106 types to 200 types would be kinda not right, don't you think? So 200 is a limit for total vehicles. The types limit is around 50 I think (though that's just a guess).

EDIT: I've just checked - 50 indeed. Spawning 51+ different vehiclers causes any connecting client's game to freeze.
Title: Re: Model limits
Post by: JayL on March 25, 2010, 11:14:30 PM
What I meant is, like for example, in old SA:MP - if you had more than 80 (I think) different models/types of vehicles, server would lose stability.

Thank you.