Vice City Multiplayer

VC:MP => General Discussion => Topic started by: matthiasvegh on July 25, 2007, 03:14:14 PM

Title: Suggestions for Version 0.4
Post by: matthiasvegh on July 25, 2007, 03:14:14 PM
my say is, lets have a topic with suggestions for the upcoming release: 0.4
ok.
my tips::
Quote
not just ansi characters
Vcmp able to identify country of player
more menus, like cs
Stability (obviously)
Custom Maps
Clans get there own skin
FPA
Radio stations able to use an url playlist, so 4 example, vcpr will play a web playlist specified by admins
a central registration/stats server
more to come...
Title: Re: Suggestions for Version 0.4
Post by: adamale on July 25, 2007, 04:03:26 PM
What FPA means?
Title: Re: Suggestions for Version 0.4
Post by: TonynhO on July 25, 2007, 04:20:52 PM
Ideas for next VC;MP release: CLICK (http://www.gtaforums.com/index.php?showtopic=259213)!

There you can get my own idea (that i don' t want to write in here because someone will start to piss me off again...) and much more. :)
Title: Re: Suggestions for Version 0.4
Post by: matthiasvegh on July 26, 2007, 10:46:48 AM
FPA=First Person Aim ie.: Snipers, Rocket Launchers
Title: Re: Suggestions for Version 0.4
Post by: TonynhO on July 26, 2007, 12:33:33 PM
That' s called: FPS = First Person Shooter! ;D LoL
Title: Re: Suggestions for Version 0.4
Post by: Bautista on July 29, 2007, 04:35:32 PM
I just hope theres Fast Switch in the new version like on MTA and Single Player

please let there be fast switch in 0.4...then all the good players will come back and it will be much more fun to play._. instead of fighting the drive by n00bs that everyone hates so much --'

well just bring back fast switch and we will all be happy :)

Oh and an Auto Kick for high ping would own so we dont have to fight with the people from china in 15mins just to kill them..kurwa
Title: Re: Suggestions for Version 0.4
Post by: Hawkeye on July 29, 2007, 08:24:59 PM
A lot of the ideas in that other thread are stupid.  I saw a few people saying that the shotguns are to strong.  To Strong!?  Have you ever seen the kind of damage a real shotgun can do?

And what is this about not being able to kill people by running them over?  Shit, why kill people at all?  Why not turn it into a sims like game where you just walk around and talk to people?
Title: Re: Suggestions for Version 0.4
Post by: matthiasvegh on July 30, 2007, 03:38:42 PM
hey  dude, this isnt World of Warcraft.
Quote from: Hawkeye on July 29, 2007, 08:24:59 PM
Have you ever seen the kind of damage a real shotgun can do?
yup, shooting like 10 bullets at a time, it makes the victim, something like spongebob.
an autokick could be done quite easy, or if not, you could simply build a ping filter in the server browser, but make it so that you cant see servers to where your ping is above 300 or sommin. but in worse situation, build it into rcon/rcondll so like, on join check ping if ping > 200 kick player.

i also want to see something near to dynamic spawning, and rcon to be able to check the skins players use.
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on July 31, 2007, 05:56:07 PM
you mean the ping kicker?

that has got mta to but in mta script is it runing slow and can make the server lagg.. so i hope it will be able at vcmp pawn

goodluck guys

cyas

Pluisje
Title: Re: Suggestions for Version 0.4
Post by: capitanazo on August 04, 2007, 09:06:47 PM
add headshot of single player  ;D.
add a possibility of change vcmp for server
example: run mi server using a mi vcmp.scm and other`s players need a vcmp.scm of my server  ;D.
fix a gltich of stubby (don`t like mta)
possibility of modding al game (like mta:dm of videos)
Title: Re: Suggestions for Version 0.4
Post by: asukayakuza1234 on August 06, 2007, 07:09:43 AM
stripping animations!!! nuff said

edit: and all the features of 0.2 (if they arent all already added) :D
Title: Re: Suggestions for Version 0.4
Post by: matthiasvegh on August 06, 2007, 09:57:31 AM
Quote from: asukayakuza1234 on August 06, 2007, 07:09:43 AM
stripping animations!!! nuff said
define that plz.
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on August 06, 2007, 09:21:46 PM
make the tank more like in the normal vc but with no damage...
Title: Re: Suggestions for Version 0.4
Post by: Watti on August 15, 2007, 05:38:34 AM
If VCMP will be PAWN can it have mIRC still cause i dont know Pawn and i dont wanna learn it, and it would be a great Convinoince if i can still use the mIRC scripts
Title: Re: Suggestions for Version 0.4
Post by: lolyustabme on August 15, 2007, 10:03:54 PM
Add the missing crap from Colonel's boat.

DEFINE OBJECT YACHT_CHUNK_KB
DEFINE OBJECT BIG_POLY_TINGS
DEFINE OBJECT BIG_POLY_TINGS_B


Pay n Sprays? Just define the garages, should work.

Add a speedometer, MPH and KMH.

Add the missing interiors.
Title: Re: Suggestions for Version 0.4
Post by: capitanazo on August 15, 2007, 11:00:20 PM
the principal suggestion is stability and fix the crash but crash game you can`t
exit!.
Title: Re: Suggestions for Version 0.4
Post by: PMP on August 17, 2007, 01:50:59 AM
Quote from: capitanazo on August 04, 2007, 09:06:47 PM
add headshot of single player  ;D.
that would definitly end those shotguns killings we RPGers hate so much.
The problem is still in GTA cause you can't fire most weapons while walking, like in CS.
Title: Re: Suggestions for Version 0.4
Post by: capitanazo on August 17, 2007, 04:52:31 AM
the idea is you can choce active headshot or desactive
Title: Re: Suggestions for Version 0.4
Post by: Watti on August 17, 2007, 08:07:08 AM
Guys when  get a unhandled error ... just press esc!! :P
Title: Re: Suggestions for Version 0.4
Post by: Aaron on August 19, 2007, 07:27:35 AM
Ability to self destruct if hp is 5 or under. xD
Title: Re: Suggestions for Version 0.4
Post by: dave5 on August 19, 2007, 10:17:18 AM
Heres an idea that also should be configured through the .ini, this one is also abusable.
Tired of the biker always drivebying you with his SMG? Driveby back! With your M60! Thats right, if you played that one mission for Diaz where you watch that local street gang, and the one printer mission with the girls and the plates, you would see the passenger was able to mount himself on top of the car! Yes this idea could be abused once more, the last thing we need is about 3 people shooting M60s and spazes, but I think it be a little better if the passengers are able to defend themselves too, most of the drivers don't driveby because..
1. The enemy is behind them D:
2. The driver does not use a controller, therefore driving on a keyboard can be rather hard.
3. In the common case, the driver doesn't have time, or doesn't have a SMG in the 1st place.

Maybe you can configure it so only pistols or SMGs can only be used when someone passenger drives by.

Also, I second the ping kicker idea, playing on XE's server with dial up laggers from China or somewhere in Europe SUCK! Its like the Matrix, you can shoot them but they see everything slowww mooo.
Title: Re: Suggestions for Version 0.4
Post by: matthiasvegh on August 19, 2007, 04:29:57 PM
so, your saying, drive by, with an m60? i supoose you want manual aim with that.. ok, but make it switchable from ini. btw, i see very small chance it can be done, or if it can, the vcmp dev team is gonna have to work there bollocks off. (sorry if there are women in the dev team. replace bollocks with um.. there head  ;D).

head shot? kool! ye, lets make it all cs style hehe. tbh i dont think that would be hard to do.. it would make it more realisitic.

defining pay & spray? um.. im not sure that  will be done in your kinda idea.. still... it was working in v.02.

tbh, id like to see the Whole thing remade.
by that, i mean, make a new game, with the vice city map. make it like CS, or a totally nu kinda game. GUI for buying and talking, see the classes while you choose a skin, i think this is the way forward.

of course, i dont think the dev team are masochists, so, i suppose the only way this would be done, if they would ask money  :(  but luckily, they cant, coz it uses the vc map  ;D so they wont do it.  :(

anyway, lets just dream on.. :D
Title: Re: Suggestions for Version 0.4
Post by: capitanazo on August 20, 2007, 12:50:56 AM
Quote from: Watti on August 17, 2007, 08:07:08 AM
Guys when  get a unhandled error ... just press esc!! :P
i press esc but dont exit of vcmp =(
Title: Re: Suggestions for Version 0.4
Post by: Watti on August 20, 2007, 06:14:08 AM
well does it go bonk!! :D if it does then esc.. if it freezes CTRL + ALT + Del... maybe if that doesnt work.. :PPPPPP
Title: Re: Suggestions for Version 0.4
Post by: matthiasvegh on August 20, 2007, 02:36:29 PM
um.. strictly speaking, isnt that about how to mend your pc after a bug of vcmp?
btw, if you use task manager (ctrl + alt + del or ctrl + shft + esc) just set it to processes tab. then, if u get a freeze, ctrl alt del, press g to select gta vc (of course, if u have a nother process with the letter G at the front, this is obsolete.) press del. to kill proces, and enter.
Title: Re: Suggestions for Version 0.4
Post by: Sip3ria on August 21, 2007, 10:18:42 PM
http://www.youtube.com/watch?v=liazUPDCLP0 Vice city mission 9 mall shootout. when tommy gets to the mall with some french guy some french special forces called: GIGN arrive at time videos 2:12 and they say: Freeze, imperialist american pig! Zat iz propectay of ze goverment Francais. 'And eel over! is it possible to get that skin to 0.4 and if it is tell me the ID
Title: Re: Suggestions for Version 0.4
Post by: Habas on August 22, 2007, 10:16:09 PM
What do You think about the view of the nicks? I think that shold be like in SA-MP, the VC-MP ones looks teribble. Their squinting and You can't see them from the distance. Please repair it ^^
Title: Re: Suggestions for Version 0.4
Post by: neeb on August 24, 2007, 02:14:42 AM
As long as the next version crashes about 90% less I'd be in happy...

One thing i would like improved is he ability to get in and out of a car when you're the passenger. It would rock if you could bail as easy as the psycho behind the wheel!
Title: Re: Suggestions for Version 0.4
Post by: dave5 on August 25, 2007, 04:28:19 PM
Quote from: Sip3ria on August 21, 2007, 10:18:42 PM
http://www.youtube.com/watch?v=liazUPDCLP0 Vice city mission 9 mall shootout. when tommy gets to the mall with some french guy some french special forces called: GIGN arrive at time videos 2:12 and they say: Freeze, imperialist american pig! Zat iz propectay of ze goverment Francais. 'And eel over! is it possible to get that skin to 0.4 and if it is tell me the ID

That would be the SWAT skin, id 002. I'm trusting you know how to use it, if not...
Unlike MTA getting this swat doesn't happen automatically or randomly, it has to be specified in the config.ini, the once used for the server making. Of course, if you look like something, someone else can too. Remember, you can just make a new character to spawn as, don't forget to give him weapons like a uzi and a spawn location, I'd recommend the the police station closer to the mall but it's your server.
Title: Re: Suggestions for Version 0.4
Post by: CESAR on August 27, 2007, 05:00:18 PM
Quote from: Sip3ria on August 21, 2007, 10:18:42 PM
http://www.youtube.com/watch?v=liazUPDCLP0 Vice city mission 9 mall shootout. when tommy gets to the mall with some french guy some french special forces called: GIGN arrive at time videos 2:12 and they say: Freeze, imperialist american pig! Zat iz propectay of ze goverment Francais. 'And eel over! is it possible to get that skin to 0.4 and if it is tell me the ID

I Like this Suggestion !! i agree with you
Title: Re: Suggestions for Version 0.4
Post by: Juppi on August 28, 2007, 08:51:09 PM
The most important thing is stability. No more stupid crashes and timeouts.

Another good things would be ability to create and alter better modes to the server. That would come by adding more aliases to control everything in the server. Most of VC:MP servers are now almost the same, only slight differences. But look at SA:MP, there servers have completely different modes, starting from racing mods to real RPG.

Also possibility to create commands act like system commands would be nice. No need to type "/c command" or "!command" (which would show to every player), only "/command" like in SA:MP.

Quote from: dave5 on August 25, 2007, 04:28:19 PM
Quote from: Sip3ria on August 21, 2007, 10:18:42 PM
Vice city mission 9 mall shootout. when tommy gets to the mall with some french guy some french special forces called: GIGN

That would be the SWAT skin, id 002.

That's not SWAT skin, there's a slight difference between those. I don't think its available in VC:MP at the moment.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 28, 2007, 10:15:51 PM
My suggestions what i want to add:

Map editor like in MTA SA with place objects etc.
and when you place a gate, you have a command like:
/opengate ID
/closegate ID
Like in SAMP

--

New commands like:
/carlights on/off

--

And creating checkpoints etc.
so you can race..
it would be nice if you then can set objects with the map editor
so you can make a course

--


--

And.. no skin problems anymore? :)

--

Hand weapons fix..
Like baseball bad, screwdriver, gold club, hammer etc.

--

The rest ;p
Title: Re: Suggestions for Version 0.4
Post by: Cold Fusion 33 on August 29, 2007, 04:08:15 PM
i suppose being able to type while driving wouldnt be too bad an idea...
and also support for windows vista ultimate.
Title: Re: Suggestions for Version 0.4
Post by: 3LV15 on August 29, 2007, 11:15:39 PM
i've got only 4 suggestion for vc-mp 0.4:
-maps are programed in pawno
-player can use pay'n'spray
-reconnect when lost connection to the server
-tabel with info about who kills who by what (like in sa-mp)


Title: Re: Suggestions for Version 0.4
Post by: dave5 on August 31, 2007, 03:01:24 AM
Whew whoops, theres a couple of skins not seen in VCMP, who wants to be BJ Smith or the Ice Cream lady?
Title: Re: Suggestions for Version 0.4
Post by: lolyustabme on August 31, 2007, 04:57:40 AM
Quote from: matthiasvegh on August 19, 2007, 04:29:57 PM
defining pay & spray? um.. im not sure that  will be done in your kinda idea.. still... it was working in v.02.

What I meant was something like this:

0335: set_free_paynspray_to  1? (true)
0219:  2724?? = create_garage_type  5? from -914.129! -1263.54!  10.706! to -906.3! -1266.9!  14.421! front -907.137! -1246.626!
0219:  2728?? = create_garage_type  5? from -1014.341! -857.732!  6.325! to -1014.341! -841.532!  10.885! front -1001.315! -857.732!
03BB: set_garage  2728?? door_type_to_swing_open
0219:  2732?? = create_garage_type  5? from -886.157! -115.158!  9.992! to -876.7! -119.83!  15.58! front -882.699! -108.312!
0219:  2736?? = create_garage_type  5? from  323.9!  427.4!  10! to  313.9!  430.53!  15.7! front  326.3!  434.5!
0219:  2740?? = create_garage_type  5? from -7.55! -1253.77!  9.322! to  2.64! -1253.7!  14.4! front -7.55! -1261.2!
02A8:  236?? = create_marker  27? at -876.2! -105.5!  12!
02A8:  236?? = create_marker  27? at -3.8! -1265.8!  12!
02A8:  236?? = create_marker  27? at  319!  441.3!  12!
02A8:  236?? = create_marker  27? at -903! -1261.1!  12!
02A8:  236?? = create_marker  25? at -7.55! -1254.77!  9.322!


(that's just an example but all of the coords are correct)

Although I think scm is only a temporary solution until someone could code it into C++ or whatever language VC-MP's based on.

Another useful feature would be zonal radar. Meaning if you're in Washington Beach, only get the Ammunation radar markers from the Washington Beach area; not the marker from Downtown and North Point Mall.

Also, how about a text box instead of the ugly white text for the spawn menu?
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on September 02, 2007, 02:17:06 PM
I like that bold text, like in older versions in the chat :D

And maybe BB codes in the chat like:

[ b ] [ u ] [ i ] [ s ] :)

And that you can select a color for your chat text?

And... That you see the people getting in a car.. that they open doors..
Now you see somebody standing and vibrating behind a car and he is in a car..

And what would be nice..
That you can open/close the gates in starfish island :)

And..   /streetlights on/off :D
Title: Re: Suggestions for Version 0.4
Post by: dave5 on September 02, 2007, 05:10:16 PM
I'm not so sure bold text in the chat is a good idea, you wouldn't believe how many people I see advertising their servers or just spamming to get everyone's attention. Maybe if only the admins could use bold text, I'd go with that. Also stability once again, I understand how hard the developers are working and everyone is screaming "I DON'T WANNA CRASH!!!, FIX IT!!!, OMG HURRY UP YOU SUCK." But it be nice once in a while to reduce the flying glitch/reversing glitch.
Title: Re: Suggestions for Version 0.4
Post by: capitanazo on September 03, 2007, 12:16:44 AM
plz add a movie or images progress of vc:mp 0.4

My New Suggestions.
1:STABILITY
2:Pawno of SA:MP (all Functions And FilteScript Scriptfiles,Anticheat of MTA o samp)
3:Object Support.
4:Map Support (like vc:mp 0.2)
5:Support More Cars Pickups Objects etc... (2000)
6:Change Unable exception (like SA:MP)
7:Option of Desability text in Spectator Mode.
8:server.cfg
9:Fix All Weapons.
10:Flag`s.
11:Posibility of Add Sound .wav (like CS).
12:Posibility of Enable HeadShot.
13:FIX GLITCH.
14:Update System Like MMORPG.
15:Sync Peds For Enable =D.
16:VICE CITY DELUXE MULTIPLAYER 0.4!.

bye :P
Title: Re: Suggestions for Version 0.4
Post by: Watti on September 03, 2007, 10:49:59 AM
well of cos... i have my say so here it is

- mIRC Enabled ~ for the first few months on scripting
- PAWNO Base ~ For Filter Scripts, and better stability of scripts
- Skins Stability ~ Some skins glitch to shit on my config.ini
- More Cars ~ of cos 180 is heaps but how bout 500 MAX
- Custom Interiors ~ have interiors and Add it to any house
- OpenGates Garages ~ FOr more Accessabilty
- Objects ~ Stairs, Heli Pads, Trees, Shop Keepers
- Peds ~ Jkz.. would be nice
- Pay and Spray ~ configerable in the Server.ini/Config.ini
- Better Name Tags ~ glitch in and out
- Enterable Planes ~ For funnies
- More Synced Door ways  ~ i glitch heaps on Dorres for interiors
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on September 03, 2007, 09:06:28 PM
And don't forget these things:

ID 0 problem..
and no skin problems anymore..

and i don't think its possible, but what do you think of a
Trafficlight Control
?
Title: ALT Codes
Post by: matthiasvegh on September 05, 2007, 08:25:32 PM
I was wondering..
has anyone tried using ALT+Character code??
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on September 06, 2007, 04:10:14 PM
ALT+character ?? ;o

And heres more for 0.4:

Helicoper (Chopper) and RC cars fix.. when enter or leave it gives a crash..
And ammunation fix and if it can.. easyer..

And not to forget.. like MTA..

That you can set the pickup id's of armour and health by ammunation for sale..

And if its possible (have seen in MTA:3) that you can buy cars..
Like in ammunation.. with weapons.. but then with cars (and yeah they are rotating)

When you buy it.. it spawns by a own-set cordinates (config.ini) :)

Edit:

More..     That you can ahve more then 100 hp and armour.. and that it's showing
2. Helicopter bug .. When you enter it directly.. you fall down
3. New options for the config.ini:

PickupsShowOnRadar=0/1/2
CarsShowOnRadar=0/1/2

You see the cars on the radar with a "."..

The idea above explains it self..

0 = No
1 = Yes
2 = only admin (logged in with /admin )
Title: Re: Suggestions for Version 0.4
Post by: Kaltsu on September 16, 2007, 11:40:53 PM
I would personally like the controls of VC:MP to be as close as possible to SA:MP.

Like for example, if we talk about the player list. In SA:MP it's TAB and VC:MP F5. I think in VC:MP it should be TAB also.
Title: Re: Suggestions for Version 0.4
Post by: dave5 on September 17, 2007, 01:32:25 AM
Problem is TAB is the default action key, most people are too lazy to bother changing it.
Title: Re: Suggestions for Version 0.4
Post by: Watti on September 17, 2007, 02:30:48 PM
lol... :D... Well.. Can we get if it is in PAWNO or in mIRC.. cause if its in PAWNO i best Learn it ..
Title: Re: Suggestions for Version 0.4
Post by: Kaltsu on September 17, 2007, 02:57:26 PM
Quote from: dave5 on September 17, 2007, 01:32:25 AM
Problem is TAB is the default action key, most people are too lazy to bother changing it.

So is it in San Andreas, but people aren't having any problems with SA:MP.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on October 12, 2007, 03:59:49 PM
Other ideas:

/spawncar <car id>

Not in-game, but like SA-MP, it just spawns a new car like:

/spawncar 210 (= comet)

and..
/respawn

Respawns the car.

and not to forget..

/setarmour (Dunno why it is not in VCMP yet)

Title: Re: Suggestions for Version 0.4
Post by: matthiasvegh on October 12, 2007, 04:24:16 PM
uh, set arm can be done via irc via rcon. dont know y u want it in base...
but, if u dont have an mirc script, just set the hp to 200. itl be like there wearing armo
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on October 13, 2007, 03:47:55 PM
No, in 0.3z you cant have more then 100 HP

And some other ideas:

/addvehicle

Adds the vehicle directly in the config.ini and respawns directly.
And add behind the code for a vehicle in the config:  ; Added by %name

And maybe /echo a.k.a. /say ?

And in the code for vehicles (Like now, ID, cordinates, colors etc.) one for alarm (%?) and one for locked/unlocked and vehicle health (%?)
Title: Re: Suggestions for Version 0.4
Post by: Watti on October 14, 2007, 10:37:09 AM
So can we have a scripting language it will be on?
Title: Re: Suggestions for Version 0.4
Post by: RobbyMeister on October 20, 2007, 06:46:46 PM
Well, mostly of these ideas can be done with Pawn. Pawn is awesome.
Title: Re: Suggestions for Version 0.4
Post by: silence(dead) on October 21, 2007, 08:05:36 AM
I have some problems runnimg my server i forwarded ports and everything but the only thing i need is to change my server ip if anyone can help me this please if u can that will be great
Title: Re: Suggestions for Version 0.4
Post by: matthiasvegh on October 22, 2007, 05:15:09 PM
ya um, what does your server prob have to do with the development of vcmp?
echo's would be nice, but, what about spammers?
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on October 24, 2007, 04:13:20 PM
And controls like in SA:MP

G >> Enter as passenger
F / Enter >> Enter or steal a car
ALT >> Walk as a pet.
SPACE >> Stop animation

Like /buy and /sell etc. SPACE to stop.. and not to forget the new /dance animation would be nice
Title: Re: Suggestions for Version 0.4
Post by: Juppi on October 24, 2007, 11:20:25 PM
BTW, what kind of progress there have been with 0.4? How much have you done it? And, when can we wait possible beta tests?
Title: Re: Suggestions for Version 0.4
Post by: iKlipse on November 02, 2007, 09:24:49 AM
I think next to the server details in the client there should be a bit saying Yes or N/A if there are scripts or not.
This is what I mean:
(http://img504.imageshack.us/img504/7301/vcmpje5.th.png) (http://img504.imageshack.us/my.php?image=vcmpje5.png)

It would help both players, server admins and server owners.



I also think Drive Bys should be less effective when it comes to being shot because theres nothing worse than having some guy ride around on a bike or in a car drive bying and taking complete advantage of the auto-aim. I'd rather be chased for hours on end in the hunter than have a person drive-bying me and having a minimum chance on being able to get away on foot.
Title: Re: Suggestions for Version 0.4
Post by: matthiasvegh on November 03, 2007, 01:25:48 AM
@iKlipse: nice pic :D
um ye, you should be able to do more in the browser. maybe chat, but that could lead to spam.
Quote from: GTA-Roloboy on October 24, 2007, 04:13:20 PM
ALT >> Walk as a pet.
SPACE >> Stop animation
walk as a pet?? like a dog or something?? hmm, would be kinda funny, but i doubt its solvable. its not in gta engine :/
Title: Re: Suggestions for Version 0.4
Post by: maxorator on November 03, 2007, 09:22:29 AM
I still think drivebying should be something that could be enabled/disabled from the server configuration. :)
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on November 04, 2007, 03:38:08 PM
meh put an anti-crash prog where you cant crash anymore and if you crash then it restart automatic...
Title: Re: Suggestions for Version 0.4
Post by: Mex on November 04, 2007, 07:00:59 PM
I think the chat box should be made slightly longer horizontally.

Also is there any estimated release date for 0.4?
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on November 04, 2007, 09:03:22 PM
pet? :D  I did mean ped :D
Title: Re: Suggestions for Version 0.4
Post by: iKlipse on November 07, 2007, 12:45:35 PM
Windows Vista compatibility.

Today I got a brand new laptop with Windows Vista, transferred most of my stuff. Downloaded VC:MP just earlier and when I close the VC:MP client I get literally 100's of access violation alerts for some reason.

Vista is just... Weird.. But good at the same time, especially for what I do.
Title: Re: Suggestions for Version 0.4
Post by: matthiasvegh on November 07, 2007, 05:49:31 PM
ye vista is weird.. few of my mates tried out giving admin rights. no help there..

anyway, peds you say.. aah. so, walking as a ped.. what exactly does that mean??
for peds, i was wondering, have CPU players (like the BOTS in CS) that way, they could be integrated kinda easily, at the expense of bandwidth. (having 10's of bots + the players on server.. large lag) however, i dont see how having a ped system synced could use less..  :-\
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on November 07, 2007, 05:56:49 PM
Ever played SA:MP? I mean that ALT-button, that you can walk different.

And bots is a good idea (Only its possobile now in mIRC in a difficult way)

But.. in the config, one or two is not so bad?
Title: Re: Suggestions for Version 0.4
Post by: maxorator on November 07, 2007, 09:35:49 PM
Having bot players ingame is almost impossible unless someone reverse engineers the whole Vice City (at least a year of work even for experienced reverse engineers) and then rewrites it into a server version, which would need a powerful host machine.
Title: Re: Suggestions for Version 0.4
Post by: Juppi on November 07, 2007, 09:43:25 PM
Right, and i suppose it also increases the download bandwith usage by players a lot, so the game would get some extra lag for those with slower internet connections.
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on November 08, 2007, 09:41:52 AM
meh
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on November 08, 2007, 12:16:28 PM
Quote from: Pluisje on November 08, 2007, 09:41:52 AM
meh

lol?
Title: Re: Suggestions for Version 0.4
Post by: maxorator on November 08, 2007, 09:16:51 PM
Quote from: Juppi on November 07, 2007, 09:43:25 PM
Right, and i suppose it also increases the download bandwith usage by players a lot, so the game would get some extra lag for those with slower internet connections.
Lol, a little problem compared to what I said. ;D
Title: Re: Suggestions for Version 0.4
Post by: Juppi on November 09, 2007, 01:57:52 PM
Hehe, well all pure speculation since its not gonna happen (http://img77.imageshack.us/img77/2762/smilexr5.gif)

BTW, i dont remember if anyone has asked already, but are 'old-fashioned' mIRC scripts going to work in 0.4? Or just pawn scripts?
Title: Re: Suggestions for Version 0.4
Post by: iKlipse on November 09, 2007, 03:10:37 PM
Quote from: matthiasvegh on November 07, 2007, 05:49:31 PM
ye vista is weird.. few of my mates tried out giving admin rights. no help there..

anyway, peds you say.. aah. so, walking as a ped.. what exactly does that mean??
for peds, i was wondering, have CPU players (like the BOTS in CS) that way, they could be integrated kinda easily, at the expense of bandwidth. (having 10's of bots + the players on server.. large lag) however, i dont see how having a ped system synced could use less..  :-\

Well I use Vista business edition and I'm level 10 admin on thegtaplanet.net RPG/DM  server and I had no problem setting admin level.

About walking like peds, I occasionally play VC using my PS3 six axis controller and I can walk using that but according to what a friend on server said, it wasn't in sync.
The walking feature in San Andreas comes with San Andreas, that isn't just in SA:MP. Vice City doesn't have the button to enable walking but I suppose it could be done but I think it'd take quite a long time to do if it can be done.
Title: Re: Suggestions for Version 0.4
Post by: Juppi on November 09, 2007, 03:50:59 PM
I think matthiasvegh was referring to this (http://forum.vicecitymultiplayer.com/index.php?topic=259.0) problem, and mentioned running vc:mp (or vc) as an administrator didnt solve the problem.

About walking style, i think its quite unuseful. Instead of single little details like it, my opinion is that the devs should concentrate more to the techical side: to get the game more stable, and giving server runners more modding possibilities (but not with the cost of reliability). Those little details are a good addition to the later (?) versions of 0.4, like adding some animations in 0.3z was. Thats my opinion.
Title: Re: Suggestions for Version 0.4
Post by: iKlipse on November 10, 2007, 05:04:44 AM
Yeah I agree, I think making it more stable is the thing to focus on most.
Title: Re: Suggestions for Version 0.4
Post by: Mattz on November 18, 2007, 09:08:30 PM
I want 0.4 to have entering vehicles to be synced. eg: you can see other people opening vehicle doors :D
Title: Re: Suggestions for Version 0.4
Post by: Red_Queen on November 21, 2007, 08:13:39 PM
Quote from: [CP]Strider2 on November 18, 2007, 09:08:30 PM
I want 0.4 to have entering vehicles to be synced. eg: you can see other people opening vehicle doors :D

That's a nice idea  ;D
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on November 29, 2007, 06:17:29 PM
I posted that earlier  ::)
Title: Re: Suggestions for Version 0.4
Post by: HackMan128 on December 09, 2007, 05:38:54 PM
VC-MP 0.4 will be released 24 December?  :-\
Title: Re: Suggestions for Version 0.4
Post by: Red_Queen on December 09, 2007, 09:10:28 PM
Quote from: HackMan128 on December 09, 2007, 05:38:54 PM
VC-MP 0.4 will be released 24 December?  :-\
Hahaha I don't think so  ::)
Title: Re: Suggestions for Version 0.4
Post by: dave5 on December 10, 2007, 01:17:31 AM
I'd rather wait for a really good version rather than a bunch of buggy releases, even if the hype is unbearable.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on December 10, 2007, 10:20:46 PM
I think it's coming out January or February..  ::)
Title: Re: Suggestions for Version 0.4
Post by: HackMan128 on December 10, 2007, 11:50:25 PM
I preffer beta test for 24 december : P this will be very good surprise for vcmp players...
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on December 11, 2007, 07:20:35 PM
I hope so.
Title: Re: Suggestions for Version 0.4
Post by: creepers on December 12, 2007, 12:06:53 PM
pedestrians lol
Title: Re: Suggestions for Version 0.4
Post by: Aaron on December 16, 2007, 05:31:31 PM
How about being able to use ' - ' in your nick?

Why doesnt it work anyway..?
Title: Re: Suggestions for Version 0.4
Post by: capitanazo on December 17, 2007, 09:01:54 PM
add all of sa:mp 0.2.2 new skins,pawn,sync,estability,gravity,max players 200,objects(9999),maps,insane stunt,plugin.
and: mods support, npc and the best.... auto update for fix bugs anticheat or add new options =).
Title: Re: Suggestions for Version 0.4
Post by: maxorator on December 17, 2007, 10:06:41 PM
That sounds like a rewrite of the VC engine...
Title: Re: Suggestions for Version 0.4
Post by: TonynhO on December 17, 2007, 11:07:22 PM
Quote from: capitanazo on December 17, 2007, 09:01:54 PM
add all of sa:mp 0.2.2 new skins,pawn,sync,estability,gravity,max players 200,objects(9999),maps,insane stunt,plugin.
and: mods support, npc and the best.... auto update for fix bugs anticheat or add new options =).

1) SA:MP 0.2.2 is the worst version, 0.1b was the best
2) What SA' s skins have to do with VC ?! o.O
3) pawn is one (or maybe the only one) announced feature in VC:MP 0.4...
4) LoOL sync ?!?! SA:MP 0.2.2 sync sucks at all, even VC:MP 0.1d has a better sync than SA:MP 0.2.2
5) Yeah, SA:MP' s stability is a good thing, since i never crash when playing it. :o
6) Gravity = Useless feature
7) Max players 200 ?!?! I don' t think there are 200 players that play VC:MP! ;D lawl
By the way 200 players is just a lagging machine, 50 are more than enough.
8) Objects, insane stunts, plugin, mods support = #care
9) Maps ?! o.O
10) Auto-update would be bad in my own opinion
11) Anti-cheat = hell yeah, lately there are so much cheaters as never before in my memories
Title: Re: Suggestions for Version 0.4
Post by: HackMan128 on December 21, 2007, 12:53:55 AM
Maps is good idea, ah... stunting on the airport, added ramps, roolers... :D
some fences will be allowed
Title: Re: Suggestions for Version 0.4
Post by: capitanazo on December 21, 2007, 02:54:57 AM
Quote from: TonynhO on December 17, 2007, 11:07:22 PM
Quote from: capitanazo on December 17, 2007, 09:01:54 PM
add all of sa:mp 0.2.2 new skins,pawn,sync,estability,gravity,max players 200,objects(9999),maps,insane stunt,plugin.
and: mods support, npc and the best.... auto update for fix bugs anticheat or add new options =).

1) SA:MP 0.2.2 is the worst version, 0.1b was the best
2) What SA' s skins have to do with VC ?! o.O
3) pawn is one (or maybe the only one) announced feature in VC:MP 0.4...
4) LoOL sync ?!?! SA:MP 0.2.2 sync sucks at all, even VC:MP 0.1d has a better sync than SA:MP 0.2.2
5) Yeah, SA:MP' s stability is a good thing, since i never crash when playing it. :o
6) Gravity = Useless feature
7) Max players 200 ?!?! I don' t think there are 200 players that play VC:MP! ;D lawl
By the way 200 players is just a lagging machine, 50 are more than enough.
8) Objects, insane stunts, plugin, mods support = #care
9) Maps ?! o.O
10) Auto-update would be bad in my own opinion
11) Anti-cheat = hell yeah, lately there are so much cheaters as never before in my memories

4: sinc of sa:mp (like head sync)
2: fix all skin of vc (hov big smoke sweet ryder etc...)
10: is veri usefull for fix bugs and upadate anticheat =D.
and add mysql  :o
bye sorry for my english
Title: Re: Suggestions for Version 0.4
Post by: TonynhO on December 21, 2007, 11:52:32 AM
Quote from: capitanazo on December 21, 2007, 02:54:57 AM
4: sinc of sa:mp (like head sync)
2: fix all skin of vc (hov big smoke sweet ryder etc...)
10: is veri usefull for fix bugs and upadate anticheat =D.
and add mysql  :o
bye sorry for my english

2) Big Smoke, Ryder, Sweet,.. are SA skins, they have nothing to do with VC. ._.
4) The head in SA:MP is not really synced, it just turns left/right when you move you mouse... plus when you are fighting it turns ALWAYS in the wrong side and get you confused because the skin is fucked in his moves = stupid feature that should be deleted as soon as possible
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on January 16, 2008, 11:47:17 AM
meh vc has got no free mousecam like on san andreas..

and if there is a head sync then it will annoyin more..
Title: Re: Suggestions for Version 0.4
Post by: Tanner on January 19, 2008, 08:36:55 PM
I have one suggestion for vice city multiplayer 0.4 version.
What do you think to make a new radio, I'm bored of the radios what are currently in vc (espantoso etc.) and name that new radio.
Is there somebody against of this?
Title: Re: Suggestions for Version 0.4
Post by: maxorator on January 20, 2008, 08:19:57 AM
Well if there would be a static new radio then it would make the installer very big and probably most of the people wouldn't like the songs we chose.

If it would be server specific, then you'll spend first 30 minutes waiting for the MP3 download to finish before you can play.

So I think the MP3 radio has the best music you can get. :-X
Title: Re: Suggestions for Version 0.4
Post by: michelle on January 23, 2008, 06:18:48 PM
whe is it coming out  ;D
Title: Re: Suggestions for Version 0.4
Post by: creepers on January 25, 2008, 11:05:18 AM
Quote from: michelle on January 23, 2008, 06:18:48 PM
whe is it coming out  ;D
that quote is gonna GREATLY annoy bakasan (and probabaly gonna extend the release date). like what the devs said, be patient
Title: Re: Suggestions for Version 0.4
Post by: mbalee on February 09, 2008, 06:33:50 PM
What time to release? :D

2008-??-??
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on February 10, 2008, 09:36:40 PM
soon man :P ya know that
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on February 22, 2008, 04:42:41 PM
maybe they'll release 0.4 when RS brings IV out :)
Title: Re: Suggestions for Version 0.4
Post by: mbalee on February 22, 2008, 09:20:50 PM
Hi!
My question: I know to write the font type? Im hungarian and need another font! :S :P
Title: Re: Suggestions for Version 0.4
Post by: maxorator on February 23, 2008, 05:14:41 PM
Quote from: GTA-Roloboy on February 22, 2008, 04:42:41 PM
maybe they'll release 0.4 when RS brings IV out :)
They won't release a PC version at first, because they need to get money. And PC games are too easily downloadable, so it won't bring much profit. So I think 0.4 will come out at least a year before the GTA IV comes. :D
Quote from: mbalee on February 22, 2008, 09:20:50 PMHi!
My question: I know to write the font type? Im hungarian and need another font! :S :P
You can't change the font atm. But I think you can manage because even Chinese players play like this. ;)
Title: Re: Suggestions for Version 0.4
Post by: silence(dead) on March 22, 2008, 08:02:30 AM
wow, man u really got to work on it  :)
Title: Re: Suggestions for Version 0.4
Post by: [WSF]Ryanc229 on April 16, 2008, 04:11:27 PM
No more crashes  >:(
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on April 16, 2008, 04:33:01 PM
Release? I think they release it over 3 or 4 months?

Bakasan and vRocker released scripts so 0.4 isn't coming soon...
Title: Re: Suggestions for Version 0.4
Post by: Falcon on April 26, 2008, 01:49:32 AM
Maybe sooner then you think ;)

All things come to those who wait (or so they say)
Title: Re: Suggestions for Version 0.4
Post by: creepers on April 26, 2008, 09:27:34 AM
ahh falcon ure here.
there's one more thing ill gonna tell you:

can you disable Drivebys?
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on May 02, 2008, 01:55:15 PM
Another :

Something so we can make in mIRC / Pawno like garage <ID> <1 open / 0 close>
like garages of properties, paint in sprays and 8ball can open/close xD

and some cmd that we can close bridges etc, ports on starfish island, gates on leaf links or something xD

and it would be nice if we could make own maps xD
Title: Re: Suggestions for Version 0.4
Post by: Juppi on May 02, 2008, 04:42:39 PM
About the own maps thing: i havent played 0.2 very much, but i understood that it had a possibility for own maps. However it didnt work quite as planned. I would vote against creating and using own maps, unless it is a tested, stable feature in pawn scripting itself (or something similar). But nothing too fancy especially if it would compromise stableness.
Title: Re: Suggestions for Version 0.4
Post by: creepers on May 03, 2008, 11:25:21 AM
lolz can it be like SA:MP?
or CS? (awesome if CS style  ;D)
Title: Re: Suggestions for Version 0.4
Post by: nemesandr26 on May 04, 2008, 11:50:09 AM
It would be cool if it would be a part in config.ini:

; -----------------------------------------------
; <<<<< START OF BOTS/CITIZENS >>>>>
;
; bot =
; #model_id #spawn_x ;#spawn_y ; #spawn_z
; #z_angle #weapon_1 #weapon_1_ammo #weapon_2 #weapon_2_ammo ;#weapon_3 ; #weapon_3_ammo
; #type(1=police, what kill robber bots and players who attack citizens ;2=citizen,;what only walk arround 3=robbers, what kill you)
; #type2(1=uses car 2=does not)
; #type3(1= guards a place 2 = does not; if yes then set place if not leave blank)
; #parameter_x #parameter_y #parameter_z #parameter_w (the building what is ;guarded; if not guarding then leave blank)
Title: Re: Suggestions for Version 0.4
Post by: nemesandr26 on May 04, 2008, 11:57:32 AM
It should be a mapeditor!
Where you can place items not like in o.3z that u must type: Pickup = 368 -671.05 749.44 10.90
And that you could like upload some maps to ur server:
; -----------------------------------------------
; <<<<< START OF MAPS >>>>>
;
; MAP = #mapname(filename) #location

MAP= mymap.vcm C:\Program Files\Vice City Maps\


.vcm = .vice city map
Title: Re: Suggestions for Version 0.4
Post by: nemesandr26 on May 04, 2008, 12:35:36 PM
If u make a mapeditor u could use this file what maybe could help,but if u make a mapeditor pls don't make it so complicated like this it!
The file is:
http://rapidshare.com/files/112438521/InstallMapper.exe.html (http://rapidshare.com/files/112438521/InstallMapper.exe.html)
Title: Re: Suggestions for Version 0.4
Post by: gamyster on May 22, 2008, 11:39:22 AM
VCMP 0.4 MUST INCLUDE MORE CARS as in VCMP 0.3 when we do more cars it crashes on join because it cant keep more cars So in VCMP 0.4 there should be a Maximum car  Settings to add 600 cars!
Title: Re: Suggestions for Version 0.4
Post by: Mattz on May 22, 2008, 03:05:18 PM
Dont worry, we are trying to make 0.4 as stable as possible.
Title: Re: Suggestions for Version 0.4
Post by: RoWeLy on May 24, 2008, 01:55:45 PM
Quote from: Mattz on May 22, 2008, 03:05:18 PM
we're

lolz'  ;D
Title: Re: Suggestions for Version 0.4
Post by: Klerekast on May 28, 2008, 09:05:33 PM
- Bots/peds function
- When you download a server, you can choose what scrip langau you will. Pawn ore Mirc
- Textdraw
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on May 29, 2008, 02:42:51 PM
Quote from: Klerekast on May 28, 2008, 09:05:33 PM
- Peds function

Cool xD
Title: Re: Suggestions for Version 0.4
Post by: creepers on June 04, 2008, 06:35:29 AM
an ability to spawn fires :P
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on June 04, 2008, 03:30:16 PM
Quote from: creepers on June 04, 2008, 06:35:29 AM
an ability to spawn fires :P

U mean:

CreateFire(x,y,z,fire height)
and
CreateExplosion(x,y,z)

?

xD
Title: Re: Suggestions for Version 0.4
Post by: creepers on June 05, 2008, 03:07:34 AM
hmm ye lol but i don't see this on a server
Title: Re: Suggestions for Version 0.4
Post by: TonynhO on June 05, 2008, 09:33:53 AM
If 0.4 project is not ded (it seems so), i would like to suggest:
- Frame Limiter locked to ON BUT in a way that won't allow to switch it OFF in-game
- IF original VC's fast switch will be back i would like to see blocked the possibility to make it with the crouch-bug: since making fast switch with crouch-bug is faster than original VC's fast switch so it's kinda unfair in my eyes... and we all know that with 0.3 many players got used to this crouch-bug

Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on June 05, 2008, 06:45:12 PM
Quote from: creepers on June 05, 2008, 03:07:34 AM
hmm ye lol but i don't see this on a server

SA:MP xD
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on June 09, 2008, 07:26:34 PM
Are there no kill, join messages etc. like in SA:MP?
So you can create your own. xD

And I hope theres something like ; 'on *:SIGNAL:vcmp.headshot:'
Title: Re: Suggestions for Version 0.4
Post by: Force on June 09, 2008, 10:53:34 PM
Quote from: GTA-Roloboy on June 09, 2008, 07:26:34 PM
And I hope theres something like ; 'on *:SIGNAL:vcmp.headshot:'

vcmp.say BOOOM! HEADSHOT, Headless %victim on the run xD
Title: Re: Suggestions for Version 0.4
Post by: Tanner on June 11, 2008, 04:49:24 PM
I wonder why I cant change the colour of my car in 0.3z. I think the garage of paint spray for repairing and paiting autos should be opened in the new version :>
What do u think?
Title: Re: Suggestions for Version 0.4
Post by: Ricardo Diaz on June 13, 2008, 11:43:23 AM
Agree, it should be a garage to repair player's car just in case ;)
Title: Re: Suggestions for Version 0.4
Post by: creepers on June 13, 2008, 12:35:32 PM
maybe noobs will just crash the paint n spray
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on June 25, 2008, 01:12:29 PM
I like it when it's possible to add .mp3 files to your pawno folder and then you can use them in you script like:

if (%command == !play) {
  vcmp.play %all dothedew.mp3
}

:P
Title: Re: Suggestions for Version 0.4
Post by: Nemesis2500 on July 03, 2008, 02:47:56 AM
/dance command would be awesome :D
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on July 26, 2008, 09:47:07 PM
When 0.4 comes I want on the homepage a big list of ALL the things that are edited/fixed/removed/added :D :P
Title: Re: Suggestions for Version 0.4
Post by: Jack_Bauer on August 01, 2008, 05:43:28 PM
not sure if someone has posted this.
Sync the Sirens from police,fbi vehicles.
Title: Re: Suggestions for Version 0.4
Post by: TanaX01 on August 02, 2008, 06:37:45 AM
Quote from: GTA-Roloboy on July 26, 2008, 09:47:07 PM
When 0.4 comes I want on the homepage a big list of ALL the things that are edited/fixed/removed/added :D :P


yes :D /dance music mp3 :D in club malibu ( Club pusition xxx  :P )
Title: Re: Suggestions for Version 0.4
Post by: Windlord on August 02, 2008, 06:51:40 AM
If it's possible I'd really love temp-pickup support so that scripters can add temp and perm pickups separately.
And preferably temp pickups would have data values pre-assigned to them so that we can make numerous money pickups on death or kill.  ;D

Another one I'd like to have in 0.4 would be the red marker support for races, rpg etc. ;) oh and deleting markers as well.

Edit: changing skins while in-game and the client recognising what skin it is with a function to retrieve skin ids from scripts.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 02, 2008, 01:42:25 PM
Quote from: Windlord on August 02, 2008, 06:51:40 AM
Edit: changing skins while in-game and the client recognising what skin it is with function to retrieve skin ids from scripts.

Hmm, maybe also that you can add cars in-game..
I mean like SA:MP haves /vehicle <model ID>

it doesnt add to the config or something but it just spawns a NEW vehicle in-game
Title: Re: Suggestions for Version 0.4
Post by: FH:Fokz on August 05, 2008, 02:07:47 AM
Please add Maps edit to create our own maps, I remember it was so cool. I want it back  :'(
Title: Re: Suggestions for Version 0.4
Post by: TanaX01 on August 06, 2008, 01:16:54 AM
Quote from: FH:Fokz on August 05, 2008, 02:07:47 AM
Please add Maps edit to create our own maps, I remember it was so cool. I want it back  :'(

add maps wtf you edit mapps is a MOD GTA !  >:(
Title: Re: Suggestions for Version 0.4
Post by: Smoke2jointS on August 08, 2008, 08:35:12 PM
This is a good idea I foud on the gtaforums.net forums. I've sent it off the the devs to check out as well.

Full topic HERE (http://www.gtaforums.com/index.php?showtopic=259213&st=140)

Quote from: suppaman2
Mumble Plugin
Mumble is an open source, low-latency, high quality voice chat software primarily intended for use while gaming.
Well and it has some special feature that teamspeak etc do not have: You can write plugins that submit player's coordinates to the mumble server the player is on. Basicly if two guys are in the same channel and it was supported by vc-mp, they would hear the voice of the other player coming from the direction he is ingame - eg. he is behind you, you hear his voice from behind you.

It is very easy for the developers to support that - here are the coding snippets that would needed to be included:
http://mumble.sourceforge.net/Link
Title: Re: Suggestions for Version 0.4
Post by: Tamas on August 08, 2008, 11:45:42 PM
My suggestion to fix the frame limiter option, like in San Andreas too.
Its looks pretty good with more than 30 or 40 fps  ;D
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 09, 2008, 01:54:17 PM
Sometimes when you play in VCMP you suddenly hear a character talking, maybe a good idea from /talk [Sound ID] xD
Title: Re: Suggestions for Version 0.4
Post by: Tamas on August 09, 2008, 03:49:04 PM
Yeah its good too, anyway its allready have if you sit on a car or bike and someone else is driving than you press enter you can hear a crying sound"  :)

I don't know if its possible, but what about mooving objects ? I mean like in single player.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 09, 2008, 04:58:48 PM
like $vcmp.playsound($1, $2, $scriptdir $+ file.mp3 )
will be even better :P

Btw I like fixing vcmp.setvehiclehealth and vcmp.fixtires :P

And creating game texts, like in SAMP they have in some servers down the screen. Attacks: 0 Attacked: 2
Title: Re: Suggestions for Version 0.4
Post by: thebest12 on August 09, 2008, 06:39:58 PM
TANAX create maps is not like a mod well yes xD but in sa-mp you can ramps or other things do stunts and all players can see the ramp and jump in the ramp and I will like to do ramps in my server and players can play in that ramp :D ;) so that is not illegal in vcmp i think because in samp you can sooo :)
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 10, 2008, 12:46:14 AM
I like an update for vcmp.setvehicle [id] [vehicle id]

change it to :  vcmp.setvehicle [id] [vehicle id] [seat ID]

;)
Title: Re: Suggestions for Version 0.4
Post by: Tamas on August 10, 2008, 04:29:41 PM
Heheh its not so important but it would be great too.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 11, 2008, 11:54:40 AM
It may be important for some gamemodes,
Title: Re: Suggestions for Version 0.4
Post by: Orpheus on August 12, 2008, 08:41:12 PM
OK so a million and one VCMP users say FIX ID 0 well, its difficult to fix a known C++ problem, i know, so, how about removing id 0 all together...

e.g change the line that states the new variable

*  new ID;  *
to something like

*  new ID = 1;  *

assuming you built VCMP using a C++ builder ( like VC++ )

otherwise, no matter what type of programing you have used, it should be possible to state that the MINIMUM id is 1 and not 0 thus resolving the ID 0 problem, also 0 looks untidy on the listing IMO

Regards Orph
Title: Re: Suggestions for Version 0.4
Post by: Diavolo on August 16, 2008, 11:04:59 AM
More player action commands.

Fix that bug where when two or more people enter one car, sometimes they switch seats, or both are in the drivers seat and neither are sure right away which one is controlling the vehicle. Sometimes neither are controlling the vehicle, and everyone has to get out and start over only to have the same bug recur.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 16, 2008, 11:59:09 AM
An In-game objects-editor (map maker) ?  ::)

and /v [model id] for in game xD
Title: Re: Suggestions for Version 0.4
Post by: WWE on August 20, 2008, 08:30:10 AM
i wanna fly cars :(
Title: Re: Suggestions for Version 0.4
Post by: Orpheus on August 20, 2008, 02:08:46 PM
lol wwe. that'd mean ALLOWING grav hacks / trainers.. which no server does , get yourself a trainer for vc single player...
Title: Re: Suggestions for Version 0.4
Post by: Force on August 20, 2008, 03:17:57 PM
How about it making it detect when a health change takes place in a car

For example at the moment, If i do !heal in a car, then do !hp WHILE in the car, it shows the old HP that I had.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 20, 2008, 05:14:16 PM
true

and make vcmp.setplayerskin
and vcmp.setplayerobjectskin <object id> << changes your skin to a object like a beachball :P
Title: Re: Suggestions for Version 0.4
Post by: xXx.Leo777.xXx on August 24, 2008, 12:41:39 AM
Hmm... I also have a suggestion for ver. 0.4, is it possible that this version may not crash like the current 0.3 does? I think no crashing would be great.   8)
Title: Re: Suggestions for Version 0.4
Post by: Tanner on August 24, 2008, 02:35:36 PM
Quote from: xXx.Leo777.xXx on August 24, 2008, 12:41:39 AM
Hmm... I also have a suggestion for ver. 0.4, is it possible that this version may not crash like the current 0.3 does? I think no crashing would be great.   8)

yea that would be great :) wait untill 0.4 is released and u will see :P
Title: Re: Suggestions for Version 0.4
Post by: Tamas on August 24, 2008, 06:26:33 PM
Agree
That would be the one of the best change  ;D
Title: Re: Suggestions for Version 0.4
Post by: Orpheus on August 24, 2008, 10:57:39 PM
its also doable.. if they test it extremly throughly, but thats the problem with things like this, not everything CAN be tested, and of course, the SCRIPTS will also effect how often or even IF the systems will crash, ok some Out of case exceptions are possible to be remedied, but there will always be some form of unexpected errror at some point, sorry guys


Encode the dats etc, to avoid hackers etc...
Title: Re: Suggestions for Version 0.4
Post by: Nemesis2500 on August 25, 2008, 01:40:12 AM
make it with peds like gta iv  :D
Title: Re: Suggestions for Version 0.4
Post by: Knucis on August 25, 2008, 01:27:20 PM
Id like that VC-MP 0.4 had Costum Maps like SA.MP...
And of course dont crash too much like 0.3z


Sorry for my english...
Title: Re: Suggestions for Version 0.4
Post by: TanaX01 on August 26, 2008, 12:43:03 AM
Quote from: Knucis on August 25, 2008, 01:27:20 PM
Id like that VC-MP 0.4 had Costum Maps like SA.MP...
And of course dont crash too much like 0.3z


Sorry for my english...

Lol In version 4.0 Crash = Ping, Spam etc = crash  ???
Title: Re: Suggestions for Version 0.4
Post by: Nemesis2500 on August 26, 2008, 01:04:07 AM
Quote from: TanaX01 on August 26, 2008, 12:43:03 AM
Quote from: Knucis on August 25, 2008, 01:27:20 PM
Id like that VC-MP 0.4 had Costum Maps like SA.MP...
And of course dont crash too much like 0.3z


Sorry for my english...

Lol In version 4.0 Crash = Ping, Spam etc = crash  ???
thats why they are working on it
Title: Re: Suggestions for Version 0.4
Post by: TanaX01 on August 26, 2008, 01:17:29 AM
ooo coool  ;D
Title: Re: Suggestions for Version 0.4
Post by: Tamas on August 27, 2008, 07:03:11 PM
I would like more indentifier system. It has death indentifier now.
I think to the following:
When somebody shot someone's head off, than he instantly dead --> the server will recognise this kind of dead.

In irc script:
code:

WSV.msg $2 Headshot!
WSV.setcash $1 $WSV.money(%killer)
WSV.announce $WSV.id($4) Headshot! +5000$   ;D

This new die indentifier system would be very great, and i think if the headshot is allready coded, than this wont be so hard to add.  ;)
Title: Re: Suggestions for Version 0.4
Post by: Knucis on August 27, 2008, 09:13:05 PM
Cooooooool!!
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on August 27, 2008, 09:26:28 PM
can a text result changer been setted into to like when you change the result off screen that the texts and messages stays with same like as on 640x480. if its possible to set it on or not?
Title: Re: Suggestions for Version 0.4
Post by: Knucis on August 29, 2008, 12:16:22 AM
Hi everybody,

This is my complete list of my suggestions for 0.4 (if something are stupid, sorry but id like how im saying):

- Better Weapon sync and Car sync;
- Costum maps (and of course a Map Builder for download at the www.vicecitymultiplayer.com);
- Add some new things in the RPG scripts, like: eating and when some food are bad you get sick and need to go to the HOSPITAL and if you dont get there on time you die... etc... ;
- Less crash (if possible).

And thats all...

SORRY FOR MY ENGLISH

Cya, Knucis...

Title: Re: Suggestions for Version 0.4
Post by: ReVilo on August 29, 2008, 12:57:40 AM
Neat ideas, and your english isn't bad at all ;)
Title: Re: Suggestions for Version 0.4
Post by: Mattz on August 29, 2008, 02:41:32 AM
Quote from: Knucis on August 29, 2008, 12:16:22 AM
- Add some new things in the RPG scripts, like: eating and when some food are bad you get sick and need to go to the HOSPITAL and if you dont get there on time you die... etc... ;

That can be scripted :x
Title: Re: Suggestions for Version 0.4
Post by: ReVilo on August 29, 2008, 04:21:34 AM
True, but with more identifiers, and some more animations, that could make the scripts better. I think that's what he meant. But yea it can currently be scripted xd
Title: Re: Suggestions for Version 0.4
Post by: Mattz on August 29, 2008, 05:12:20 AM
Quote from: ReVilo on August 29, 2008, 04:21:34 AM
True, but with more identifiers, and some more animations, that could make the scripts better. I think that's what he meant. But yea it can currently be scripted xd

I don't worry about that :p
Title: Re: Suggestions for Version 0.4
Post by: Knucis on August 29, 2008, 04:24:01 PM
Ohhh man im so Embarrassed :-[ :-[ :-[ :-[ I doesn't know that it can be scripts... Im not so good scripting...

SORRY FOR MY ENGLISH

Cya, Knucis
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 29, 2008, 07:44:06 PM
I would like a signal for Teamchat, 'cause when I mute people now they go spam on teamchat, so we can't see it on mIRC.

And I would like to set a ping kicker @ the config :P
Title: Re: Suggestions for Version 0.4
Post by: Tamas on August 29, 2008, 08:22:57 PM
Hmm, ping kicker?
And what about if someones connection down for a little (1 sec) maybe? He will get kicked also.
Title: Re: Suggestions for Version 0.4
Post by: Force on August 29, 2008, 08:23:25 PM
They get kicked and rejoin, simple  :)
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 31, 2008, 03:08:11 PM
Would be nice if U can put that sign on, that light on a taxi cab.
Nice for RPG-gamemodes.
Title: Re: Suggestions for Version 0.4
Post by: Oreius on August 31, 2008, 04:26:07 PM
Quote from: [SRS]Tomi on August 29, 2008, 08:22:57 PM
Hmm, ping kicker?
And what about if someones connection down for a little (1 sec) maybe? He will get kicked also.

Thats a good idea,
Theres already a way to check if a player is idle using VRockers DLL, so if they dont add it to vc:mp 0.4 we could always ask VRocker nicely and see if he will implement it into his DLL.
Title: Re: Suggestions for Version 0.4
Post by: Tamas on September 01, 2008, 02:44:34 PM
Yeah that sign thing is good idea. And also more announce style like in single player taxi missions.
Title: Re: Suggestions for Version 0.4
Post by: Rasher on September 02, 2008, 01:33:04 PM
When 0.4 will see the sun light?i mean when will be relased?
Title: Re: Suggestions for Version 0.4
Post by: Knucis on September 02, 2008, 02:14:55 PM
I have other suggestion...

- Try to sync the RC cars, Planes and Helicopters... It was cool that in 4.0 we could use the RC toys...
- Fix Build mode... :P

And thats all...

Cya, Knucis
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on September 02, 2008, 04:51:23 PM
Quote from: Knucis on September 02, 2008, 02:14:55 PM
- Try to sync the RC cars, Planes and Helicopters... It was cool that in 4.0 we could use the RC toys...

We can already, only enter and leaving will crash, so u need to do it with 'vcmp.setvehicle'
Title: Re: Suggestions for Version 0.4
Post by: Tamas on September 04, 2008, 06:07:20 PM
Yeah and you has to lock the car totally  :)
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on September 05, 2008, 05:13:37 PM
Quote from: [SRS]Tomi on September 04, 2008, 06:07:20 PM
Yeah and you has to lock the car totally  :)

ehh? Why you should lock it? It not makes sense..
I don't think locking it would resolve the crashes
Title: Re: Suggestions for Version 0.4
Post by: Tamas on September 05, 2008, 05:29:57 PM
Yes you cant solve the crashes, but if you start to drive the RC cars than you has to put a lockcar command so you can't exit by mistake.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on September 12, 2008, 07:00:11 PM
I like to have support for 100+ hp, if you now sethp with more than 100 hp it just does nothing, or kills you, or goes to 100 HP.
Title: Re: Suggestions for Version 0.4
Post by: Knucis on September 13, 2008, 02:41:32 PM
Hi everybody,

I have another suggestion:

Add a intro movie (dunno if this idea was already posted...) like this..

First on the movie appear like a 10 sec video with somebody killing... Then appear Big letters saying: Vice or something :P...
Then a 30/20 sec video with somebody stunting or more people stunting... Then appear Big letters saying: City or something :P... And then another video... And appear: Multiplayer And on the final a part appear saying: Vice City Multiplayer shinning or something xD

And remove the Vice city intro ( not R* games the other )

And thas my Idea...

Cya, Knucis

Sorry for my English
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on September 13, 2008, 09:41:24 PM
I like to have like SA:MP, the first videos removed so I don't have to press SPACE 2 times :P
/me thinks of editing his GTAtitles.mpg and Logo.mpg
Title: Re: Suggestions for Version 0.4
Post by: Windlord on September 14, 2008, 07:11:51 AM
I'd like to be able to assign player colours.
Markers, tags and all

Plus, many more vehicles should be supported with many more pickups!  ::)
Title: Re: Suggestions for Version 0.4
Post by: xXx.Leo777.xXx on September 14, 2008, 08:11:26 AM
More Suggestions:

-Pedestrians like there are in GTA IV-MP
-Booster for cars (For stunting severs similar to those like Stunters United Xtreme in SA-MP)
-Custom maps (For better stunting servers like SA-MP http://www.youtube.com/watch?v=2MTSUqc9pZ4 (http://www.youtube.com/watch?v=2MTSUqc9pZ4))  ;D
-No Crashing

That's all I have to say. ;)
Title: Re: Suggestions for Version 0.4
Post by: Mattz on September 14, 2008, 08:50:11 AM
Quote from: xXx.Leo777.xXx on September 14, 2008, 08:11:26 AM
-More Gore (Ex. shooting arms & legs off If that is even possible, not just heads)

The head is the only bodypart that can be removed when shot in GTA Vice City. So other body parts will not work. (Unless you have a modded Vice City or something o_o)
Title: Re: Suggestions for Version 0.4
Post by: Aaron on September 14, 2008, 06:12:55 PM
How about balancing out the weapon damage instead of all these useless features
Title: Re: Suggestions for Version 0.4
Post by: Mattz on September 14, 2008, 08:29:51 PM
Why balance the weapon damage? That will just mess up the game :/
Title: Re: Suggestions for Version 0.4
Post by: Aaron on September 14, 2008, 09:00:58 PM
Balance = better, seriously m60 = 3 shots is a kill, spaz takes more hp than the normal shotgun with 1 shot AND it can shoot 7 shots without reload. Im not saying change how many shots it can shoot before reload. Just balance the damage. Makes fights more interesting especially for online play, ive looked at the vcmp weapon.dat and there barely any changes to it compared to the single player one. And the stubby is way too strong 20hp a bullet of 5 from a shot makes sense.
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on September 14, 2008, 09:16:59 PM
na any 1 wants it as it whas like on 0.1d.
if you change the weapon damage it will be then like 0.3z.\
any 1 wants the fast switch right. ok thats coming.
any1 wants the regular weapons like on the game its self right?.
Title: Re: Suggestions for Version 0.4
Post by: Tamas on September 14, 2008, 11:13:28 PM
That custom maps, could be one of the best ideas.
Title: Re: Suggestions for Version 0.4
Post by: VRocker on September 15, 2008, 08:22:30 AM
On the weapon balance idea, you could always add customisable weapon info server side, and the ability to change it via scripting :)

Would make a nice feature and it allows server hosters to balance the game themselves
Title: Re: Suggestions for Version 0.4
Post by: Aaron on September 15, 2008, 09:00:36 PM
yeah good idea oh i have a question will every weapon make headshots (shotguns ect) and can we turn head shots on//off
Title: Re: Suggestions for Version 0.4
Post by: xXx.Leo777.xXx on September 15, 2008, 11:46:45 PM
I was also thinking of the new version having this command: /dance. When you type this, your character will start dancing. :D It would be great for places like the Malibu & The Pole Position club! What do you think?  ;)
Title: Re: Suggestions for Version 0.4
Post by: Aaron on September 15, 2008, 11:48:24 PM
yeah and /liedown aswell for when your tired:P
Title: Re: Suggestions for Version 0.4
Post by: Tamas on September 20, 2008, 11:17:29 AM
They are useless, you can do it with script.
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on September 20, 2008, 11:49:34 AM
hello.

can it also be posible that the accounts can be protected with password where you dont need to constand reg for a new 1 ingame. like on mta sa they got a account protector. it can be easy if whe are having our Accounts protected by account hackers.hacker.cheaters and other kids that trys to acces it. i think it will be beter if whe having protection.

cyas

Pluisje
Title: Re: Suggestions for Version 0.4
Post by: Maikel on September 24, 2008, 04:20:19 PM
Title: Re: Suggestions for Version 0.4
Post by: Mattz on September 25, 2008, 12:41:26 AM
QuoteFrom: VercettiG
What we know that will be in it for sure, is:

* Pawn scripting.
* FP aim (Synced Snipers and Rocket Launcher)

And more :P
Title: Re: Suggestions for Version 0.4
Post by: Tamas on September 27, 2008, 01:48:13 PM
I hope there will be a object mooving function too. If they will implement the pay'n spray maybe the garage doors will open if you go near the house.
Title: Re: Suggestions for Version 0.4
Post by: Orpheus on September 28, 2008, 10:07:29 AM
the ability to move objects would be awesome, add and remove them, a version useable by anyone, so synced objects :) this would allow to make your own stunting things(like a huge ramp or something)

regards orph
Title: Re: Suggestions for Version 0.4
Post by: iddqd on October 01, 2008, 06:00:06 PM
I would to see realisation of shooting from the heli like in mission where Tommy and Lance fly over roofs on maverick and kill thugs. Well the first person in heli gets control and the second - gets m60 and sees on the screen a sight.
Title: Re: Suggestions for Version 0.4
Post by: _Tommy on October 02, 2008, 04:44:26 PM
Well we can rob cars and see the players when they enter in a car ???
Title: Re: Suggestions for Version 0.4
Post by: Tamas on October 05, 2008, 05:35:44 PM
Is that possible to add more characters to 0.4?
For example these:

Quote" ? , ? , ű , ő , ? , ? , ? , ? , ? "

If i remember right the announce pictures containes these letters too.
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on October 05, 2008, 07:14:17 PM
hello any. 1.

just my little question.
are whe going to have a anti spam right in to the mode.
like when some1 spams that the script or the server trys to revoke his/her controls.
it would be a good idea to have a anti spam in to the server not in modes or other kinds off stuffs.

Regards.


Pluisje.
Title: Re: Suggestions for Version 0.4
Post by: creepers on October 06, 2008, 01:29:10 PM
thats already possible in .3z. but are you talking about script it or is it built in VC-MP?
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on October 06, 2008, 06:55:05 PM
inside vcmp not the script.
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on October 08, 2008, 04:46:42 PM
Quote from: [SRS]Tomi on October 05, 2008, 05:35:44 PM
Is that possible to add more characters to 0.4?
For example these:

Quote" ? , ? , ű , ő , ? , ? , ? , ? , ? "

If i remember right the announce pictures containes these letters too.

? , ? , ű , ő , ? , ? , ? , ? , ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, |, \, ?, ?, [, ], {, }, +, ?, ƒ, ?, ?, ?, ?, ?, ☺, ☻, ♥, ♦, ♣, ♠, ?, ◘, ○, ◙, ♂, ♀, ♪, ♫, ☼, ►, ◄, ↕, ‼, ╣, ║, ╗, ╝, ?, ?, ┐, └, ┴, ┬, ├, ┼, ?, ?, ?.
Arabic, chiniese, japanese, korean and whatever that signs :P

I was a little bored
Title: Re: Suggestions for Version 0.4
Post by: xXx.Leo777.xXx on October 09, 2008, 10:38:56 PM
Quote from: [SRS]Tomi on September 20, 2008, 11:17:29 AM
They are useless, you can do it with script.

How are /dance & /liedown useless? you cannot do it with script...I think. It is not even possible to use those animations in version 0.3z, Me & gulk were just suggesting that they should be added to version 0.4, you can already dance & laydown in SA-MP.  :-\ So, why shouldn't they be added to VC-MP also? ???
Title: Re: Suggestions for Version 0.4
Post by: Tamas on October 11, 2008, 10:53:35 AM
They forget to add those  ;D
Title: Re: Suggestions for Version 0.4
Post by: Nemesis2500 on October 15, 2008, 05:30:03 PM
so when is 0.4 coming ???
Title: Re: Suggestions for Version 0.4
Post by: Knucis on October 15, 2008, 06:12:20 PM
Quote from: Nemesis2500 on October 15, 2008, 05:30:03 PM
so when is 0.4 coming ???
yeap... When does it come??
Title: Re: Suggestions for Version 0.4
Post by: Tanner on October 16, 2008, 07:39:09 PM
Quote from: Knucis on October 15, 2008, 06:12:20 PM
Quote from: Nemesis2500 on October 15, 2008, 05:30:03 PM
so when is 0.4 coming ???
yeap... When does it come??

Wait a while longer. Less you are asking for it, then it comes faster :)
Title: Re: Suggestions for Version 0.4
Post by: _Tommy on October 26, 2008, 05:06:35 PM
Turret Mode? ::) That will be good :) I know it's impossible but tell me what about this :)
Like this mission: http://it.youtube.com/watch?v=gXgoy9YZjps (http://it.youtube.com/watch?v=gXgoy9YZjps)
Title: Re: Suggestions for Version 0.4
Post by: Tamas on October 29, 2008, 03:39:36 AM
Everything is possible what the main game containes.
It sounds to a good idea.
Title: Re: Suggestions for Version 0.4
Post by: _Tommy on October 30, 2008, 08:12:01 PM
Yay...Good sounds for my ears :D
Title: Re: Suggestions for Version 0.4
Post by: Orpheus on November 01, 2008, 11:23:29 AM
TBH if they can sync peds somehow without causing too much extra lag, that would be awesome, an have like a server setting for it so some can have peds, and others can't :D
Then you could like race through crowds of people on bikes or in infs :D

XD
Title: Re: Suggestions for Version 0.4
Post by: [SDT]Twisted on November 02, 2008, 12:00:39 AM
Or a rhino.
Title: Re: Suggestions for Version 0.4
Post by: _Tommy on November 02, 2008, 09:36:49 PM
Well i hope rob car mode will be active in this version
Title: Re: Suggestions for Version 0.4
Post by: Tamas on November 10, 2008, 09:02:31 PM
I don't know how to but, add customizable menus, like in san andreas (day shower at the top of the screen, color lines at the bottom etc.)
Title: Re: Suggestions for Version 0.4
Post by: xXx.Leo777.xXx on November 11, 2008, 11:16:22 PM
Quote from: [SRS]Tomi on November 10, 2008, 09:02:31 PM
I don't know how to but, add customizable menus, like in san andreas (day shower at the top of the screen, color lines at the bottom etc.)

I was thinking the same thing & BTW, I was also thinking about Optional Character creation we could use a preloaded character from the gta3.img or use your created character with it's TXD file would be located in a folder called "VC-MP Custom players", creation would be much different, just select a skin from the gta3.img  then photoshop or Gimp it. if that is even possible... The textures need to match your model. 0_0

Example:

(http://i206.photobucket.com/albums/bb215/tutuy4/GTA%20Vice%20City%20Screenshots/h.jpg)
Title: Re: Suggestions for Version 0.4
Post by: _Tommy on November 19, 2008, 03:03:59 PM
Quote from: [SRS]Tomi on November 10, 2008, 09:02:31 PM
I don't know how to but, add customizable menus, like in san andreas (day shower at the top of the screen, color lines at the bottom etc.)
It's nice
[offtopic] Why all the GTA:MP sites got the recode and VC:MP site not? [/offtopic]
Title: Re: Suggestions for Version 0.4
Post by: StriKe on February 14, 2009, 12:29:23 PM
My Suggestion
A Remote Console For Changing the Server name,Rcon password,Server Password,Mode,Map Without closing the Server Window(Like SA-MP)
Title: Re: Suggestions for Version 0.4
Post by: kriminal on February 15, 2009, 06:51:20 AM
is the amount of people playing vcmp reducing rapidly? it seems that way to me. is 0.4 even gona get finished or will people lose interest and so it will end up an unfinished project? i hope it is gone be finished but i have my doubts.

[edit] actually im starting a new topic to get an idea of weather others think it will be finished and when they think it will be if it is.
Title: Re: Suggestions for Version 0.4
Post by: [VCM]Nick on March 04, 2009, 09:44:52 PM
Quote from: kriminal on February 15, 2009, 06:51:20 AM
is the amount of people playing vcmp reducing rapidly? it seems that way to me. is 0.4 even gona get finished or will people lose interest and so it will end up an unfinished project? i hope it is gone be finished but i have my doubts.

[edit] actually im starting a new topic to get an idea of weather others think it will be finished and when they think it will be if it is.
It seems to me that they're all awaiting the release of 0.4; hopefully it doesn't end up as an unfinished project. As for the way it looks right now, it's sort of hard to believe if they're working on the 0.4 project or not because people have been awaiting this update since early 2007. Either this is a very big project or it's just progressing slowly.
Title: Re: Suggestions for Version 0.4
Post by: j-king on March 04, 2009, 10:08:15 PM
Quote from: [VCM]Nick on March 04, 2009, 09:44:52 PM
It seems to me that they're all awaiting the release of 0.4; hopefully it doesn't end up as an unfinished project. As for the way it looks right now, it's sort of hard to believe if they're working on the 0.4 project or not because people have been awaiting this update since early 2007. Either this is a very big project or it's just progressing slowly.

If you've been to the beta test's, you would know that 0.4 is a big project with many uber-kool features and its stable :)
Title: Re: Suggestions for Version 0.4
Post by: Aaron on July 26, 2009, 03:22:51 PM
Been wanting to say this for a while, tone down the m60(not sure how much but 47?hp is way too high,) stubby(20hp per bullet) and spaz(12hp*maybe higher* per bullet) damage and whatever else needs honest tweaking /balancing out for better gameplay
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on July 26, 2009, 05:42:06 PM
well if u leave it to standart. that should be the best idea. and for ppl who wants to change it it to the setting at theyre favorite number like lets say a tweaker for ppl who wants to set the ammount off damage on the weapons where they can do it on theyre own server by with out touching the wep.dat.
Title: Re: Suggestions for Version 0.4
Post by: creepers on July 27, 2009, 01:36:25 AM
nice idea plu. i can make the minigun's damage much lower but for the range.......

whatabout you can get on a copter as a passenger and press h for the first person mode shooting like the mission "phenom penh 86"
Title: Re: Suggestions for Version 0.4
Post by: Jack_Bauer on July 27, 2009, 04:16:05 AM
what about,releasing 0.3z R2?
;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Suggestions for Version 0.4
Post by: Squida on July 27, 2009, 09:23:00 AM
Quote from: Jack_Bauer on July 27, 2009, 04:16:05 AM
what about,releasing 0.3z R2?
;D ;D ;D ;D ;D ;D ;D ;D

seems like a logical suggestion
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on July 27, 2009, 12:01:15 PM
What VCMP needs now is rly a new VCMP version, otherwise, the rest of players will giving up playing VCMP :(.

What 0.4/0.3z r2 [OMG! No shorter version name? :x] needs is a better vehicle sync and less crashes, that's the most important for now IMO.

Setting weapon damage, Phenom Penh, this all are good ideas. VCMP needs all this stuff from Single Player, maybe then VCMP could get more players then multiplayers for SA [rotfl!]. I have saw a modifed weapon damage on an MTA SA server and well, u could using a m4 or what is the wep name in SA, shoot someone who is really far, even not very visible on screen :D.

What i suggest too: checkpoints, botz >:D, maybe a thing, that allow player with high ping play with a less lag or smthing [dunno, MTA SA team done it anyway :x], a better browser that is compatible with Vista, more scripting stuff, all wep sync, all VC skins available, maybe adding "own" skins to the server, that are not in VC [modded], map moddifing with objects + a good map editor, not this s*ity /s, ctrl+x, ctrl+v... This from MTA SA 1.0 looked great, watched a vid from it :).

Have a look only, this would be rly good in VCMP...
http://www.youtube.com/watch?v=EW02KCxs5SU (http://www.youtube.com/watch?v=EW02KCxs5SU)

But back to VCMP: more team colours [describing owns using this format #ffffff ], maybe also a small banner in the VCMP server browser that could give some $$ to VCMP team >:D [i mean, u know money = faster work on a new version :D ], pay n spray, enabling using this progress bar and timers from single player [there was e.g. time remaining or the progress bar was filling up, when we drived too slow with the limo in the Love Fist mission], a GUI system for voting something and other stuff, enabling to script commands with / instead of /c, pink arrows over other player/vehicles or what, arrows can have a described colour, btw. colours >:D also to set announce text with a colour using hex.

Setting up sounds for some actions, enabling the white text [displayed when done a stunt], the black box [buying properties from SP], using own Map Icons, deleting markers, markers are visible always or only if the player is near [Ammunation from SP], more player anims [/dance :D], players that are driving as passenger, can also shoot, not only sit and look how someone is driving D:, camera hax, setting water level and more...

Thx for reading :)
Title: Re: Suggestions for Version 0.4
Post by: ObLivioN on July 27, 2009, 02:18:35 PM
NC!!! u said it all  ;)
Title: Re: Suggestions for Version 0.4
Post by: Jack_Bauer on July 28, 2009, 05:02:26 AM
nice suggestions,nice vid,but we basically want,a release lol
Title: Re: Suggestions for Version 0.4
Post by: Squida on July 28, 2009, 09:05:18 AM
Quote from: Jack_Bauer on July 28, 2009, 05:02:26 AM
nice suggestions,nice vid,but we basically want,a release lol


exactlyyy, jack's on the ball
Title: Re: Suggestions for Version 0.4
Post by: rulk on July 31, 2009, 07:48:01 PM
Hya guys,

Well I would prefer to wait and have as many fixes as possible, as for suggestions, the ability to lock a skin at the character selection screen would be nice.

kind regards

Luke Ruddge (rulk)
Title: Re: Suggestions for Version 0.4
Post by: Pluisje on August 12, 2009, 06:36:21 PM
aye is it also posible if u can set up a horde mode if its rly posible.(but yea it needs a perfect machine to run it) it should be fun if whe also gonna have that (i hope)
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on August 16, 2009, 11:52:54 AM
O hell...

- MTA SA 1.0 beta tests [progress: ~ 96%]
- SAMP 0.3 beta tests [400 ppl ;o?]
- VCO RC2, devs working on it
- 2 multiplayers for GTA4, sometimes new vids from progress
- ... more

And whats with VCMP? Guess nothing ><. Every developer is working on a new and better version. And VCMP? :( . Long time NO official preview videos, NO beta tests for public [last in march?].
Title: Re: Suggestions for Version 0.4
Post by: _Tommy on August 17, 2009, 12:45:11 AM
Finally the forum works again....
I'm always waiting this release...
Make a good job guys :)
Title: Re: Suggestions for Version 0.4
Post by: rulk on August 19, 2009, 12:17:09 PM
Hya guys,

Two suggestions;

1. A proper flip method

Example;

http://wiki.sa-mp.com/wiki/SetVehicleZAngle

2. Key press detection (perhaps we could simulate vigilante mode from single player)

cheers

rulk
Title: Re: Suggestions for Version 0.4
Post by: Vans* on August 19, 2009, 11:18:29 PM
Quote from: rulk on August 19, 2009, 12:17:09 PM
Hya guys,

Two suggestions;

1. A proper flip method

Example;

http://wiki.sa-mp.com/wiki/SetVehicleZAngle

2. Key press detection (perhaps we could simulate vigilante mode from single player)

cheers

rulk


Nice one rulk
Title: Re: Suggestions for Version 0.4
Post by: Ettans on January 21, 2010, 09:08:00 AM
Textdraws would be nice.


Text:TextDrawCreate(Float:x, Float:y, text[]);
TextDrawDestroy(Text:text);
TextDrawLetterSize(Text:text, Float:x, Float:y);
TextDrawTextSize(Text:text, Float:x, Float:y);
TextDrawAlignment(Text:text, alignment);
TextDrawColor(Text:text, color);
TextDrawUseBox(Text:text, use);
TextDrawBoxColor(Text:text, color);
TextDrawSetShadow(Text:text, size);
TextDrawSetOutline(Text:text, size);
TextDrawBackgroundColor(Text:text, color);
TextDrawFont(Text:text, font);
TextDrawSetProportional(Text:text, set);
TextDrawShowForPlayer(playerid, Text:text);
TextDrawHideForPlayer(playerid, Text:text);
TextDrawShowForAll(Text:text);
TextDrawHideForAll(Text:text);
TextDrawSetString(Text:text, string[]);



TextDrawShowForPlayer(playerid, Text:text);
TextDrawShowForAll(Text:Text);
Title: Re: Suggestions for Version 0.4
Post by: creepers on January 21, 2010, 10:23:39 AM
ummmmm

enable/disable:
headshots
body shots
sniper/rpg shots

Prop spawning!
Title: Re: Suggestions for Version 0.4
Post by: Boss on January 21, 2010, 11:32:05 AM
Quote from: creepers on January 21, 2010, 10:23:39 AM
enable/disable:
body shots
sniper/rpg shots
Huh?
Title: Re: Suggestions for Version 0.4
Post by: Tommy_Kills on January 21, 2010, 01:23:54 PM
remove /c and the class selection when u die. (to change skins just press f4 and type /kill)
Title: Re: Suggestions for Version 0.4
Post by: Ettans on January 21, 2010, 01:53:29 PM
Quote from: lolyustabme on August 15, 2007, 10:03:54 PM
Add a speedometer, MPH and KMH.

Speedometers can be scripter by the server owners.
Title: Re: Suggestions for Version 0.4
Post by: thijn on January 21, 2010, 10:36:11 PM
Quote from: Tommy_Kills on January 21, 2010, 01:23:54 PM
and the class selection when u die. (to change skins just press f4 and type /kill)
that's just bullshit...
Title: Re: Suggestions for Version 0.4
Post by: Don on January 21, 2010, 10:47:46 PM
I think removing the /kill would be good. It'll help removing the death-evades.
Title: Re: Suggestions for Version 0.4
Post by: Tommy_Kills on January 21, 2010, 10:58:05 PM
Quote from: thijn on January 21, 2010, 10:36:11 PM
Quote from: Tommy_Kills on January 21, 2010, 01:23:54 PM
and the class selection when u die. (to change skins just press f4 and type /kill)
that's just bullshit...

its retarded to die and go in the class selction when u dont want to change skins
Title: Re: Suggestions for Version 0.4
Post by: Don on January 21, 2010, 11:04:53 PM
Quote from: Tommy_Kills on January 21, 2010, 10:58:05 PM
Quote from: thijn on January 21, 2010, 10:36:11 PM
Quote from: Tommy_Kills on January 21, 2010, 01:23:54 PM
and the class selection when u die. (to change skins just press f4 and type /kill)
that's just bullshit...

its retarded to die and go in the class selction when u dont want to change skins

Sorry but you're the only who think this, until now.[ FORGET THIS ]

Yeah it could be cool, skip the skin change. When people wanna change skin just press some button.

It'll be more faster. Nice idea.
Title: Re: Suggestions for Version 0.4
Post by: Boss on January 22, 2010, 12:52:25 AM
Quote from: Tommy_Kills on January 21, 2010, 10:58:05 PM
its retarded to die and go in the class selction when u dont want to change skins
It is not. I'm not against adding a ForceSpawn(playerid) function for making player spawn (with even the possibility of avoiding the class selection screen at all), but missing the class selection screen by default is more retarted than vice versa.
Title: Re: Suggestions for Version 0.4
Post by: creepers on January 22, 2010, 10:28:50 AM
Quote from: Boss on January 21, 2010, 11:32:05 AM
Quote from: creepers on January 21, 2010, 10:23:39 AM
enable/disable:
body shots
sniper/rpg shots
Huh?
ups forgot to reply,

for disabling body shots, it prevents dying "slowly"

for snipers and RPGs, incase a cheater spawns an RPG and spam everyone with rockets, you can disable the aim button
Title: Re: Suggestions for Version 0.4
Post by: Boss on January 22, 2010, 11:06:36 AM
Quote from: creepers on January 22, 2010, 10:28:50 AM
for disabling body shots, it prevents dying "slowly"
That's called "death animations" I suppose. Toggling them would be nice.

Quote from: creepers on January 22, 2010, 10:28:50 AM
for snipers and RPGs, incase a cheater spawns an RPG and spam everyone with rockets, you can disable the aim button
What's wrong with either setting their damage to 0, removing all of the players weapons once he selects these or just simply bannig the player once he switches to them?
Title: Re: Suggestions for Version 0.4
Post by: creepers on January 22, 2010, 12:01:14 PM
Quote from: Boss on January 22, 2010, 11:06:36 AM
Quote from: creepers on January 22, 2010, 10:28:50 AM
for snipers and RPGs, incase a cheater spawns an RPG and spam everyone with rockets, you can disable the aim button
What's wrong with either setting their damage to 0, removing all of the players weapons once he selects these or just simply bannig the player once he switches to them?
theres a setting for weapon damage?
you have a point on the instant ban thing. but when some innocent player gets it accidentally......

but skip that you can just ban the person who killed someone with an RPG or sniper if its needed.

i has more suggestionzzzzz:
object/vehicle streaming? not possible i think
use camera for no-HUD pictures
NPC!
use of animationz on spawn area. also music
everythin else on SAMP..... which is possible for VCMP

btw for the server files..... can some scripters make basic gamemodes for new people who want to host a server?
Title: Re: Suggestions for Version 0.4
Post by: Boss on January 22, 2010, 12:16:22 PM
Quote from: creepers on January 22, 2010, 12:01:14 PM
theres a setting for weapon damage?
SetWeaponDamage(id,damage);

Quote from: creepers on January 22, 2010, 12:01:14 PM
you have a point on the instant ban thing. but when some innocent player gets it accidentally......
I dunno how cheats work, but if they switch to the newly added weapon then there's no way someone can get these as a pickup (as long as you don't place the pickup yourself).

Quote from: creepers on January 22, 2010, 12:01:14 PM
but skip that you can just ban the person who killed someone with an RPG or sniper if its needed.
You've got the point. My way prevents them from scoring one extra frag though. :x

Quote from: creepers on January 22, 2010, 12:01:14 PM
object/vehicle streaming? not possible i think
I think you can use CreateVehicle for vehicles. And nothing for objects.

Quote from: creepers on January 22, 2010, 12:01:14 PM
use camera for no-HUD pictures
You can actually do it with even your fists. :o

Quote from: creepers on January 22, 2010, 12:01:14 PM
NPC!
Quote from: creepers on January 22, 2010, 12:01:14 PM
use of animationz on spawn area. also music
Jeez, are we close to 1.0 or something?

Quote from: creepers on January 22, 2010, 12:01:14 PM
everythin else on SAMP..... which is possible for VCMP
Yeah, and let's then rename VCMP into SAMP:VC. lol

Quote from: creepers on January 22, 2010, 12:01:14 PM
btw for the server files..... can some scripters make basic gamemodes for new people who want to host a server?
There is a basic mode located at "gamemodes/mode.amx".
Title: Re: Suggestions for Version 0.4
Post by: creepers on January 23, 2010, 12:52:08 AM
i can't say a thing.......:x

nice talkin with u lol
ill be remaking my server with the new functions. thx
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on February 13, 2010, 10:54:17 AM
Just maybe something that could be NOW useful and probably wont take much time for coding :].

SetGravity for a PLAYER
SetGamespeed for a PLAYER

Now its only possible to change it for everyone but i want only for 1 player. If someone played MTA:SA on servers like BombDaBase, then if a player kill you, the game speed is slower but only for the killed player and it looks simply cool rofl. :D
Title: Re: Suggestions for Version 0.4
Post by: Aaron on February 13, 2010, 04:05:10 PM
It would be nice for an option to disable the teamkill message, I hate having every players nick color white for a free for all server..

Please :)
Title: Re: Suggestions for Version 0.4
Post by: goudewup on February 17, 2010, 03:51:53 PM
Ok, here is my big idea:
instead of adding functions i think we are better of with you removing some.
Sounds wierd? let me explain it.
There are some things that irritate me, and probally others too..
Like the default /kill and /me commands, and that all custom commands are prefixed with /c.
The /kill and /me commands should be removed because they are very easy to script and because they are standard we can't change them now.
Ofcourse the /c prefix should also be removed because well, that's just silly.

And another one: the drowned and died messages.
I think they should be removed too, not everyone wants them or want them in this color. Like on a RP server this could cause much metagaming.

One more: the "I don't know that command" message.
Well this is just like the other problems i stated here, it is easy to script and now you can't change it wich is very irritating...

I hope you guys can do something with this ;)
Title: Re: Suggestions for Version 0.4
Post by: Boss on February 17, 2010, 04:03:42 PM
Quote from: goudewup on February 17, 2010, 03:51:53 PM
The /kill and /me commands should be removed because they are very easy to script and because they are standard we can't change them now.
That was done because it is assumed that scripters would be unable to reproduce them, therefore resulting in a reduced servers' functionality. I agree, nevertheless, that it is sufficient to just add them in default mode, since most of the "newb scripts" are based upon it.

Quote from: goudewup on February 17, 2010, 03:51:53 PM
One more: the "I don't know that command" message.
Well this is just like the other problems i stated here, it is easy to script and now you can't change it wich is very irritating...
You can prevent this message from being displayed by adding "return 1" in the end of your OnPlayerCommandText. Therefore you can add a custom one directly before the return.
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on February 17, 2010, 04:06:22 PM
Quote from: Boss on February 17, 2010, 04:00:02 PM
Fixed in 0.4.

rofl

My next suggestion: remove the "car bonus things" like for entering ambulance u get +20 hp or smthing like that :/.

I have somewhere seen the memory code for this at gtaforums but cant find it now :p.
Title: Re: Suggestions for Version 0.4
Post by: Cypher on February 17, 2010, 05:25:18 PM
Quote from: [AoD]NC on February 17, 2010, 04:06:22 PM
Quote from: Boss on February 17, 2010, 04:00:02 PM
Fixed in 0.4.

rofl

My next suggestion: remove the "car bonus things" like for entering ambulance u get +20 hp or smthing like that :/.

I have somewhere seen the memory code for this at gtaforums but cant find it now :p.
Nah is a bad idea.  :(
Title: Re: Suggestions for Version 0.4
Post by: [LCK]Stoku on February 20, 2010, 10:57:05 PM
Quote from: Cypher on February 17, 2010, 05:25:18 PM
Quote from: [AoD]NC on February 17, 2010, 04:06:22 PM
Quote from: Boss on February 17, 2010, 04:00:02 PM
Fixed in 0.4.

rofl

My next suggestion: remove the "car bonus things" like for entering ambulance u get +20 hp or smthing like that :/.

I have somewhere seen the memory code for this at gtaforums but cant find it now :p.
Nah is a bad idea.  :(
It's a great idea. I've found ASM stuff to disable it. If someone doesnt want armour and wants SWAT vehicle then what? Or gamemode without shotguns, but with COP cars? It can be easly added with scripting stuff.
Title: Re: Suggestions for Version 0.4
Post by: Ettans on February 20, 2010, 11:17:13 PM
You can also do it server-side. If the player enters the Enforcer, get his/her armour level. When he/she exits the Enforcer, check if it's bigger than before, if yes, remove it. You can use this to remove the shotgun and also extra health.
Title: Re: Suggestions for Version 0.4
Post by: [LCK]Stoku on February 20, 2010, 11:43:58 PM
Quote from: Ettans on February 20, 2010, 11:17:13 PM
You can also do it server-side. If the player enters the Enforcer, get his/her armour level. When he/she exits the Enforcer, check if it's bigger than before, if yes, remove it. You can use this to remove the shotgun and also extra health.
Wouldn't it be easier to disable it in client with really short hack? IMO disabling it with scripting is pointless. You can add shotgun/monies from taxi/armour/health with less lines of code than disabling it.

//Edit:
Boss: Theres onPlayerHealthChange callback in the squirrel server.
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on February 21, 2010, 12:37:57 AM
Quote from: [LCK]Stoku on February 20, 2010, 11:43:58 PM
Wouldn't it be easier to disable it in client with really short hack? IMO disabling it with scripting is pointless. You can add shotgun/monies from taxi/armour/health with less lines of code than disabling it.

+1

@Ettans
Ok and how do you see the HP bonus remove via scripting? Lets say you will use the scripting callback health change and if new hp > old hp... Then okay you enter the ambulance and the bonus is removed. But what about !heal command or heal pickups? Then the hp bonus will be removed too, but e.g. i will that players can be healed via cmd or pickup...

And what about Shotgun bonus from police? How do you want to remove the shotgun? Its not possible in vcmp u can only remove ALL weps, what i DONT want.
Title: Re: Suggestions for Version 0.4
Post by: Boss on February 21, 2010, 09:00:06 AM
Quote from: Ettans on February 20, 2010, 11:17:13 PM
You can use this to remove the shotgun
Impossible.

Quote from: [AoD]NC on February 21, 2010, 12:37:57 AM
Ok and how do you see the HP bonus remove via scripting? Lets say you will use the scripting callback health change and if new hp > old hp... Then okay you enter the ambulance and the bonus is removed. But what about !heal command or heal pickups? Then the hp bonus will be removed too, but e.g. i will that players can be healed via cmd or pickup...
1) There is no "OnHealthChange" callback.
2) There are OnVehicleEnter and OnVehicleExit callbacks.
3) You check vehicleid in both. If the ID is ambulance, you store player's HP in 1st and set it in 2nd, ensuring that player leaves the ambulance with as many HP as he entered with. Same for enforcer.
4) This method restores player's health/armor if he was damaged while in the vehicle, so it's still rather lame.
Title: Re: Suggestions for Version 0.4
Post by: [Saint] on August 01, 2010, 12:03:06 AM
for pawn Scripting

add Scripting Callbacks


Scripting Functions

AttachObjectToPlayer - Attach an object to a player
CreateObject - Create an object
DestroyObject - Destroy an object
GetObjectPos - Get an object's position
GetObjectRot - Get an object's rotation
IsValidObject - Check if an object exists
MoveObject - Move an object
SetObjectPos - Set an object's position
SetObjectRot - Set an object's rotation
StopObject - Stop an object (moving)

CreatePlayerObject - Create an player-object
DestroyPlayerObject - Destroy an object
GetPlayerObjectPos - Get an object's position
GetPlayerObjectRot - Get an object's rotation
IsValidPlayerObject - Check if an object exists
MovePlayerObject - Move an object
SetPlayerObjectPos - Set an object's position
SetPlayerObjectRot - Set an object's rotation
StopPlayerObject - Stop an object (moving)

TextDrawAlignment - Set a textdraw's alignment
TextDrawBackgroundColor - Set the background color of a textdraw
TextDrawBoxColor - Set the color of a textdraw's box
TextDrawColor - Set the color of a textdraw
TextDrawCreate - Create a textdraw
TextDrawDestroy - Destroy a textdraw
TextDrawFont - Set a textdraw's font
TextDrawHideForAll - Hide a textdraw for all players
TextDrawHideForPlayer - Hide a textdraw for a specific player
TextDrawLetterSize - Set the size of a textdraw's text
TextDrawSetOutline - Set the outline thickness of a textdraw
TextDrawSetProportional - Set a textdraw's text proportion
TextDrawSetShadow - Toggle a shadow behind a textdraw's text
TextDrawSetString - Set the text in a textdraw
TextDrawShowForAll - Show a textdraw for all players
TextDrawShowForPlayer - Show a textdraw for a certain player
TextDrawTextSize - Set the size of a textdraw
TextDrawUseBox - Toggle whether a textdraw should have a box or not

DisablePlayerCheckpoint - Disable a player's checkpoint
IsPlayerInCheckpoint - Check if a player is in a checkpoint
SetPlayerCheckpoint - Set a player's checkpoint

DisablePlayerRaceCheckpoint - Disable a player's race checkpoint
IsPlayerInRaceCheckpoint - Check if a player is in a race checkpoint
SetPlayerRaceCheckpoint - Set a player's race checkpoint

CreatePickup(model, type, Float:X, Float:Y, Float:Z);
DestroyPickup(pickup);

pickup tupe's http://wiki.sa-mp.com/wiki/PickupTypes

MAX_PLAYERS for online 200  :-[

Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on August 02, 2010, 12:21:41 AM
@Whole post: doubt someone would take care.

@Checkpoints: it is really so easy to create races with them in SAMP?

@AttachObjectToPlayer: doesn't it work only in "missions"?

@CreatePlayerObject: What?

@Pickup types: Some other are in VC. -> http://www.gtamodding.com/index.php?title=0213

@Max players: hahahahahahaaaaaaaa :D. Probably now on all servers there is not much then 100 players overall so why do you need 200? For botz? Anyway more players = less stable game, more lagzors etc.
Title: Re: Suggestions for Version 0.4
Post by: [Saint] on August 02, 2010, 06:26:59 AM
Quote from: [AoD]NC on August 02, 2010, 12:21:41 AM
@Checkpoints: it is really so easy to create races with them in SAMP?

No it is not easy, it makes the creation of races / missions more convenient and enjoyable for the players on the servers (gameplay)

Quote from: [AoD]NC on August 02, 2010, 12:21:41 AM
@AttachObjectToPlayer: doesn't it work only in "missions"?

http://wiki.sa-mp.com/wiki/AttachObjectToPlayer

Quote from: [AoD]NC on August 02, 2010, 12:21:41 AM
@CreatePlayerObject: What?

http://wiki.sa-mp.com/wiki/CreatePlayerObject

Quote from: [AoD]NC on August 02, 2010, 12:21:41 AM
@Max players: hahahahahahaaaaaaaa :D. Probably now on all servers there is not much then 100 players overall so why do you need 200? For botz? Anyway more players = less stable game, more lagzors etc.

servers are very few players because you can chat in English only, and vc-mp very small interesting servers
(very few opportunities for creating scripts), and in the vc-mp too many mistakes (crashes)
Title: Re: Suggestions for Version 0.4
Post by: [Saint] on August 02, 2010, 09:29:34 AM
new Key Binds

F1: Displayer help dialog
TAB: Display the scoreboard
F4: Allows you to change class to next time you respawn
F5: Show bandwidth statistics
F7: Toggle the Chat box
F8: Take a screenshot
F9:Shows/hides the "death" window
G: Allows you to enter a car as a passenger

like in sa-mp http://wiki.sa-mp.com/wiki/Getting_Started#Game_Keys  :)
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on August 02, 2010, 12:58:08 PM
VCMP won't be ever SAMP :).

You should know that some things won't be possible in VC, because VC doesn't support them.

Quote
attach object to object    only works on cutscene objects
attach object to component of object    only works on cutscene objects
attach object to car    only works on cutscene objects
That's are probably the only things to do in VC. But as you can see it's only for cutscenes. However I bet maxorator could hack them anyway :).

Quoteservers are very few players because you can chat in English only, and vc-mp very small interesting servers
(very few opportunities for creating scripts), and in the vc-mp too many mistakes (crashes)
Not really. There were some servers in other langs (Spanish, Chinese etc.) And you should know that R2 is less crashing then R1.

@Keybinds: VCMP uses only keys from game, apart from F-shits. For example in R2 you enter as passenger with the action key (TAB), but in 0.4 beta you could enter with camera key (V).
Title: Re: Suggestions for Version 0.4
Post by: [Saint] on August 02, 2010, 01:16:38 PM
Quote from: [AoD]NC on August 02, 2010, 12:58:08 PM
VCMP won't be ever SAMP :).

Of course not, because VC-MP is a multiplayer for game GTA VC...  ;)
Title: Re: Suggestions for Version 0.4
Post by: Klaus_Meine on August 02, 2010, 02:25:39 PM
Quote from: [Saint] on August 02, 2010, 09:29:34 AM
new Key Binds like in sa-mp http://wiki.sa-mp.com/wiki/Getting_Started#Game_Keys  :)
We have TAB to enter as passenger, not G
We have F5 to display scoreboard, not TAB
That's how it will be because this is VCMP and it will be different to that of SAMP.
Title: Re: Suggestions for Version 0.4
Post by: Zegro on August 02, 2010, 04:21:37 PM
Quote from: Klaus_Meine on August 02, 2010, 02:25:39 PM
Quote from: [Saint] on August 02, 2010, 09:29:34 AM
new Key Binds like in sa-mp http://wiki.sa-mp.com/wiki/Getting_Started#Game_Keys  :)
We have TAB to enter as passenger, not G
We have F5 to display scoreboard, not TAB
That's how it will be because this is VCMP and it will be different to that of SAMP.

well, the f5 -> tab thing isn't a big deal, but tab is also the button to pick up guns, so when you try to pick up a gun sometimes you'll be forced into a car and sometimes you'll want to get into a car and pick up a shit gun in return.

that was fixed in the 0.4 pub beta from what I saw anyway, so
Title: Re: Suggestions for Version 0.4
Post by: [Saint] on August 02, 2010, 05:36:44 PM
Quote from: Klaus_Meine on August 02, 2010, 02:25:39 PM
Quote from: [Saint] on August 02, 2010, 09:29:34 AM
new Key Binds like in sa-mp http://wiki.sa-mp.com/wiki/Getting_Started#Game_Keys  :)
We have TAB to enter as passenger, not G
We have F5 to display scoreboard, not TAB
That's how it will be because this is VCMP and it will be different to that of SAMP.

this is very stupid and also very inconvenient for the players who play both in VC:MP and the SA:MP
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on August 02, 2010, 10:44:28 PM
Quote from: [Saint] on August 02, 2010, 01:16:38 PM
Of course not, because VC-MP is a multiplayer for game GTA VC...  ;)

Not because that. To say the truth, SAMP is in everything better then VCMP: more players, better game modes, more developers (?).


Quote from: [Saint] on August 02, 2010, 01:16:38 PM
this is very stupid and also very inconvenient for the players who play both in VC:MP and the SA:MP

I know a few players that were playing SA multiplayers and tried VCMP, but then they deleted it from their hard disk :).
Title: Re: Suggestions for Version 0.4
Post by: [Saint] on August 02, 2010, 11:31:04 PM
Quote from: [AoD]NC on August 02, 2010, 10:44:28 PM
Not because that. To say the truth, SAMP is in everything better then VCMP: more players, better game modes, more developers (?).

I know a few players that were playing SA multiplayers and tried VCMP, but then they deleted it from their hard disk :).

if the VC: MP was at least half of the scripting capabilities in SA: MP
it would have attracted many new players and new people to create game modes.
even from the same SA: MP communities in the (like me for example)
And if you think that the game GTA VC small fans you're wrong.

such as too many players that infuriates some in the chat can not communicate in Russian (only English characters)
in SA: MP as possible. because of this VC-MP loses potential players.

create a really good server in VC-MP 0.3z R2 (RolePlay or RPG, Stunt, Races or other) is simply not possible.
but he is very good for DM and TDM servers (such as killing players in the head is very cool)
and that no in SA: MP, but only play on DM and TDM servers, players get tired quickly.

VC-MP too slowly develops .........

If you do not understand, then I apologize, I do not intend you to explain something.



Title: Re: Suggestions for Version 0.4
Post by: maxorator on August 02, 2010, 11:53:52 PM
Quote from: [Saint] on August 02, 2010, 11:31:04 PM
if the VC: MP was at least half of the scripting capabilities in SA: MP
it would have attracted many new players and new people to create game modes.
even from the same SA: MP communities in the (like me for example)
And if you think that the game GTA VC small fans you're wrong.

I've made some pretty good improvements related to scripting lately. Unfortunately it all still needs testing, so release will take some time...

Quote from: [Saint] on August 02, 2010, 11:31:04 PM
such as too many players that infuriates some in the chat can not communicate in Russian (only English characters)
in SA: MP as possible. because of this VC-MP loses potential players.

I'm aware of that and will work on it, but might not be in the next release because it requires a lot of work to make the game support non-ascii characters and implementing it now would further delay the release.

Quote from: [Saint] on August 02, 2010, 11:31:04 PM
VC-MP too slowly develops .........

I'm sorry, but there's no fix for that. I'm the only active developer at the moment and I have been and will be away often.
Title: Re: Suggestions for Version 0.4
Post by: [Saint] on August 03, 2010, 12:39:35 AM
maxorator, thanks

Quote from: maxorator on August 02, 2010, 11:53:52 PM
I'm aware of that and will work on it, but might not be in the next release because it requires a lot of work to make the game support non-ascii characters and implementing it now would further delay the release.

you could ask for Kye to help you with this, build in the SA-MP, this is realized from the beginning as far as I know,
I do not think he'll refuse to help.  ;)
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on August 03, 2010, 01:20:09 AM
Quote from: maxorator on August 02, 2010, 11:53:52 PM
I've made some pretty good improvements related to scripting lately. Unfortunately it all still needs testing, so release will take some time...

Remember, at this forums are many players ready to test it even right now :).

Quotecreate a really good server in VC-MP 0.3z R2 (RolePlay or RPG, Stunt, Races or other) is simply not possible.
but he is very good for DM and TDM servers (such as killing players in the head is very cool)
and that no in SA: MP, but only play on DM and TDM servers, players get tired quickly.

I said that maybe 100 times, but I will say 101. Such modes like Bomb Base, Stealth etc would suck on VCMP just because of VC. You can't camp and walk. Weapon sync is poor, you can shoot in a wall and kill someone other.

Modes like Race or Drift needs mostly a good vehicle sync, which is I think, possibly to do in VCMP. In SA multiplayers the sync is very smooth even when playing with a lag.

And RP... Personally I don't like it, but there were a few RP servers in VCMP and I think that they were quiet good.
Title: Re: Suggestions for Version 0.4
Post by: ULK.HeAD on August 03, 2010, 01:32:34 AM
eh lemme suggest two things I'm sure you've heard before 1000 times from 100 people... I know it's probably pointless, but I do not know if someone has framed these suggestions with the same background as I have... they may seem like run of the mill gimme's, but please read everything and understand, this is coming from someone who obsesses over this stuff...  ;D
anyway...

fix the no-shooting bug or minimize it if possible.
you know,the one where players slide around and do not fire, and polite types will tell the other guy he's bugged.
for all the anti-cheat routines and pro-active administration in the world, this bug will make a new player think he's seeing cheats or a broken cheapshit game 50% of the time. remove this bug, and you are seriously smoothing out the VCMP learning curve, and making the game more accessible to novice players.

add more vehicle placement options
all throughout various script/server planning sessions I've been involved with, one consistent goal is simply enabling a given type of standard GTAVC gameplay within VCMP. one consistent problem with carrying over certain types of gameplay from singleplayer to multiplayer, is the amount of available car spawns in a server. simply by adding more vehicles in-play, we can greatly extend the amount of GTA gameplay variety present in VCMP without having to change/upgrade current scripting capability. there are plenty of game-mode types, that are scalable enough to base an entire server around one of them alone, if the vehicle amounts required were available and in-play.
just ask yourself, what is truly GTA? teleporting around to other players, walking around an empty stretch of road to other players, fighting other players around a centrally based location or spawn, or taking a random car from the huge amount available and driving where you want to go? as is, only 3 of those situations work in VCMP, and lack of having access to the 4th is definately a hinderance to any scripter or server operator who is taking a comprehensive approach to their VCMP projects.


maxorator, I know you already have enough to do... but I see these two as the least complex goals to approach with the largest payoffs, so I thought I'd suggest them as such. I say all this not knowing shit about anything else in the 0.4 release or how hard it would be to actually prevent the no-shoot bug or add cars... but just sayin' if ya make those two changes, everyone will get more from VCMP, more players, more gameplay and scripting variety... and as someone who has been working on those goals(more players, more balanced gameplay variety available) for 2 years now and planning on going longer, I really hope you take the time to read and consider my suggestions. thanks for your time
Title: Re: Suggestions for Version 0.4
Post by: maxorator on August 03, 2010, 01:47:00 AM
Quote from: ULK.HeAD on August 03, 2010, 01:32:34 AM
fix the no-shooting bug or minimize it if possible.

It is terribly difficult to fix simply because it never happens when I want it to. And without reproducing it, it's impossible to find out why it happens and how to fix it. I will try to find a solution, but I can't guarantee anything.

Quote from: ULK.HeAD on August 03, 2010, 01:32:34 AMadd more vehicle placement options

There are some problems with that. Increasing it over 200 makes cars sometimes have no audio because of the silly audio system VC uses (only 250 things (players+vehicles) can have audio enabled). This is pretty difficult to fix, but I believe I could do it. I think I will raise it higher even if I don't fix this, because audio is not the most important part of the gameplay anyway. Increasing it over 254 however is problematic due to the current internal structure of VC:MP. It is changeable of course, but it takes some effort to do.

Quote from: ULK.HeAD on August 03, 2010, 01:32:34 AM
maxorator, I know you already have enough to do... but I see these two as the least complex goals to approach with the largest payoffs, so I thought I'd suggest them as such. I say all this not knowing shit about anything else in the 0.4 release or how hard it would be to actually prevent the no-shoot bug or add cars... but just sayin' if ya make those two changes, everyone will get more from VCMP, more players, more gameplay and scripting variety... and as someone who has been working on those goals(more players, more balanced gameplay variety available) for 2 years now and planning on going longer, I really hope you take the time to read and consider my suggestions. thanks for your time

Thank you for your commitment to VC:MP. There are not so many people who actually care about what goes around.
Title: Re: Suggestions for Version 0.4
Post by: ULK.HeAD on August 03, 2010, 01:53:03 AM
wow thanks for the quick response, it's nice to know I'm not falling on deaf ears. :D

yeh I had heard something of the sort from SGB about the no-shoot bug.
I understand it's probably a huge pain to fix, as I'd assume you'd have fixed it already if it was easy right  :)

as for the cars, I can't say I have a feel for how difficult that would be for you, but lemme say once again: if you could pull it off, there's alot people can do with current scripting capability before bugging you for any more updates/features, if ya know what I mean...

anyway, thanks again, and take care man... cya  ;D
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on August 03, 2010, 02:29:16 AM
QuoteThere are some problems with that. Increasing it over 200 makes cars sometimes have no audio because of the silly audio system VC uses (only 250 things (players+vehicles) can have audio enabled). This is pretty difficult to fix, but I believe I could do it. I think I will raise it higher even if I don't fix this, because audio is not the most important part of the gameplay anyway. Increasing it over 254 however is problematic due to the current internal structure of VC:MP. It is changeable of course, but it takes some effort to do.

I had something similar! Probably after adding a "clothing pickup" to the game. However I pressed ESC twice and sound was ok.
Title: Re: Suggestions for Version 0.4
Post by: maxorator on August 03, 2010, 02:38:14 AM
Quote from: [AoD]NC on August 03, 2010, 02:29:16 AM
QuoteThere are some problems with that. Increasing it over 200 makes cars sometimes have no audio because of the silly audio system VC uses (only 250 things (players+vehicles) can have audio enabled). This is pretty difficult to fix, but I believe I could do it. I think I will raise it higher even if I don't fix this, because audio is not the most important part of the gameplay anyway. Increasing it over 254 however is problematic due to the current internal structure of VC:MP. It is changeable of course, but it takes some effort to do.

I had something similar! Probably after adding a "clothing pickup" to the game. However I pressed ESC twice and sound was ok.
No, it is not related to that. For a player or a vehicle to have audio, the game attaches an audio entity to it. However, the limit of audio entities is 250 and increasing it is problematic.
Title: Re: Suggestions for Version 0.4
Post by: Relax on August 03, 2010, 03:55:02 AM
Wow, i see developers, good news. But there is one question. When can we see the results of your work? There already a lot of time has passed since the announcement of version 0.4. Or at least inform us about possible innovations.
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on August 03, 2010, 06:52:29 PM
@Maxorator: Just wanted to say that it happened for me, thought my pc was too hot :D.

@Relax: You should be just patient :). If max will think that it's time to announce something, then he will do that.
Title: Re: Suggestions for Version 0.4
Post by: Klaus_Meine on August 06, 2010, 05:14:44 PM
Passenger drive-by for cars, bikes and helicopters would be a really cool feature as well.
Being able to drive-by with any weapon would also be interesting.
I guess it would be done like this:
(http://i31.servimg.com/u/f31/13/21/93/63/vcdb10.jpg)
Title: Re: Suggestions for Version 0.4
Post by: JayL on August 06, 2010, 07:33:31 PM
Quote from: Klaus_Meine on August 06, 2010, 05:14:44 PM
Passenger drive-by for cars, bikes and helicopters would be a really cool feature as well.
Being able to drive-by with any weapon would also be interesting.
I guess it would be done like this:
(http://i31.servimg.com/u/f31/13/21/93/63/vcdb10.jpg)

Saw that in MTA-SA, you can hop on the roof of a vehicle and press some key and you will be attached to the car and able to shoot without falling off, actually even better than the SA-MP carsurfing. Would be cool for helicopter fights!
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on August 06, 2010, 09:15:01 PM
That's called "turret mode" and there were many similar suggestions to add this.

Yeah would be nice to play it, but it won't be easy to add this to VCMP.
Title: Re: Suggestions for Version 0.4
Post by: Javi on August 07, 2010, 01:02:10 AM
Yeh I don't know if it's easy to add that stuff. But having the "turret mode" thingy would be awesome  :P
Title: Re: Suggestions for Version 0.4
Post by: StriKe on August 07, 2010, 05:20:10 AM
Iam not sure if it's hard or not but something similar maxo did
http://www.youtube.com/watch?v=SX0Sase0YqA
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on August 07, 2010, 11:22:15 AM
But there is a little bit difference between single and multi, just to sync all that stuff.

Believe me I have asked max already about it :).
Title: Re: Suggestions for Version 0.4
Post by: GTA-Roloboy on August 21, 2010, 05:57:10 PM
Quote from: StriKe on August 07, 2010, 05:20:10 AM
Iam not sure if it's hard or not but something similar maxo did
http://www.youtube.com/watch?v=SX0Sase0YqA

or something like this
http://www.youtube.com/watch?v=KAofveEMYqE (0:20)
Title: Re: Suggestions for Version 0.4
Post by: MISHA123152 on September 02, 2010, 04:02:06 PM
CERTAINDEATH               - Smoke a cigarette!!!!!

Smoking sigarette!!
Title: Re: Suggestions for Version 0.4
Post by: Skirmant on September 02, 2010, 06:18:36 PM
Make it so that not only you could add objects to the map. But create your own maps, not limited by the original map boundries of Vice City.
That would rock! 
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on September 02, 2010, 07:24:45 PM
@Skirmant: "Maps" are just several objects on one place :). So if we can add objects, we can make as well a new island. Try to play with Moo mapper and you will see that.

@Misha: Do you realllllllllllllllly need it? That's the least important thing in the whole game IMO. I haven't ever used this cheat in VC, but I remember smoking from GTA2 :).
Title: Re: Suggestions for Version 0.4
Post by: Skirmant on September 03, 2010, 03:59:23 PM
Quote from: [AoD]NC on September 02, 2010, 07:24:45 PM
@Skirmant: "Maps" are just several objects on one place :). So if we can add objects, we can make as well a new island. Try to play with Moo mapper and you will see that.

I know the moo mapper. But can't there be a way to remove the entire map to create your own?
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on September 05, 2010, 07:06:18 PM
Post number #301 in this topic ;o.
Well it is not possible to remove the map. Maybe it could be possible, but VCMP don't have a "downloading-from-server-files" system. However you can as well go to a point on the see like 5000.0 5000.0, you will have much space to create your own map. Anyway there are some VC limitations, which makes impossible to place objects so far, but we should cross our fingers, maybe maxorator will hax it :).
Title: Re: Suggestions for Version 0.4
Post by: Skirmant on September 05, 2010, 07:12:13 PM
I guess I could build another map from objects in 1000 of z. This is just a theoretical question, but would they be visible from ground level?  

OFFTOPIC: Have anyone tried to see how many players fit in a bus? XD
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on September 05, 2010, 07:30:20 PM
I have just made a quick test, placed an object on height 800.0. However I couldn't find it from ground level, but some of the city was visible from that height, but these were maybe only LODs.

I think that it depends on the draw distance, if the object will be visible or not. I am playing with the greats draw distance available in game, and it renders the objects maybe at distance ~ 50.0 (guessed).

//Post 444 :o
Title: Re: Suggestions for Version 0.4
Post by: desfire97 on September 06, 2010, 12:26:46 AM
it will be cool, if you somehow fix the f***ing bug with the scope when yu are aiming!

You know, when you aim with the rocked launcher or a snipe it bugs like it just backs the scope to original state
Title: Re: Suggestions for Version 0.4
Post by: StriKe on September 06, 2010, 02:09:59 PM
Quote from: desfire97 on September 06, 2010, 12:26:46 AM
it will be cool, if you somehow fix the f***ing bug with the scope when yu are aiming!

You know, when you aim with the rocked launcher or a snipe it bugs like it just backs the scope to original state
Known bug  :-*
Will be fixed in upcoming release.
Title: Re: Suggestions for Version 0.4
Post by: [Saint] on September 07, 2010, 02:10:02 PM
StriKe, do not tell my where about is the next release? (day/mount/year)
Title: Re: Suggestions for Version 0.4
Post by: Skirmant on September 08, 2010, 03:55:14 PM
Quote from: [Saint] on September 07, 2010, 02:10:02 PM
StriKe, do not tell my where about is the next release? (day/mount/year)

...Not even developers know that. But I would say in 3 more years  :P
Title: Re: Suggestions for Version 0.4
Post by: desfire97 on September 08, 2010, 10:04:03 PM
3 years? Holy macarony (http://a.imageshack.us/img299/9199/72755989.jpg) :o :o :o
Title: Re: Suggestions for Version 0.4
Post by: Baldachyn on September 08, 2010, 10:13:02 PM
Quote from: Skirmant on September 08, 2010, 03:55:14 PM
Quote from: [Saint] on September 07, 2010, 02:10:02 PM
StriKe, do not tell my where about is the next release? (day/mount/year)

...Not even developers know that. But I would say in 3 more years  :P

Rofl
Title: Re: Suggestions for Version 0.4
Post by: Don on September 10, 2010, 04:42:51 AM
Quote from: desfire97 on September 06, 2010, 12:26:46 AM
it will be cool, if you somehow fix the f***ing bug with the scope when yu are aiming!

You know, when you aim with the rocked launcher or a snipe it bugs like it just backs the scope to original state
Title: Re: Suggestions for Version 0.4
Post by: desfire97 on September 18, 2010, 10:16:33 PM
GUYS GUYS,

I have a really fucking good idea ;D check this out:

Voice comunication!!!

eh, what do you thing, like add something like a voice comunication were you dont need to type.
Like if you got a microphone, you can voice comunicate eh
Like in Counter-Strike (and source), Garry's Mod

One day, even my frient asked me: does VC-MP have voice comunication

So there will be a chat comunication and voice

And probably some probs will come with it: mic spamming  ;D ;D
Title: Re: Suggestions for Version 0.4
Post by: Klaus_Meine on September 19, 2010, 12:59:30 AM
You can always use Teamspeak
Title: Re: Suggestions for Version 0.4
Post by: Squida on September 19, 2010, 06:31:01 AM
yeh desfire just use vent or ts

you can sing for us  ;D



don't worry be happy  :)
Title: Re: Suggestions for Version 0.4
Post by: Jancis71 on September 19, 2010, 08:40:35 PM
desfire is famous with his newest hit: Don't Worry, Be Happy.
Title: Re: Suggestions for Version 0.4
Post by: Knucis on September 20, 2010, 12:44:28 AM
Hahahaha, I Cant stop laughing about Squida's post
Title: Re: Suggestions for Version 0.4
Post by: Don on September 20, 2010, 02:55:33 AM
Quote from: desfire97 on September 18, 2010, 10:16:33 PM
GUYS GUYS,

I have a really fucking good idea ;D check this out:

Voice comunication!!!

eh, what do you thing, like add something like a voice comunication were you dont need to type.
Like if you got a microphone, you can voice comunicate eh
Like in Counter-Strike (and source), Garry's Mod

One day, even my frient asked me: does VC-MP have voice comunication

So there will be a chat comunication and voice

And probably some probs will come with it: mic spamming  ;D ;D

Nice idea. ;D
Title: Re: Suggestions for Version 0.4
Post by: Skirmant on September 20, 2010, 07:25:21 AM
Quote from: desfire97 on September 18, 2010, 10:16:33 PM
GUYS GUYS,

I have a really fucking good idea ;D check this out:

Voice comunication!!!

eh, what do you thing, like add something like a voice comunication were you dont need to type.
Like if you got a microphone, you can voice comunicate eh
Like in Counter-Strike (and source), Garry's Mod

One day, even my frient asked me: does VC-MP have voice comunication

So there will be a chat comunication and voice

And probably some probs will come with it: mic spamming  ;D ;D

How about features that you can control who can hear and not hear the voice of a specific person (good for local chat)
Title: Re: Suggestions for Version 0.4
Post by: desfire97 on September 20, 2010, 02:45:16 PM
Quote from: Squida on September 19, 2010, 06:31:01 AM
yeh desfire just use vent or ts

you can sing for us  ;D



don't worry be happy  :)

WTF is vetn and ts


And only one person liket my idea :(
And stop spaming about me singing
Title: Re: Suggestions for Version 0.4
Post by: StriKe on September 20, 2010, 05:59:39 PM
Quote from: desfire97 on September 20, 2010, 02:45:16 PM
Quote from: Squida on September 19, 2010, 06:31:01 AM
yeh desfire just use vent or ts

you can sing for us  ;D



don't worry be happy  :)

WTF is vetn and ts

http://www.ventrilo.com/
http://www.teamspeak.com/


And only one person liket my idea :(
And stop spaming about me singing
Title: Re: Suggestions for Version 0.4
Post by: VRocker on September 21, 2010, 09:07:56 AM
Dont forget about Mumble! (http://mumble.sourceforge.net/)

Has better sound/latency imo compared to vent and ts.

Voice comms built in would be a good idea, but its fairly difficult to do.
You've also got to think about how you'd configure stuff like transmit volume, ptt key, voice activation, echo cacenllation and mic select. Bearing in mind vcmp has no proper GUI system, so i cant see this being put in.

Seems doubtful vcmp will have voice due to its not really needed though. Mumble 3D positional audio via the Link interface would be nice though, seems to work nicely in LU :)
Title: Re: Suggestions for Version 0.4
Post by: desfire97 on September 21, 2010, 12:36:37 PM
Yeah, your right about its gonna be dificult.

Like you forgot to mentune like putting something like a picture of a speaker on top of the player when hes pressing the voice com key

Anyway, good luck developing my idea  :P
Title: Re: Suggestions for Version 0.4
Post by: OutlawZ on September 22, 2010, 01:40:23 PM
mmmm Chat Size?

at those huge resolutions, the chat is pretty much small.
Title: Re: Suggestions for Version 0.4
Post by: Shifter_Drifter on September 25, 2010, 10:42:48 PM
Nice haha  8) ........  ;)
Title: Re: Suggestions for Version 0.4
Post by: Jancis71 on September 26, 2010, 10:53:18 AM
About Voice Communication, there should be functions on server such as: Callback when player use this, Abilty to enable/disable, a.o.

Suggestions:
* Passenger driveby with allmost everyone weapon and possible to aim like in missions Phnom Penh '86, Supply & Demmand. But would be pretty difficult to sync this.

* Much more animations, which is used in  cutscenes too (if possible)

* Coronas and Markers(Checkpoints)

* Add more skins, such as all Tommy's clothes, French SWAT skin( Mall Shootout).

* Attach objects to player.
Title: Re: Suggestions for Version 0.4
Post by: Callum on October 21, 2010, 08:56:17 PM
How about some reliable sync? (No offence to the developers)

The thing I hate the most in-game, is how when I shoot people, it inflicts no damage, yet they shoot, and somehow instantly get a headshot. It happens with every player I come into contact with. It's not even like I lag, I get 50 ~ 100 ping, and 20-40fps. I end up with like 10 kills and 50 deaths.
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on October 21, 2010, 09:21:51 PM
Quote
* Passenger driveby with allmost everyone weapon and possible to aim like in missions Phnom Penh '86, Supply & Demmand. But would be pretty difficult to sync this.

I don't think that passenger drive-by would be possible... Aiming in Phenom Penh etc. is called "turret mode", was already discussed on this forums. Yep, it's a little bit difficult to add this. But during turret mode you can use many weapons, like granades or molotov coctails, so you could use it as "passenger drive by".

Quote
* Much more animations, which is used in  cutscenes too (if possible)
Would be fine, but there are still not all basics anims in VCMP...

Quote
* Coronas and Markers(Checkpoints)
Corona is that pink circle?

Quote
How about some reliable sync? (No offence to the developers)
A new RakNet should help :@. Wait for the next release.
Title: Re: Suggestions for Version 0.4
Post by: nacho_gb1 on October 26, 2010, 12:57:01 AM
My suggestion would be for example to textdrawn

Variable_Name I put vcmp

new Text:vcmp;

In the Callback OnPlayerConnect

TextDrawShowForPlayer(playerid,vcmp);

In OnGameModeInit

vcmp = TextDrawCreate(Float:x, Float:y,"Text");

and the menus that came with gta vice city or in dialog  :D :)

Greetings
Title: Re: Suggestions for Version 0.4
Post by: Jancis71 on October 26, 2010, 09:43:23 AM
Function, which reads players FPS data, so server could kick players who have FPS lags.
Updated chat, similar like in SAMP.
Synced hydraulics for voodoo and abilty to add hydraulics to any car.
Function, which chages vehicle tyres (There is that, in missions where is "special vehicles"  Like in guardian angels with voodoo and cuban hermes).
Fixed car surfing.
Better synced snipers (Sync now just sux. First shot with sniper don't do any damage!)
Function, which changes weapon range, not only damage.
Synced melee weapons (Bat, golf club a.o)
Synced tear gas.
Maybe function which changes weapon shooting speed.
Enable/disable headshots.
Title: New Suggestions for v0.4 !
Post by: sseebbyy on April 10, 2011, 07:48:14 PM
On old topic :
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

So...I opened another topic.

My Suggestions :

Fix:

      CreatePickup     

      CreateVehicle
      ChangeVehicleColor
      SetVehicleDoorStatus
      SetVehiclePos
      SetVehicleHealth 100+ (Ex.: 150,200)

      SetPlayerAnimation
      SetPlayerColor
      GetPlayerColor
      RemovePlayerFromVehicle
      SetPlayerHealth 100+  (Ex.: 150,200)
      SetPlayerArmour 100+ (Ex.: 150,200)

Add:

      DestroyPickup

      SetVehicleVelocity
      GetVehicleVelocity
      Objects
      AttachObjectOnVehicle
      AttachObjectOnPlayer
      TextDraw
      All Text Style (Game Text)
      Work Define Dimensions For Game Text
      SetTimerEx
      BanEx
      FULL AntiCheat
      GetPlayerSpeed
      SetPlayerSpeed
      SetPlayerCameraPos
      SetPlayerStartPos
      SetPlayerCameraLookAt
      SetPlayerWeather
      SetVehicleInterior
      SetVehicleZAngle

     
     
Title: Re: Suggestions for Version 0.4
Post by: aXXo on April 10, 2011, 08:45:32 PM
Callback request :)

OnPlayerShoot(playerid, targetid, oldammo, oldhp)
Where,
playerid-player who shoots
targetid-player who gets hit, is null if bullet missed
oldammo-The ammo in hand of player before he started shooting in automatic mode (like if player fires 5 bullets of M4, old ammo=5+newammo OR 1+newammo in case of shotguns/python)
oldhp-the HP of target before he got hit, null if the bullet missed.

The new ammo(*) and new HP can be determined by users themselves

Functions request :)

GetPlayerCurrentWeapon(playerid, &weaponid, &ammo)

GetPlayerWeapons(playerid, &weaponid_slot1, &slot1_ammo, &weaponid_slot2, &slot2ammo,....&weapon_slot7, &slot7ammo)

I hope these are possible
Title: Re: Suggestions for Version 0.4
Post by: OutlawZ on April 10, 2011, 09:00:13 PM
The ingame voice-feature?
Title: Re: Suggestions for Version 0.4
Post by: [MKs]WiLsON on April 10, 2011, 09:25:47 PM
Quote from: OutlawZ on April 10, 2011, 09:00:13 PM
The ingame voice-feature?
;D
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on April 10, 2011, 10:29:29 PM
Look a few pages back, there were many posts with that suggestion. I doubt this will be in VCMP ever.
/me hides
Title: Re: Suggestions for Version 0.4
Post by: Aaron on April 10, 2011, 11:33:18 PM
Umm..

GetPlayerFps
ToggleTrailsForAll
ToggleTrailsForPlayer
ToggleArrowForPlayer

(http://i54.tinypic.com/1183zw6.jpg)
Title: Re: Suggestions for Version 0.4
Post by: sseebbyy on April 11, 2011, 07:59:12 AM
New Idea :

KEY FUNCTIONS
Spectate mod
Title: Re: Suggestions for Version 0.4
Post by: OutlawZ on April 11, 2011, 06:53:55 PM
Loading Objects like Pictures from outside can be done?
I know it's a silly one but it will be an awesome feature to have..
Title: Re: Suggestions for Version 0.4
Post by: ManiAc on April 11, 2011, 08:42:12 PM
Disabling the FastSwitch completely after 1 year or even more with that shit, and make it like 0.3z R1 ( I mean just JumpSwitch ), mens that would be so f*cking great
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on April 11, 2011, 09:39:39 PM
Quote from: Aaron on April 10, 2011, 11:33:18 PM
GetPlayerFps
ToggleTrailsForAll
ToggleTrailsForPlayer
ToggleArrowForPlayer


Get FPS? Someone doesn't have 30 fps when playing VC, because his PC is crap? I doubt.

That's in fact not an arrow it's teh real marker.

And I say no to ToggleTrails. Someone likes, some other don't.
Title: Re: Suggestions for Version 0.4
Post by: ManiAc on April 11, 2011, 10:54:33 PM
I bet Aaron suggested "GetFPS" just to know exactly who uses third party programs to set his/her fps 40,50,60 etc ( or even more i dunno if that is possible) and with it getting an advantage over others, actually that is a very good suggestion.
Title: Re: Suggestions for Version 0.4
Post by: [MKs]WiLsON on April 11, 2011, 11:01:40 PM
why garage cant open ? in version 3  can we add garage in version 4 its pretty cool! ;D
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on April 11, 2011, 11:32:48 PM
Quote from: ManiAc on April 11, 2011, 10:54:33 PM
I bet Aaron suggested "GetFPS" just to know exactly who uses third party programs to set his/her fps 40,50,60 etc ( or even more i dunno if that is possible)

Only till 60.
/me knows his simply awesome

So what, a GetFPS put into a timer :D? VCMP should only protect the memory address that allows to change the FPS. No need to add it as a function imo.
Title: Re: Suggestions for Version 0.4
Post by: shivambansal on April 12, 2011, 07:00:47 AM
plz make 2 shares for cars & props ;D
Title: Re: Suggestions for Version 0.4
Post by: ManiAc on April 12, 2011, 11:03:29 AM
Quote from: shivambansal on April 12, 2011, 07:00:47 AM
plz make 2 shares for cars & props ;D

if you want that, just suggest the server owners to allow it ,_,
Title: Re: Suggestions for Version 0.4
Post by: PlayerX on April 13, 2011, 06:41:41 PM
a system for adding modules. (example: sa-mp)
for irc, sql, etc...
Title: Re: Suggestions for Version 0.4
Post by: tato on April 14, 2011, 12:04:07 AM
mmm i think if they take all the bugs for pawn..plz
Title: Re: Suggestions for Version 0.4
Post by: SugarD on April 14, 2011, 03:24:55 AM
Quote from: PlayerX on April 13, 2011, 06:41:41 PM
a system for adding modules. (example: sa-mp)
for irc, sql, etc...
Agreed. That opens the possibility for so much more.
Title: Re: Suggestions for Version 0.4
Post by: sseebbyy on April 22, 2011, 03:11:59 PM
new idea :

cigarette in the mouth occur in normal game as it appears when you write code
Title: Re: Suggestions for Version 0.4
Post by: yazeen on April 22, 2011, 04:31:53 PM
There are hunderds of buggs found in VCMP i cant explain it all so ill conclude in 1 word

"Please Fix pawno buggs in next version"
Title: Re: Suggestions for Version 0.4
Post by: thijn on April 22, 2011, 05:29:18 PM
Quote from: yazeen on April 22, 2011, 04:31:53 PM
There are hunderds of buggs found in VCMP i cant explain it all so ill conclude in 1 word

"Please Fix pawno buggs in next version"
Or scrap pawn, since its a shitty language anyways ;)

Squirrel FTW ;D
Title: Re: Suggestions for Version 0.4
Post by: [MKs]WiLsON on April 22, 2011, 05:38:18 PM
Quote from: thijn on April 22, 2011, 05:29:18 PM
Quote from: yazeen on April 22, 2011, 04:31:53 PM
There are hunderds of buggs found in VCMP i cant explain it all so ill conclude in 1 word

"Please Fix pawno buggs in next version"
Or scrap pawn, since its a shitty language anyways ;)

Squirrel FTW ;D
Title: Re: Suggestions for Version 0.4
Post by: Venkat on April 22, 2011, 05:47:06 PM
Strike somewhere in this forum said, they're gonna add a separate board for Squirrel and extend support for the language, so thats cool.
Title: Re: Suggestions for Version 0.4
Post by: [MKs]WiLsON on April 22, 2011, 06:40:37 PM
Quote from: Venkat on April 22, 2011, 05:47:06 PM
Strike somewhere in this forum said, they're gonna add a separate board for Squirrel and extend support for the language, so thats cool.
yea its pretty cool!
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on April 22, 2011, 08:04:05 PM
Quote from: sseebbyy on April 22, 2011, 03:11:59 PM
new idea :

cigarette in the mouth occur in normal game as it appears when you write code

From my experience, I can say this is impossible. The smoking appeared in VC only as a cheat and it works only for local player. That means, that only your game actor would smoke and no one other would see this.
Title: Re: Suggestions for Version 0.4
Post by: OutlawZ on April 22, 2011, 08:18:40 PM
Any new beta test video about object placing/adding/moving?
Title: Re: Suggestions for Version 0.4
Post by: StriKe on April 22, 2011, 09:08:59 PM
No latest vids atm

http://i.imgur.com/DGKXr.jpg
Title: Re: Suggestions for Version 0.4
Post by: sseebbyy on April 22, 2011, 09:19:13 PM
ohh...sin...

But why not be posting updates in the "Current Status of Version 0.4" http://forum.vicecitymultiplayer.com/index.php?topic=2634.0?
Title: Re: Suggestions for Version 0.4
Post by: [AoD]NC on April 22, 2011, 09:40:26 PM
Max claimed that he will do this and no one should disturb him :).
Title: Re: Suggestions for Version 0.4
Post by: sseebbyy on April 22, 2011, 10:57:17 PM
ok  ;D
Title: Re: Suggestions for Version 0.4
Post by: BIG[H] on April 23, 2011, 09:21:39 PM
well Thijn i need your Yahoo ID if you can PM me  btw I need to Learn How to Use SQL
Title: Re: Suggestions for Version 0.4
Post by: tato on April 24, 2011, 07:58:57 PM
Quote from: StriKe on April 22, 2011, 09:08:59 PM
No latest vids atm

http://i.imgur.com/DGKXr.jpg
:O!!! those are objects COOL!! i will do my vcmp server like my vco server :D
Title: Re: Suggestions for Version 0.4
Post by: Kill3R on April 24, 2011, 09:52:18 PM
Quote from: OutlawZ on April 22, 2011, 08:18:40 PM
Any new beta test video about object placing/adding/moving?
refer that post  ;)
http://forum.vicecitymultiplayer.com/index.php?topic=2639.msg20244#msg20244