Vice City Multiplayer

VC:MP => mIRC/pawn Scripting => Topic started by: Watti on August 03, 2007, 11:24:35 AM

Title: Skins, Scripts, Cars, houses
Post by: Watti on August 03, 2007, 11:24:35 AM
ok.. can u guys answer me this

Skins:

How do i get them, how do i change there spawn locations, how do i set their weapons

Scripts:

They are done in mIRC.. so how do i connect them to Server??? Ful detail please

Cars:

How do i set them, How many can i set,

Houses

How do i set them, how many can i set

Tganks
Title: Re: Skins, Scripts, Cars, houses
Post by: Juppi on August 03, 2007, 11:33:35 PM
Quote from: Watti on August 03, 2007, 11:24:35 AM
ok.. can u guys answer me this

Skins:

How do i get them, how do i change there spawn locations, how do i set their weapons

Cars:

How do i set them, How many can i set

This topic may be useful: http://forum.vicecitymultiplayer.com/index.php?topic=18.0

Quote from: Watti on August 03, 2007, 11:24:35 AMScripts:

They are done in mIRC.. so how do i connect them to Server??? Ful detail please

You know, scripts are not so easy to create... Here is a complete script with instructions how to use it: http://forum.vicecitymultiplayer.com/index.php?topic=119.0

Quote from: Watti on August 03, 2007, 11:24:35 AMHouses

How do i set them, how many can i set

You mean houses that players can buy? If so, it askes some scripting skills.
Title: Re: Skins, Scripts, Cars, houses
Post by: Watti on August 04, 2007, 04:48:44 AM
kk thanks.. :D... but Scripting skills :P i have...
Title: Re: Skins, Scripts, Cars, houses
Post by: Watti on August 04, 2007, 05:12:46 AM
one more thing... how do i set Weapons... cos of cos i dont wanna have Mini guns
Title: Re: Skins, Scripts, Cars, houses
Post by: Watti on August 04, 2007, 07:01:27 AM
ok working.. now... umm umm... i need a rcondll.dll .. any one?
Title: Re: Skins, Scripts, Cars, houses
Post by: matthiasvegh on August 04, 2007, 11:12:14 AM
theres ann EDIT button. you should use it.
for rcon dll, dl the gus scripts from here (http://www.mta-xe.com/gus/vcmp/gus9.0.zip)
dl the whole script, then dl the version 10 mrc, and overwrite the one in the zip.
mrc here (http://85.17.58.29/gus/vcmp/vcmp.mrc)
besides, the most things are created automatically, only rcon, procinfo, vcmp.ini vcmp.data.ini are really required

so u say u have scripting skills eh?
show us some  ;D
Title: Re: Skins, Scripts, Cars, houses
Post by: Watti on August 04, 2007, 11:22:00 AM
umm... ok.. give me 10 mins...

Its Actuaslly modifie :P

and

on *:SIGNAL:mta.pm:{
  if ($3 == ammojob) ammojob $1-
  if ($3 == ammome) ammome $1-
  if ($3 == ammodeliver) ammodeliver $1-
  if ($3 == coffeejob) coffeejob $1-
  if ($3 == coffeeme) coffeeme $1-
  if ($3 == coffeecop) coffeecop $1-

}

alias ammojob {
  if ($rpg.area($1,$2) ==  Bunch-of-Tools, ) {
    else mta.msg $1 $2 You are not at the Bunch of tools Ammunation!!

  }

  alias chance {
    var %a = $rand(1,100){
    if (%a > 35) mta.msg $1 $2 There is No Ammo Delivery Jobs :( try again later
    .timerend $+ $2 1 $rand(110, 130) timeup $1-
    if ($3 == coffeejob) coffeejob $1-
    mta.msg $1 $2 You cannot Do any Ammo Delivery Untill Later
  }
}
else {
  mta.msg $1 $2 Go to the Boat Yard and Get Ammo! (type /msg ammome)
  set %cracker $mta.name($1,$2)
}

alias ammome {
  if ($rpg.area($1,$2) == Boat-Yard) {
    if (%cracker != 0) || (%cracker != $null){
    else mta.msg $1 $2 You Are not at the Boat yard!! go there now!
    else mta.msg $1 $2 You got the Ammunition, Deliver it to the delivery Place
    var %a = $rand(1,6)
    if (%a = 1) mta.msg $1 $2 Get to Fort Baxter! and deliver the Gunz! (type /msg ammodeliver)
    set %cracker 10
    if (%a = 2) mta.msg $1 $2 Get to the Contruction Site! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 3) mta.msg $1 $2 Get to Junk Yard! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 4) mta.msg $1 $2 Get to Warehouse! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 5) mta.msg $1 $2 Get to VCPD Police HQ! and deliver the Gunz! (type /msg ammodeliver)
    if (%a = 6) mta.msg $1 $2 Get to Malibu Club! and deliver the Gunz! (type /msg ammodeliver)

    .timerend $+ $2 1 $rand(70, 90) timeup $1-
    Set %cracker 1
  }
}
}

alias ammodeliver {
if ($rpg.area($1,$2) == VCPD-Police-HQ-Reception, Fort-Baxter, Junk-Yard, Warehouse, Kaufman-Cabs, Malibu-Club) chance $1-
if (%cracker != 0) || (%cracker != $null){
else ($mta.name($1,$2) != %cracker) mta.msg $1 $2 You dont have the Ammunition!!
else mta.msg $1 $2 You are not at the Delivery Place!
}
}

alias chance {
var %a = $rand(1,100)
if (%a < 25) mta.msg $1 $2 You Brang the wrong Ammunition!
!.timer 1 0 mta.slap $1 $2
mta.msg $1 $2 Go back and get More!
elseif (%a < 25) mta.msg $1 $2 You Brang the right Coffee and the Cop loves you for it
if (%cracker != 0) || (%cracker != $null){
Writeini -n cash.ini cash $mta.nick($1,$2) $calc($cash($1,$2) + $rand (50, 500))
set %cracker 10
.timerend $+ $2 1 $rand(110, 130) timeup $1-

alias timeup {
set %cracker 0
}
}

alias coffeejob {
elseif (%cracker != 10) || (%cracker != $null){
mta.msg $1 $2 Your tired from your last job get some sleep
elseif ($rpg.area($1,$2) == VCPD-Police-HQ-Reception) {
else mta.msg $1 $2 You are not at the Police Station

alias chance {
  var %a = $rand(1,100)
  if (%a > 75) mta.msg $1 $2 There is No coffee Jobs :( try again later

else {
  mta.msg $1 $2 You cannot Do any Coffee Jobs Untill Later
  else mta.msg $1 $2 Go to a Coffee Shop and Get a coffee
  set %cracker 1
}
}
}
}
}

on *:SIGNAL:mta.kill:{
set %cracker 0
}

alias coffeeme {
if ($rpg.area($1,$2) == Tarbrush-Cafe, Robina's-Cafe) {
if (%cracker != 0) || (%cracker != $null){
mta.msg $1 $2 You must start the Job first!
else mta.msg $1 $2 You are not at A cafe, Find one!!!
else mta.msg $1 $2 You got a coffee Go to HQ and give the cop his Coffee And hurry Before it gets Cold!
.timerend $+ $2 1 $rand(80, 90) timeup $1-
set %cracker 2
}
alias timeup {
set %cracker 10
}
}
}
alias timeup {
set %cracker 0
}
on *:SIGNAL:mta.kill:{
set %cracker 10
}

alias timeup {
set %cracker 0

}

alias coffeecop {
if ($rpg.area($1,$2) == VCPD-Police-HQ-Reception) {
else mta.msg $1 $2 You are not at the Police Station
}
if (%cracker != 1) || (%cracker != $null){
else ($mta.name($1,$2) != %cracker) mta.msg $1 $2 You dont have a coffee!!
}
}

on *:SIGNAL:mta.kill:{
set %cracker 10
.timerend $1 $2 1 $rand(120, 130) timeup $1-
}

alias timeup {
set %cracker 0
}

alias chance {
if (%cracker != 2) || (%cracker != $null){
var %a = $rand(1,100)
if (%a > 25) mta.msg $1 $2 You brang the cop a coffee!

var %a = $rand(1,5)
if (%a = 1) mta.msg $1 $2 Cop: Did you pee in my Coffee Boy!?!
if (%a = 2) mta.msg $1 $2 Cop: This isnt the right coffee!
if (%a = 3) mta.msg $1 $2 Cop: There is a floaty in my coffee!!
if (%a = 4) mta.msg $1 $2 Cop: Whats that Yellow Stuff?
if (%a = 5) mta.msg $1 $2 Cop: Wrong Coffee!
mta.msg $1 $2 the cop throws the coffee at you
!.timer 1 0 mta.slap $1 $2
mta.msg $1 $2 Go back and get another one
}
elseif (%a < 25) mta.msg $1 $2 You Brang the right Coffee and the Cop loves you for it

Writeini -n cash.ini cash $mta.nick($1,$2) $calc($cash($1,$2) + $rand(50,500))
Set %cracker 10
.timerend $1 $2 1 $rand(120, 130) timeup $1-
}

alias timeup {
set %cracker 0
}

}
}


No it doesnt work properly... Yet
Title: Re: Skins, Scripts, Cars, houses
Post by: adamale on August 04, 2007, 02:15:32 PM
VC-MP scripting system is a bit different...