Vice City Multiplayer

VC:MP => mIRC/pawn Scripting => Topic started by: Ekril on January 23, 2011, 03:12:27 PM

Title: Gups 1.16a Script spawn vehicle
Post by: Ekril on January 23, 2011, 03:12:27 PM
I need a script to spawn a car for Gups 1.16a
I've tried myself to make a script but it doesn't work

   else if (strcmp(cmd, "!getcar", true) == 0) {
{
         new
   Float:Angle;
         GetPlayerPos(playerid, x, y, z);
   GetPlayerFacingAngle(playerid,Angle);
         
   CreateVehicle(155, Float:-10, Float:-10, Float:-10, Float:0, 86, 44, 10);
   SetVehiclePos(strval(tmp),x+3,y+3,z,Angle);
         format(szMsg,sizeof(szMsg),"Spawning vehicle:[ %d ]",strval(tmp));
         SendClientMessage(playerid,COLOR_GREEN,szMsg);
      }
Title: Re: Gups 1.16a Script spawn vehicle
Post by: Devian on January 24, 2011, 03:06:45 AM
Quote from: Ekril on January 23, 2011, 03:12:27 PM
I need a script to spawn a car for Gups 1.16a
I've tried myself to make a script but it doesn't work

   else if (strcmp(cmd, "!getcar", true) == 0) {
{
         new
  Float:Angle;
         GetPlayerPos(playerid, x, y, z);
  GetPlayerFacingAngle(playerid,Angle);
         
  CreateVehicle(155, Float:-10, Float:-10, Float:-10, Float:0, 86, 44, 10);
  SetVehiclePos(strval(tmp),x+3,y+3,z,Angle);
         format(szMsg,sizeof(szMsg),"Spawning vehicle:[ %d ]",strval(tmp));
         SendClientMessage(playerid,COLOR_GREEN,szMsg);
      }
CreateVehicle(155, Float:-10, Float:-10, Float:-10, Float:0, 86, 44, 10);
Create Vehicle doesn't work yet.
probably in next version 0.4
Title: Re: Gups 1.16a Script spawn vehicle
Post by: [GCK]KoFFe on January 24, 2011, 03:40:07 PM
and also add CreatePickup and DeletePickup  and Clock counting settimerate in 0.4 and when will it be released?
Title: Re: Gups 1.16a Script spawn vehicle
Post by: yazeen on March 15, 2011, 02:08:02 PM
Its already in gups /c getcar try it instead of !getcar XD

King of Noobs
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