Vice City Multiplayer

VC:MP => mIRC/pawn Scripting => ShowRoom (pawn) => Topic started by: heekz.shadow on March 10, 2011, 07:51:30 AM

Title: DeathMatch Basic Script 0.1
Post by: heekz.shadow on March 10, 2011, 07:51:30 AM
Hello,

Here is a basic server who is using my BlackZone Sistem.

What it got:

Register System:

It's a register sistem based on IP,ping,password.... etc....

How It Works ? :

Once registered,next time you login with that time,if you have the same ip,you can play but if you dont have the same ip you have to login...

If you are not logged in or registered,at spawn you will be freezed.

It also saves your ping in that part,so admins can compare pings :D

What About Filterscripts? :

Filterscript: Best.amx || Best.pwn

What they do? :

Wanted to save a pickup position? Never Minded to simplify your work? Here it goes:
just /c addpickup and it saves anything in >> Scriptfiles / Pickups

Advice:
Useful for beginners :D

Here it goes: http://www.mediafire.com/?te7ke7ahfu4bexv (http://www.mediafire.com/?te7ke7ahfu4bexv)
Title: Re: DeathMatch Basic Script 0.1
Post by: BIG[H] on March 10, 2011, 09:38:47 AM
Fine!! Work any way good Work!!
Title: Re: DeathMatch Basic Script 0.1
Post by: DivX on March 10, 2011, 04:57:39 PM
very good server :) :P




ThanxS[move]
Title: Re: DeathMatch Basic Script 0.1
Post by: heekz.shadow on March 10, 2011, 05:36:37 PM
No problem ;)
Title: Re: DeathMatch Basic Script 0.1
Post by: Castagna96 on March 11, 2011, 01:10:21 AM
i have a question
can i download your server and put it on spanish so other people can download it ;D ;D ;D
Title: Re: DeathMatch Basic Script 0.1
Post by: yazeen on March 11, 2011, 06:49:30 AM
Goood work man

Your Rpg is Best still  8)
Title: Re: DeathMatch Basic Script 0.1
Post by: heekz.shadow on March 11, 2011, 03:13:43 PM
Castagna,as time as you keep my credits,you can do everything.I can report if someone is using my script without my name!
Title: Re: DeathMatch Basic Script 0.1
Post by: Castagna96 on March 12, 2011, 02:50:06 AM
OK i'll do it thanks
Title: Re: DeathMatch Basic Script 0.1
Post by: shivambansal on March 12, 2011, 04:50:14 AM
cool  8)
Title: Re: DeathMatch Basic Script 0.1
Post by: heekz.shadow on March 12, 2011, 07:10:48 AM
Thankz Bro :D
Title: Re: DeathMatch Basic Script 0.1
Post by: Castagna96 on March 12, 2011, 07:12:00 AM
i am done with the scrit in spanish bre ;D ;D
Title: Re: DeathMatch Basic Script 0.1
Post by: Aldo on March 16, 2011, 06:09:58 PM
\DeathMatch Server\gamemodes\mode.pwn(116) : warning 219: local variable "string" shadows a variable at a preceding level
\DeathMatch Server\gamemodes\mode.pwn(215) : warning 204: symbol is assigned a value that is never used: "str"
\DeathMatch Server\gamemodes\mode.pwn(253) : warning 204: symbol is assigned a value that is never used: "str"
\DeathMatch Server\gamemodes\mode.pwn(327) : warning 219: local variable "szMsg" shadows a variable at a preceding level
\DeathMatch Server\gamemodes\mode.pwn(537) : warning 202: number of arguments does not match definition
\DeathMatch Server\gamemodes\mode.pwn(537) : warning 202: number of arguments does not match definition
Pawn compiler 3.0.3367         Copyright (c) 1997-2005, ITB CompuPhase


6 Warnings.

Might wanna fix that
Title: Re: DeathMatch Basic Script 0.1
Post by: Charleyutton on March 16, 2011, 06:59:09 PM
Lol... this board becomes more like a parody every time I see it.
Title: Re: DeathMatch Basic Script 0.1
Post by: heekz.shadow on March 16, 2011, 08:46:43 PM
Quote from: Aldo on March 16, 2011, 06:09:58 PM
\DeathMatch Server\gamemodes\mode.pwn(116) : warning 219: local variable "string" shadows a variable at a preceding level
\DeathMatch Server\gamemodes\mode.pwn(215) : warning 204: symbol is assigned a value that is never used: "str"
\DeathMatch Server\gamemodes\mode.pwn(253) : warning 204: symbol is assigned a value that is never used: "str"
\DeathMatch Server\gamemodes\mode.pwn(327) : warning 219: local variable "szMsg" shadows a variable at a preceding level
\DeathMatch Server\gamemodes\mode.pwn(537) : warning 202: number of arguments does not match definition
\DeathMatch Server\gamemodes\mode.pwn(537) : warning 202: number of arguments does not match definition
Pawn compiler 3.0.3367         Copyright (c) 1997-2005, ITB CompuPhase


6 Warnings.

Might wanna fix that

#pragma unused str

rename string into strkat or something like that and show me the lastest warns with no match definition
Title: Re: DeathMatch Basic Script 0.1
Post by: Aldo on March 17, 2011, 12:06:28 AM
Quote from: heekz.shadow on March 16, 2011, 08:46:43 PM
Quote from: Aldo on March 16, 2011, 06:09:58 PM
\DeathMatch Server\gamemodes\mode.pwn(116) : warning 219: local variable "string" shadows a variable at a preceding level
\DeathMatch Server\gamemodes\mode.pwn(215) : warning 204: symbol is assigned a value that is never used: "str"
\DeathMatch Server\gamemodes\mode.pwn(253) : warning 204: symbol is assigned a value that is never used: "str"
\DeathMatch Server\gamemodes\mode.pwn(327) : warning 219: local variable "szMsg" shadows a variable at a preceding level
\DeathMatch Server\gamemodes\mode.pwn(537) : warning 202: number of arguments does not match definition
\DeathMatch Server\gamemodes\mode.pwn(537) : warning 202: number of arguments does not match definition
Pawn compiler 3.0.3367         Copyright (c) 1997-2005, ITB CompuPhase


6 Warnings.

Might wanna fix that

#pragma unused str

rename string into strkat or something like that and show me the lastest warns with no match definition


But aren't you a "Professional Scripter"?
Title: Re: DeathMatch Basic Script 0.1
Post by: Klaus_Meine on March 17, 2011, 06:35:47 PM
Quote from: Aldo on March 17, 2011, 12:06:28 AM
aren't you a "Professional Scripter"?
Far from
Title: Re: DeathMatch Basic Script 0.1
Post by: heekz.shadow on March 18, 2011, 06:36:18 AM
You did what I said to?

just rename string and that what is double-used and add up there some #pragma unused str or what is there ::)