^.^
how long have these "Scripting masterminds" been fighting, how about some 'Usefule Functions' in this topic.
I have idea settle your argument, whoever gives awesomess functions wins...
wins wat? idk, definetly not bragging rights because u too are bad enough already
now...
You will have to define some of the player info, but u can use all that data pretty well in an RPG script
how long have these "Scripting masterminds" been fighting, how about some 'Usefule Functions' in this topic.
I have idea settle your argument, whoever gives awesomess functions wins...
wins wat? idk, definetly not bragging rights because u too are bad enough already
now...
Code Select
public SetPlayerWanted(playerid, amount)
{
new Wanted;
PlayerInfo[playerid][wanted] = amount;
Wanted = PlayerInfo[playerid][wanted];
GameTextForPlayerBottom(playerid, WantedBar(Wanted));
}
You will have to define some of the player info, but u can use all that data pretty well in an RPG script