And where did i have to add that 1st script?
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Show posts MenuQuote from: [NoN]Toiletduck on February 15, 2009, 12:28:55 PM
You need a skin identifier and you cannot remove that white text.
It is a VC-MP thing.
Quote from: thijn on February 10, 2009, 07:52:48 PM
Sorry, This script is only for the new DLL, And you use the old DLL, So this wont work for you
Quote from: [SRS]Tomi on February 09, 2009, 06:32:55 PMSorry, but where can i find that then?
Add it under:
on *:SIGNAL:vcmp.player.move:{
Quote from: [NoN]Toiletduck on February 09, 2009, 05:14:35 PM
What error message do you receive?
elseif (!minigame1* iswm $2) || (!minigame1* iswm $2) {
if ($vcmp.cmdcheck(!minigame1,%id) == fail) !halt
else {
.timer 1 1 vcmp.cmdsay $2 %id Minigame 1 [ARMY-MISSION] is activated by %name . Please wait...
.timer 1 5 vcmp.cmdsay $2 %id The server will choose soon a random ID.
.timer 1 8 vcmp.cmdsay $2 %id Your task is to kill that ID and do that so much as possible.
.timer 1 12 vcmp.cmdsay $2 %id While they are searching for you, you may run away and shoot back too!
.timer 1 15 vcmp.cmdsay $2 %id You have 120 seconds to kill him so much as you can.
.timer 1 20 vcmp.cmdsay $2 %id The choosen player is: $vcmp.name($vcmp.randomid)
.timer 1 21 vcmp.cmdsay $2 %id You have 120 seconds to kill him.
.timer 1 120 vcmp.cmdsay $2 %id Minigame 1 [ARMY-MISSION] is over. There are no prices in this BETA!
}
}
Quote from: rulk on February 07, 2009, 08:38:41 AM
Like Thijn said, their is a much simpler way to accomplish this.
Anyone using Vrockers new DLL (advised) has the ability to use the player.move signal.
Here is a cut down version mine.
Note: I have removed most checks relevant to my server, including, spawn checking, Killed in vehicle checking and a few others.
It is probably best if you add these in, for those wary of timers, all can be accomplished without using one.
Nether the less, here is what people want, a speedometer at the bottom of the display in an announce.
http://www.vcmp-toolz.co.nr/speedo.zip
Kind Regards
Luke Rudge