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VC:MP 0.1c source code.
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Licensed for use under the GNU General Public Licence.
Note: Some portions are derived from public domain
source code. Please see relevant files for futher details.
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Projects:
launch3 : Basic MFC application to launch gta-vc.exe with
the command line arguments required to start VC:MP.
rcon: The remote console client.
vcmp: A dll renamed as .flt and placed within the GTA:VC /mss
folder. Files named as *.flt will be automatically loaded inprocess
by the Miles Sound System which GTA:VC uses.
server: The dedicated server.
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**** Compilation instructions Microsoft Visual C++ 6.0 or higher. ****
> VC:MP 0.1 requires the RakNet networking library.
http://www.rakkarsoft.com/
> Copy all files from the \Source and \Include trees in the RakNet
distribution to '{location of vcmp source}\raknet'. Alternatively,
compile RakNet as a static lib and readjust the linker settings to use it.
> You will now need to add the following enum IDs to /raknet/PacketEnumerations.h
ID_PLAYER_SYNC,
ID_VEHICLE_SYNC,
ID_PASSENGER_SYNC,
ID_RCON_COMMAND,
ID_RCON_RESPONSE
Add them to the end in the user packets section.
*** IMPORTANT ***
> If you're using VC++6.0 will need to open raknet/NetworkTypes.h and add
#pragma pack(1) above all struct definitions.
ie
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#pragma pack(1)
struct PlayerID
{
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> Open the vcmp.dsw workspace in Microsoft Visual C++.
> You may need to adjust the compile paths in all projects. The default
build path is set to compile to c:\gtavc\. e.g. Project Settings > vcmp >
Link. The build path is c:\gtavc\mss\vcmp.flt.
> After you have set your compile paths you should be able to
compile all projects.
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