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Messages - cycu

#1
What about different skins ? in SA every skins does walk differently from each other.

I know that in VC this also happens, however in vcmp no matter what skin you have you will walk/run like tommy.
#2
About the slow walking thingy, it's not hardcoded into sa-mp it's already coded in San Andreas it self.

If you use walking mod while playing vcmp and other players does too they will actually see the animation :)

I think it's an really genius idea to add it, death to DM servers already! xD jk.

Let's be honest it's boring to run like idiot with shotgun/stubby and shoot others all the time, on other hand to make great RP server vcmp will need a lot animations added and re designed SetAnimation function and ClearAnimation func plus some other stuff.

However i wish it will be possible soon.
#4
It is not possible, even if you use squirrel it has to be added by the devs or plugin.

If it comes to SetWeather(weatherid);then you need to use squirrel.

#5
mIRC/pawn Scripting / Re: flip command
April 03, 2011, 02:50:27 PM
Quote from: BIG[H] on April 03, 2011, 12:33:13 PM
lol i don't understand any thing!

if (strcmp(cmdtext, "flip", true) == 0)
{
    new Float:x, Float:y, Float:z;
    new pvehicle = GetPlayerVehicleID(playerid);
   
    GetVehiclePos(pvehicle, x, y, z);
   
    if(!IsPlayerInVehicle(playerid, pvehicle))
    {
            SendClientMessage(playerid, 0xFFFFFFAA, "You're not in vehicle!");
}
else
{
  SetVehiclePos(pvehicle, x, y, z, 0.0);
        SendClientMessage(playerid, 0xFFFFFFAA, "Your vehicle has been fliped.");
}
return 1;
}


However it won't work(tried) did little research - making your car flip in samp is done by SetVehicleZAngle(vehicleid, angle);
and vcmp does not have this function  >:(
      
#6
mIRC/pawn Scripting / Re: DCMD in VC-MP
April 01, 2011, 11:06:56 AM
Quote from: Aldo on March 31, 2011, 11:46:32 PM
Quote from: cycu on March 31, 2011, 08:09:20 PM
It won't work, the vc-mp pawn compiler is to old for dcmd.

O.o

I tested, it works fine with samp compiler and newer one however if it comes to vcmp version it won't understand the DCMD define line.

Quote from: tato on April 01, 2011, 12:06:44 AM
what the hek is dcmd

Fast command system from samp.

http://wiki.sa-mp.com/wiki/Dcmd
#7
Quote from: Castagna96 on March 31, 2011, 10:41:48 PM
 Hi  ;D, i was trying to create a more reallystic system for kill reward .. So i thought if would be possible to make a drop money for reward. I had many troubles when i make this .I know that i have to make a new pickup on player dead with the money ID , and them add the function of pickedup .
Quoteif(pickupid == 7) {
IncPlayerHandCash( playerid, 100);      
     
But i don't know how to delete the pickup after player take money ..... Please if someone solve this , post the code or help me by PM  :D

thx another timeee  :P

It really hurts my to say, but it's not possible at the moment.
#8
Quote from: tato on April 01, 2011, 04:26:32 AM
kind of impossible fro pawno


You can't make anti cheat only for one trainer, however you can prevent some of the trainers functions, like health/armor spawning, i will create script later today, and will post here.
#9
mIRC/pawn Scripting / Re: Pawno SUX!!
April 01, 2011, 10:55:25 AM
Quote from: BIG[H] on April 01, 2011, 08:30:30 AM
MAN Pawn sucks i has a lot of bugs and Dam shits warnings and crashes and Worse things that i won't worte it down
I announce that no more Help / Script from me cuz i left Pawn Scirpting  and i am scripting squirrel Its BEST its is BEST and its BEST it has a lot of functions more than pawn it has onPLayerFall onPlayerHealthChange etc and BEST of BEST it can change weather time can connect mirc .. So no pawn for me >_>

Wow OnPlayerFall, really useful function, however OnPlayerHealthChange is scriptable in pawn :)
On other hand i don't get the point of creating topic about you leaving pawn scripting scene, isn't it better just to say "I'm not scripting pawn anymore" when someone ask for help ?

Bye.
#10
mIRC/pawn Scripting / Re: DCMD in VC-MP
March 31, 2011, 08:09:20 PM
It won't work, the vc-mp pawn compiler is to old for dcmd.
#12
ShowRoom (pawn) / Re: Way around: SetTimerEx.
March 31, 2011, 10:25:54 AM
Quote from: Robd on March 30, 2011, 11:13:39 PM
Why not just make an array? That way each player gets his own value.

Great point! i did actually, however i have really bad habit from samp that I'm using arrays like this e.g:

Blalal[playerid] = blalala;

When i did this, it didn't work out, so instead of using the other method i used variables.
Great that you pointed out the easier way. :P I will rework the tutorial soon ;)





#13
ShowRoom (pawn) / Re: Way around: SetTimerEx.
March 30, 2011, 08:12:26 PM
Quote from: Charleyutton on March 30, 2011, 07:07:41 PM
Quote from: cycu on March 29, 2011, 07:15:24 PM
Quote from: Charleyutton on March 29, 2011, 07:07:16 PM
Or you could just use *cough* squirrel *cough*

Nah, it's too easy  ::).

I'm lost for words... literally.

You just can't take sarcasm can you  :D
#14
mIRC/pawn Scripting / Re: [Pawn]SetTime
March 30, 2011, 02:06:44 PM
Weird... SetWorldTime works just fine for me, however if the time is set to 24;00 i get "'Disco" weather and if you want to fix this you need to respawn.

So guess what guys:



Bugged.
#15
Support / Re: Strange Things in Vice City
March 30, 2011, 01:59:21 PM
It's really hard to understand what you just wrote, at least some of this.

Anyone noticed the bug when you get shot with stubby but you don't fall down, bullets go through the skin i get -hp but i don't fall down ahmmm.