Quote from: [AoD]NC on April 06, 2010, 07:34:58 PMSimple answer is would all people know where to put flt file or even what it is.
Why we always need to download all vcmp files, if we only need the flt/dll file v_v?
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Show posts MenuQuote from: [AoD]NC on April 06, 2010, 07:34:58 PMSimple answer is would all people know where to put flt file or even what it is.
Why we always need to download all vcmp files, if we only need the flt/dll file v_v?
Quote from: thijn on January 17, 2010, 09:07:56 AM
But we have no support for plugins so no IRC echo. I will stick with mIRC
Quote from: MrAcmering on January 16, 2010, 08:23:05 PM
I think the r2 buildmode fails for theese things:
/v Doesn't give you a vehicle
/skin crashes
wtf?
CreateVehicle()
Timers
DeleteVehicle()
Quote from: Zegro on January 16, 2010, 06:40:22 PMNever seen that bug before and tested appears to work fine for me.
1) timers don't seem to work[although I may be missing something)
Quote from: Zegro on January 16, 2010, 06:40:22 PMWill be fixed very soon.
2) setplayerskin bugs a player on skin[can't shoot, get into cars...]
Quote from: Zegro on January 16, 2010, 06:40:22 PMWill look into as stated by boss already reported.
3) gm name can't be changed, native does nothin - setgametext or somethin it is
Quote from: Zegro on January 16, 2010, 06:40:22 PMHow about try using SetPlayerTeam() instead .. Didn't noticed setplayercolor was still in inc.
4) createvehicle causes runtime error
Quote from: Zegro on January 16, 2010, 06:40:22 PM
5) setplayercolor causes runtime error
QuoteWhy would someone want to use a std version when there's a pawn version avaliable? If the problem is with moving .ini scripts into .pwn, I can make a converter in less than a hour.That's ok.. We will in future versions.
Quote
Whoopsie! Didn't notice it, my bad. Well, it would be nice to make color and fadeout time customisable in the future.
Quote from: Boss on January 14, 2010, 06:11:09 PMI'm almost done making my script, which 100% dublicates MTA 0.5 mode. Yet I'm confused about few other things, which do not let me finish:
Me again. The previous thread was locked (for no apparent reason), so I had to start a new one.
Quote from: Boss on January 14, 2010, 06:11:09 PMThere is and we are looking at that in future version's.
1. Why are there so many "system messages"? Kills and joins/parts take two lines of code to be put into a mode, yet you can't get rid of them (or change them) if you need to.
Quote from: Boss on January 14, 2010, 06:11:09 PMSame reason as above std server to pawn server has no rpc set in client.
2. If there's no easy way of making chat scrolling, at least make it wider so that most of the messages don't take two lines. Some extra chat lines would be nice too.
Quote from: Boss on January 14, 2010, 06:11:09 PM
3. How come SetCameraPos can't be used for players separately (addressing them by playerid)? MTA had the camera moving from spawn to spawn but there's no way to do that in VC-MP.
Quote from: Boss on January 14, 2010, 06:11:09 PMThere is already GameTextPlayer() not sure what else you would like ..
4. Many functions simply don't work (SendDeathMessage, SetPlayerDrunk, SetTimer, SetPlayerMarker, SetPlayerColor etc., with the last two even causing crashes). Yes, I know that they take much time to make, but at least remove them from the .inc, since such "placeholders" are not good at all.
Speaking of inoperative functions, I need at least SetTimer for making sailor regeneration an SetPlayerColor for custom class colors. How come nobody noticed that such generic functions do not work?
Quote from: Boss on January 14, 2010, 06:11:09 PMWhy not if they get a head shot in .. we could make it toggle for some weapons i spose if there is a great need for it.
5. Having a simple function for outputting a text on the screen (like you do it at the spawn screen) would be nice too.
Quote from: Boss on January 14, 2010, 06:11:09 PMYes is possible will look into for update.
6. Remove or toggle headshots. They look reasonable when using m4/m60, but blowing the head off with just a colt/tec9...
Quote from: Boss on January 14, 2010, 06:11:09 PMThat has been there since vcmp was released .. we are working on fix.
7. Having an "ammount" parameter in AddStaticPickup would be nice. Or, at least, lower the ammounts to the ones from MTA (50 molotovs from a single pickup? jeez).
Quote from: Boss on January 14, 2010, 06:11:09 PMAgain thank you for the offer.
8. And I just recently noticed that melee weapons' hits are almost desynced. I hit a standing still guy with a bat 10 times and his hp reduced just once.
Quote from: Boss on January 14, 2010, 06:11:09 PM
I'm still offering my help with readmes/testing/site/whatnot if it helps to fix the things mentioned above sooner.
Quote from: olvin122 on January 14, 2010, 02:09:07 AM
1. I think its crystal clear they are not professionals, and don't be so gullible to think otherwise.
2. By providing NO documentation they are practically inciting "hackers" to create their own programs which captures all packets the server sends to the rcon, which in turn will allow scripts to communicate with the server.
3. It's been absolutely appalling (verging on infantile) behaviour, informing players "Not to ask about development of 0.3z R2 or 0.4" or else it wont be released as promptly.
Was it worth all this build up of "shhhh, don't ask" ? I don't think so!
You keep on inciting the hackers by providing no documentation!