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Messages - yazeen

#1
General Discussion / Re: [EK] | **.::GAME OVER::.**
April 25, 2011, 07:15:04 AM
Gups Modified and changed to Spanish! How come u dont give credits top vrocker and others authors of gups!
#2
Script Showroom / Re: [Beta] Multimode Server (MMS)
April 25, 2011, 06:56:47 AM
Quote from: stormeus on April 24, 2011, 09:48:27 PM
Quote from: Skirmant on April 24, 2011, 05:16:25 PM
Quote from: yazeen on April 24, 2011, 03:16:22 PM
Dude This Dosend Swith the gamemode while the game is running!  When Server Crashes or when we turn off the server it swithes to other gamemode! but we must re-enter the game! i Kinnda like it caz noone can crash our server if we put the both gamemode the same when someone crashes it automattically Runs again! Say Bye bye to Pawno server   Crashing Softwares. Good Work!

Don't see how this can stop "crashing software". Server goes online, crasher takes it down again by sending trash data. The only actual way you could stop crashing software is by making "mirror ports" for all servers. For example you set real and fake port in config. And master server links your fake port with the real port. In other words, master server only shows your fake port and is you are able to connect with it when the master server is online.  

It doesn't stop the server from crashing, but it can automatically restart the server if it crashes. For example, if you had only one gamemode called "mode," all you need to put in multimode.cfg is
mode

Run multi-svr, and once the server closes, it'll automatically go to the "next" mode, which is mode.


I also see my thread has been stickied. Thanks, guys. ;D

Thats what im saying if we are not at system and someone crashes server it will reopen.
#3
Script Showroom / Re: [Beta] Multimode Server (MMS)
April 24, 2011, 03:16:22 PM
Dude This Dosend Swith the gamemode while the game is running!  When Server Crashes or when we turn off the server it swithes to other gamemode! but we must re-enter the game! i Kinnda like it caz noone can crash our server if we put the both gamemode the same when someone crashes it automattically Runs again! Say Bye bye to Pawno server   Crashing Softwares. Good Work!
#4
Support / Re: How to kick
April 24, 2011, 03:01:05 PM
#5
Support / Re: How to kick
April 24, 2011, 02:38:45 PM
 /c kick [Nick/Id] [Reason](Credits to me)

   }
else if (strcmp(cmd, "kick", true) == 0) {
new reason[256], plr, szMsg[256];
tmp = strtok(cmdtext, idx), reason = strtok(cmdtext, idx), plr = FindPlayerIDFromString(tmp);
if(IsPlayerAdmin(playerid))
else if (!strlen(reason)) SendClientMessage(playerid,0xFFFF00AA,"USAGE: /c kick [Nick/ID] [Reason]");
  else if (plr == INACTIVE_PLAYER_ID) SendClientMessage(playerid,0xFFFF00AA,"Error: Unknown player");
else {
format(szMsg,sizeof(szMsg),"Admin: %s kicked player:[ %s ] Reason:[ %s ]",gPlayers[playerid],gPlayers[plr],cmdtext[strlen(tmp)+6]);
SendClientMessageToAll(0xFFFF00AA,szMsg);
Kick(plr);
}


If u Dont Have FindPlayerIdFromString Function Add it  (Credits to bakasan

public FindPlayerIDFromString(string[])
{// for determining player id from a string  -bakasan
new player = INACTIVE_PLAYER_ID;
new p = 0;
while (p < MAX_PLAYERS) { if (strfind(gPlayers[p],string,true) != -1) { player=p;break; } p++; }
if (player == INACTIVE_PLAYER_ID) {// string didnt match so check if it can be an id
if ((strlen(string) > 2) || (isnumeric(string) == 0)) { return INACTIVE_PLAYER_ID; }
player = strval(string);// string is numeric and not more than 2 digits
}
if (!IsPlayerConnected(player)) { return INACTIVE_PLAYER_ID; }
return player;// valid id found
}
return 1;
}


Unban/Ban Command(Credits to madara)
UnBan/Ban By madara
#6
XE Servers (NEW) / Re: Why i am banned
April 24, 2011, 02:25:56 PM
Quote from: asad3man on April 23, 2011, 06:15:48 PM
yes i dont use hacks but i dont know he tells me Subnet banned
Your Haker thats sure i have Seen u hacking in Sharks vs mario Server and Pure DM Server
#7
General Discussion / Re: Happy Easter ! (*_*)
April 24, 2011, 02:24:46 PM
Happy Easter To all especially to VCMP Devs and Beta testers !
ill remove this post if this looks spam to u all! :) :(
#8
VC:MP Clans / Re: UKF GANG
April 24, 2011, 07:55:36 AM
Quote from: blackmagic797 on April 24, 2011, 07:46:02 AM
News: *USA* Clan has merged with us....
so we have 2 tags now [UKF] and*USA*

come to Sharks vs marios server!
#9
mIRC/pawn Scripting / Re: Drift Point = Money ?
April 24, 2011, 07:12:33 AM
Quote from: thijn on April 23, 2011, 05:28:45 PM
Quote from: yazeen on April 21, 2011, 04:46:33 PM
Quote from: BIG[H] on April 21, 2011, 02:48:59 PM
Squirrel xD
Quotefunction onPlayerFall( player )
{
local tic = GetTickCount()
if (player.InVehicle && player.highspeed = 1) {
if ( tic = 348541) {
local cashz = player.Cash;
player.Cash = cashz+1000;
PrivMessage("Stunt Bonus 1000",player);
}
}
return 1;
}

Well its not tested .maybe it will not work its just idea how to use Squirrel onplayerfall and other functions

Ye But pawno...................
Like I said multiple times before, use squirrel its much much much much much much much much much much much much better then pawn.....
Also, It ain't hard to convert that to pawn I guess. Unless pawn sucks so badly it doesnt have very basic functions :x

Thijin i lov Sql But the prop is it dont have a compiler! can u make 1?
#10
LC:MP / Re: Problem
April 23, 2011, 09:22:17 AM
Can anyone give link for downloading the mod Liberty Unleashed and the server Browzer Please? is it also down?
#11
VC:MP Clans / Re: UKF GANG
April 23, 2011, 09:12:46 AM
Quote from: blackmagic797 on April 22, 2011, 05:02:23 PM
Everyone is from kerala. Kannan is making the server
but we have to wait till June 1. Thats when our exams are over
Cool, Givvme the ip when its Done! :D
#12
VC:MP Clans / Re: UKF GANG
April 22, 2011, 04:35:09 PM
Can u Explain Who is Making the Clan server and which all members are from kerala please :D!
#13
General Discussion / Re: Suggestions for Version 0.4
April 22, 2011, 04:31:53 PM
There are hunderds of buggs found in VCMP i cant explain it all so ill conclude in 1 word

"Please Fix pawno buggs in next version"
#14
Vice City / Re: How to SLide Glitch
April 22, 2011, 04:29:40 PM
Quote from: asad3man on April 22, 2011, 01:15:46 PM
i will prove with video

Dude we understood what u want to make us understand well its caz of 2 proplem lag and the glitch i told ya
#15
ShowRoom (pawn) / Re: SetVehiclePos?!?!
April 22, 2011, 04:26:45 PM
Quote from: BaSSMaN on April 22, 2011, 03:27:20 PM
Lol? It works well for me without edits, so this topic is kinda useless :/.

WTF!? u mean More than 2 times like SetVehiclePos(id,blblablalba); Once the car is spawned u can spawn it again?