The syntax given in my script file (downloaded as GUPS 1.15) is this:
However, this does not correspond with the pawno default syntax. This means not only does it produce errors when compiling (nothing of grave concern) but it means the last 2 parts of the function do not work.
I can get around the ammo problem by placing loadsa pickups in the same place (messy but it works) but I cannot get around the respawn seconds problem.
It is essential to my script to have pickups that are either permanent or appear to be; ie respawning in a matter of milliseconds.
Is there any way for this to work? If not I suggest it is added to the next patch.
Quote
AddStaticPickup(id, type, Float:x, Float:y, Float:z, ammo, respawnseconds)
However, this does not correspond with the pawno default syntax. This means not only does it produce errors when compiling (nothing of grave concern) but it means the last 2 parts of the function do not work.
I can get around the ammo problem by placing loadsa pickups in the same place (messy but it works) but I cannot get around the respawn seconds problem.
It is essential to my script to have pickups that are either permanent or appear to be; ie respawning in a matter of milliseconds.
Is there any way for this to work? If not I suggest it is added to the next patch.