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Topics - Robd

#1
Hello, I've seen a lot of discussion on pawn forums about including mIRC with this dll. I don't know where I can find it, as every download I've seen is for the entire mIRC server.
#2
XE Servers (NEW) / Why do people like XE so much?
March 31, 2011, 12:20:19 AM
I'm honestly very curious what makes this server so special, if anyone could explain I'd love to hear it.
#3
ShowRoom (pawn) / Property System (With /c addprop)
March 29, 2011, 03:31:11 AM
Please forgive me if anything is missing. If you get any errors please report them and I will probably know what's wrong.

Original GUPS property commands (the ones that are not modified)
else if (strcmp(cmd, "!buyprop", true) == 0) {
new szMsg[256],cost,prop,owner;
tmp = strtok(cmdtext,idx);
prop = dini_Int(file, "prop");
cost = dini_Int("/Properties/prices.ini", tmp);
    if (PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid,COLOR_GREEN,"You have to log in first");
    else if(!strlen(tmp)) SendClientMessage(playerid,COLOR_GREEN, "USAGE: !buyprop [PropertyID]");
    else if(prop == 2) SendClientMessage(playerid,COLOR_GREEN,"You can only own 2 props");
    else if(!IsPropertyForSale(tmp)) SendClientMessage(playerid,COLOR_GREEN, "Error: That prop is not for sale!");
else if (GetPlayerHandCash(gPlayers[playerid]) < cost) SendClientMessage(playerid,COLOR_GREEN,"Not enough money");
else {
new prop2;
prop2 = prop +1;
format(szMsg,sizeof(szMsg),"%d",prop2);
dini_Set(file, "Prop", szMsg);
dini_Set("/Properties/owners.ini", tmp, gPlayers[playerid]);
SendClientMessage(playerid,COLOR_GREEN,"You succesfully bought a property");
SendClientMessage(playerid,COLOR_GREEN,"You can use !propname to change its name");
DecPlayerHandCash(playerid,cost);
}
return 1;
}
else if (strcmp(cmd, "!sellprop", true) == 0) {
new prop;
prop = prop = dini_Int(file, "prop");
    tmp = strtok(cmdtext, idx);
if(PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid, COLOR_RED, "You need to login first!");
else if(!strlen(tmp)) SendClientMessage(playerid,COLOR_GREEN, "USAGE: !sellprop [PropertyID]");
else if(!IsPropertyExist(tmp)) SendClientMessage(playerid,COLOR_GREEN, "Error: Unknown Property");
else if(!IsPropertyOwner(tmp,playerid)) SendClientMessage(playerid,COLOR_GREEN, "Error: That property is not yours!");
else {
new cost,prop2,szMsg[256]; cost = GetPropertyCost(tmp);
prop = prop -1;
format(szMsg,sizeof(szMsg),"%d",prop2);
dini_Set(file, "Prop", szMsg);
format(file, sizeof(file), "/Properties/owners.ini", "owners");
dini_Set(file, tmp, "none");
IncPlayerHandCash(playerid,cost);
format(szMsg,sizeof(szMsg),"Property Sold! Earned:[ $%d ]",cost);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
}
return 1;
}
else if (strcmp(cmd, "!propname", true) == 0) {
new tmp2[256];
        tmp = strtok(cmdtext, idx),tmp2 = strtok(cmdtext, idx);
        if(!strlen(tmp2)) SendClientMessage(playerid,COLOR_GREEN,"Use !propname <propid> <name>");
else if(!IsPropertyOwner(tmp,playerid)) SendClientMessage(playerid,COLOR_GREEN, "Error: That property is not yours!");
else {
dini_Set("/Properties/names.ini",tmp,tmp2);
SendClientMessage(playerid,COLOR_GREEN,"Property name set");
}
}
else if (strcmp(cmd, "!shareprop", true) == 0) {
    new tmp2[256], plr; tmp = strtok(cmdtext, idx), tmp2 = strtok(cmdtext, idx), plr = FindPlayerIDFromString(tmp2);
if(PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid, COLOR_RED, "You need to login first!");
else if(!strlen(tmp2)) SendClientMessage(playerid,COLOR_GREEN, "USAGE: !shareprop [PropertyID] [Nick/ID]");
else if(!IsPropertyExist(tmp)) SendClientMessage(playerid,COLOR_GREEN, "Error: Unknown Property");
else if(!IsPropertyOwner(tmp,playerid)) SendClientMessage(playerid,COLOR_GREEN, "Error: You do not own that property!");
else if(plr == INACTIVE_PLAYER_ID) SendClientMessage(playerid,COLOR_RED,"Error: Unknown player");
else if(IsPropertyShared(tmp)) SendClientMessage(playerid,COLOR_RED,"Error: Property already shared.");
else {
if(!IsPlayerRegistered(gPlayers[plr])) {
format(szMsg,sizeof(szMsg),"Error: %s is not a registered nick!",gPlayers[plr]);
SendClientMessageToAll(COLOR_GREEN,szMsg);
return 1;
}
format(file, sizeof(file), "/Properties/share.ini", "share");
dini_Set(file, tmp, gPlayers[plr]);

format(szMsg,sizeof(szMsg),"Property shared with:[ %s ]",gPlayers[plr]);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
}
return 1;
}
else if (strcmp(cmd, "!delshareprop", true) == 0) {
    tmp = strtok(cmdtext, idx);
if(PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid, COLOR_RED, "You need to login first!");
else if(!strlen(tmp)) SendClientMessage(playerid,COLOR_GREEN, "USAGE: !delshareprop [PropertyID]");
else if(!IsPropertyExist(tmp)) SendClientMessage(playerid,COLOR_GREEN, "Error: Unknown Property");
else if(!IsPropertyOwner(tmp,playerid)) SendClientMessage(playerid,COLOR_GREEN, "Error: You do not own that property!");
else if(!IsPropertyShared(tmp)) SendClientMessage(playerid,COLOR_RED,"Error: That property is not shared.");
else {
format(file, sizeof(file), "/Properties/share.ini", "share");
dini_Set(file, tmp, "none");

format(szMsg,sizeof(szMsg),"Property:[ %s ] share deleted.",tmp);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
}
return 1;
}

**Modified from GUPS**

Before starting add the following INIs in /scriptfiles/properts (if you dont have this directory just make it)

  • sum.ini
  • income.ini
  • names.ini
  • prices.ini
  • owners.ini
  • share.ini
Add this somehwere below all the #define lines

enum picInfo
{
isprop,
propname,
income,
incomes,
collections
}

enum sInfo
{
incomes,
pickup
}

new ServerInfo[1][sInfo];
new PickupInfo[200][picInfo];


Add to OnGameModeInit

LoadProps()

Somewhere at the bottom of script

public LoadProps()
{
print("Loading props, please wait...");
new XU;
if(!dini_Exists("/Properties/sum.ini")) return -1;
new data[7][256];
for (XU=1; XU<=250; XU++) {
new pos[256],fm[6];
format(fm,sizeof(fm),"%d",XU);
pos = dini_Get("/Properties/sum.ini",fm);
if (strlen(pos)) {
split(pos,data,' ');
ServerInfo[0][pickup] = ServerInfo[0][pickup] +1;
AddStaticPickup(ServerInfo[0][pickup],407,strval(data[0]),floatstr(data[1]),floatstr(data[2]));
//printf("Creating Prop! Pickup ID:%d Prop ID: %d",ServerInfo[0][pickup],XU);
PickupInfo[ServerInfo[0][pickup]][isprop] = 1;
PickupInfo[ServerInfo[0][pickup]][propname] = XU;
new szMsg[256];
format(szMsg,sizeof(szMsg),"%d",XU);
PickupInfo[ServerInfo[0][pickup]][income] = dini_Int("/Properties/income.ini", szMsg);
ServerInfo[0][incomes] = 1;
}
}
printf("Props Loaded!");
return asp;
}


Add to OnPlayerCommandText

else if (strcmp(cmd, "addprop", true) == 0) {
new tmp2[256],tmp3[256],tmp4[256];
tmp = strtok(cmdtext,idx);
tmp2 = strtok(cmdtext,idx);
tmp3 = strtok(cmdtext,idx);
tmp4 = strtok(cmdtext,idx);
else if(!strlen(tmp4)) SendClientMessage(playerid,COLOR_GREEN,"Use /c addprop <cost> <income> <ID> <Name>");
else if (!IsNumeric(tmp) || !IsNumeric(tmp2) || !IsNumeric(tmp3)) SendClientMessage(playerid,COLOR_GREEN, "Cost, income, and ID must be numbers");
else {
new Float:x,Float:y,Float:z,szMsg[256],id[256];
format(szMsg,sizeof(szMsg),"Added - Cost: $%s Income: $%s ID: %s Name: %s",tmp,tmp2,tmp3,tmp4);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
GetPlayerPos(playerid,x,y,z);
format(szMsg,sizeof(szMsg),"%f %f %f",x,y,z);
format(id,sizeof(id),"%d",strval(tmp3));
dini_Set("/Properties/sum.ini",id,szMsg);
dini_Set("/Properties/income.ini",id,tmp2);
dini_Set("/Properties/names.ini",id,tmp4);
dini_Set("/Properties/prices.ini",id,tmp);
dini_Set("/Properties/owners.ini",id,"none");
dini_Set("/Properties/share.ini",id,"none");
}
return 1;
}


Add to OnPickedUp

if (PickupInfo[pickupid][isprop] == 1) {
       new szMsg[256],owner[256],cost,shared[256],name[256];
owner = GetPropertyOwner(PickupInfo[pickupid][propname]);
cost = GetPropertyCost(IntToStr(PickupInfo[pickupid][propname]));
shared = GetPropertyShare(PickupInfo[pickupid][propname]);
name = GetPropertyName(PickupInfo[pickupid][propname]);

       new money,string[256],collects;
if(strcmp(owner, gPlayers[playerid], true) == 0) {
           PickupInfo[pickupid][collections] = PickupInfo[pickupid][collections] +1;
   collects = ServerInfo[0][incomes] -PickupInfo[pickupid][collections] +1;
   money = collects * PickupInfo[pickupid][income];
   if(collects == 0) {
       PickupInfo[pickupid][collections] = PickupInfo[pickupid][collections] -1;
format(szMsg,sizeof(szMsg),">>> %s <<<",name);
       SendClientMessage(playerid,COLOR_GREEN,szMsg);
format(szMsg,sizeof(szMsg),"ID:[ %d ] Value:[ %d ]",PickupInfo[pickupid][propname],cost);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
SendClientMessage(playerid,COLOR_GREEN,"Earnings: $0");
}
else {
IncPlayerHandCash(playerid,money);
format(szMsg,sizeof(szMsg),">>> %s <<<",name);
       SendClientMessage(playerid,COLOR_GREEN,szMsg);
format(szMsg,sizeof(szMsg),"ID:[ %d ] Value:[ %d ]",PickupInfo[pickupid][propname],cost);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
format(szMsg,sizeof(szMsg),"Earnings: $%d",money);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
}
}
else if(strcmp(owner, "none", true) == 0) {
   format(szMsg,sizeof(szMsg),">>> %s <<<",name);
           SendClientMessage(playerid,COLOR_GREEN,szMsg);
format(szMsg,sizeof(szMsg),"ID:[ %d ] Cost:[ %d ]",PickupInfo[pickupid][propname],cost);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
}
else if(strcmp(shared, "none", true) == 0) {
format(szMsg,sizeof(szMsg),">>> %s <<<",name);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
format(szMsg,sizeof(szMsg),"ID:[ %d ] Owner:[ %s ]",PickupInfo[pickupid][propname],owner);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
}
else {
format(szMsg,sizeof(szMsg),">>> %s <<<",name);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
format(szMsg,sizeof(szMsg),"ID:[ %d ] Owner:[ %s ] Shared:[ %s ]",PickupInfo[pickupid][propname],owner,shared);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
}
return 1;


And for the income to show up...
Add this to OnGameModInit

SetTimer("Payday",900000,true);

Back to the bottom of the script

public Payday()
{
   ServerInfo[0][incomes] = ServerInfo[0][incomes] +1;
   for(new i = 0; i <= MAX_PLAYERS; i++) {
       if(IsPlayerConnected(i) == 1) {
GameTextForAll("Payday!!!!");
}
}
}
#4
ShowRoom (pawn) / Some useful script
March 21, 2011, 11:50:10 PM
This code is all made by me

Phone system:
else if (strcmp(cmd, "call", true) == 0) {
new plr;
tmp = strtok(cmdtext,idx);
plr = FindPlayerIDFromString(tmp);
if(PlayerInfo[playerid][Logged] != 1) SendClientMessage(playerid,COLOR_GREEN,"Please login first");
else if(PlayerInfo[playerid][call] != 100) SendClientMessage(playerid,COLOR_GREEN,"You are already in a call");
else if(!strlen(tmp)) SendClientMessage(playerid,COLOR_GREEN,"Use /c call <Nick/ID>");
else if(plr == INACTIVE_PLAYER_ID) SendClientMessage(playerid,COLOR_GREEN,"Unknown player");
else if(PlayerInfo[plr][call] != 100) SendClientMessage(playerid,COLOR_GREEN,"You hear a busy tone");
else {
new szMsg[256];
format(szMsg,sizeof(szMsg),"Calling %s",gPlayers[plr]);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
format(szMsg,sizeof(szMsg),"Incoming call from %s, use /c accept and /c decline",gPlayers[playerid]);
SendClientMessage(plr,COLOR_GREEN,szMsg);
PlayerInfo[plr][caller] = playerid;
}
return 1;
}
else if (strcmp(cmd, "accept", true) == 0) {
if(PlayerInfo[playerid][caller] == 100) SendClientMessage(playerid,COLOR_GREEN,"No one has called you");
else {
SendClientMessage(playerid,COLOR_GREEN,"You have accepted a call, use /c c <text> to talk");
SendClientMessage(PlayerInfo[playerid][caller],COLOR_GREEN,"Your call has been accepted, use /c c <text> to talk");
PlayerInfo[playerid][call] = PlayerInfo[playerid][caller];
PlayerInfo[PlayerInfo[playerid][caller]][call] = playerid;
PlayerInfo[playerid][caller] = 100;
}
}
else if (strcmp(cmd, "decline", true) == 0) {
if(PlayerInfo[playerid][caller] == 100) SendClientMessage(playerid,COLOR_GREEN,"No one has called you");
else {
SendClientMessage(playerid,COLOR_GREEN,"You have denied your call");
SendClientMessage(PlayerInfo[playerid][caller],COLOR_GREEN,"Your call has been denied");
PlayerInfo[playerid][caller] = 100;
}
}
else if (strcmp(cmd, "c", true) == 0) {
new szMsg[256];
tmp = strtok(cmdtext, idx);
if (PlayerInfo[playerid][call] == 100) SendClientMessage(playerid, COLOR_GREEN, "You are not in a call");
else if (!strlen(tmp)) SendClientMessage(playerid, COLOR_GREEN, "/c c <text>");
else {
format(szMsg, sizeof(szMsg), "[Phone][%s]: %s", gPlayers[playerid], cmdtext);
SendClientMessage(PlayerInfo[playerid][call],COLOR_GREEN,szMsg);
SendClientMessage(playerid,COLOR_GREEN,szMsg);
}
return 1;
}
else if (strcmp(cmd, "hangup", true) == 0) {
if(PlayerInfo[playerid][call] == 100) SendClientMessage(playerid,COLOR_GREEN,"You are not in a call");
else {
SendClientMessage(playerid,COLOR_GREEN,"You hangup the phone");
SendClientMessage(PlayerInfo[playerid][call],COLOR_GREEN,"Phone call ended");
PlayerInfo[PlayerInfo[playerid][call]][call] = 100;
PlayerInfo[playerid][call] = 100;
}
}
You will also need to add the following to the PlayerInfo enum
call
caller


add PlayerInfo[playerid][call] = 100;
to OnPlayerConnect

and for a speedometer

public speedometer()
{
   for(new i = 0; i <= MAX_PLAYERS; i++) {
       if(IsPlayerConnected(i) == 1) {
   new Float:X,Float:Y,Float:Z,szMsg[256],MPH,distance;
   GetPlayerPos(i,X,Y,Z);
   distance = GetPointDistance(PlayerInfo[i][Xp],PlayerInfo[i][Yp],PlayerInfo[i][Zp],X,Y,Z);
   MPH = distance * 4;
   PlayerInfo[i][Xp] = X;
   PlayerInfo[i][Yp] = Y;
   PlayerInfo[i][Zp] = Z;
   format(szMsg,sizeof(szMsg),"~o~MPH ~r~%d",MPH);
   GameTextForPlayerBottom(i,szMsg);
       }
   }
}

stock GetPointDistance(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
{
new Float:tmpdis;
tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
return floatround(tmpdis);
}

and to OnGameModeInit

SetTimer("speedometer",500,true);

and to the PlayerInfo enum

Float:Xp
Float:Yp
Float:Zp
#5
ShowRoom (pawn) / Some RPG functions
February 26, 2011, 12:10:38 AM
This contains 2 RPG functions that are hard to come by.
  -Fuel system
  -Toggle Engine (yes there is a KillEngine in VCMP but it does not allow turning the engine back on, this does)

The first is relatively simple to insert, add the code somewhere near the bottom of the script and then use it as a function anywhere in the script.
public ToggleEngine(playerid,tmp)
{
new id;
id = GetPlayerVehicleID(playerid);
if(tmp == 0) {
KillVehicleEngine(id);
CarInfo[id][engineon] = 0;
}
else {
RemovePlayerFromVehicle(playerid);
PutPlayerInVehicle(playerid,id);
CarInfo[id][engineon] = 1;
}
return 1;
}


The next is a little more challenging as you have to add an array and several functions
This tutorial assumes you are using GUPS or GUPS based scripts
First:
We need to mae a new array(kinda like PlayerInfo, in GUPS)
Add this right under "enum sInfo"(where the definitions of variables end, not right below)
enum cInfo
{
gas
}

Then right below "new ServerInfo[1][sInfo];" put this
new CarInfo[here put the number of cars in your server][cInfo]
Now go to "OnGameModeInit"
put the following anywhere under LoadProps, or anything else in that area.
SetTimer("cargas",30000,true);
ok, now go somewhere near the bottom of your script(if you arent sure where just go to "stock HealAll"
public cargas()
{
    for(new i = 0; i <= MAX_PLAYERS; i++) {
if(PlayerInfo[i][onfoot] == 0) CarInfo[157][locked] = 1;
else {
            new id;
    id = GetPlayerVehicleID(i);
    new szMsg[256];
    CarInfo[id][gas] = CarInfo[id][gas] -1;
    format(szMsg,sizeof(szMsg),"~o~Fuel ~r~%d",CarInfo[id][gas]);
    GameTextForPlayerBottom(i,szMsg);
    if(CarInfo[id][gas] < 1) {
    KillVehicleEngine(id);
    CarInfo[id][gas] = 0;
}
}
}
}

Now we need to make cars without gas un-drivable.
Add the following in "OnPlayerEnterVehicle"
if(CarInfo[vehicleid][gas] < 1) {
ServerInfo[0][gas] = playerid;
SetTimer("engine",5000,false);
}

Now we just need to add the function in that timer
go to the same place you added "public cargas" and make a new function called "engine"
Make this code for the function
public engine()
{
new id;
SendClientMessage(ServerInfo[0][gas],COLOR_GREEN,"The engine dies, might want to check the fuel tank");
id = GetPlayerVehicleID(ServerInfo[0][gas]);
KillVehicleEngine(id);
ServerInfo[0][gas] = 100;
CarInfo[id][engineon] = 0;
return 1;
}

#6
mIRC/pawn Scripting / [Pawn]Decrypt
February 24, 2011, 12:25:33 AM
just wondering if anyone can make a decrypt for gups. I looked at the function and I'm just draving a
#7
LC:MP / Problem
February 18, 2011, 02:53:23 AM
Whenever i go to the LC:MP tab it says like 57 players playing on 0 servers
and it gives me no servers
I have the mod installed and i defined my directory
#8
ShowRoom (pawn) / Incomplete tutorial script
February 12, 2011, 09:06:16 PM
This is just part of the script I use in my server with comments  on almost every line explaning a lot about variables, callbacks, and arrays
Just something to look at
http://www.megaupload.com/?d=XQTTCBZ3
#9
mIRC/pawn Scripting / [Pawn]SetTime
February 04, 2011, 11:47:15 PM
The function for setting time seems to do nothing, just wondering what I can do about this...
#10
mIRC/pawn Scripting / [Pawn]Timers
February 03, 2011, 03:40:45 PM
Timer's have been giving me a lot of syntax errors, could someone please explain the criteria for a timer to work?
#11
Support / Can't enter vehicle
February 01, 2011, 09:41:55 PM
Whenever I join my server I can't enter any vehicles.
I've restarted my PC several times, I've also restarted the server.
Any help appreciated, thank you.
#12
ShowRoom (pawn) / SetVehiclePos?!?!
January 27, 2011, 11:43:33 PM
This function doesnt seem to be working in any of my scripts  :S
Can someone help me?
#13
This script is for a light RPG server.
It includes cops and robbers mode.
This script contains all GUPS commands so you may want to take out most of the !wep, !goto, etc. commands out.
These scripts will be updated periodically, I'm unsure weather or not further versions will be released


  • Commands-
    -All of GUPS commands
    -New admin commands
    -/c setwanted
    -/c stopvotekick
    -/c fix
    -/c gocar
    -Cop commands
    -!cop
    -!swat
    -!sus
    -/c r
    -Playercommands
    -/c votekick
    -/c agreekick
    Probably some more but I cant think of them off hand
Command changes

  • !wep needs no ammo specification
  • once again probably a lot more
I'd love to see some RPG servers out there so good luck.
GIVE ME AND MY SERVER CREDIT!!!

Bug Fix!!
Wanted system now recognises wanted criminals and pays cops/swat
http://www.megaupload.com/?d=RR9Q9DMY
#14
Support / Server not showing up on list
December 13, 2010, 08:52:28 PM
Please note this problem is after the master server crashed so that isnt the cause.
Bassicaly whats happening is when I run server it doesn't show up on the master server list.
In the past the server was running fine so I have no idea.
#15
mIRC/pawn Scripting / adding pickups
November 24, 2010, 06:41:07 PM
I'm using the film pickup (id=382)
when I place them a good 2 motor cycles apart only one will show up

I'm using a modified version of GUPS which allows adding pickups through pickups.ini
I'm greatful for all coments!
#16
mIRC/pawn Scripting / Hunter model
November 07, 2010, 12:51:30 AM
Does anyone here know the model id for a hunter and rhino.I need to add them to my server Robd's Freeroam
http://www.web-kenner.de/robdsfreeroamboard
#17
Tutorials / Creating a simple server (with scripts)
November 07, 2010, 12:48:02 AM
http://www.web-kenner.de/robdsfreeroamboard/viewtopic.php?f=4&t=36
Good luck


All useless replies has been removed
#18
Vice City / VC First Freeroam
November 07, 2010, 12:43:24 AM
This topic is designed to alert,describe,and provide links to vcmp's first freeroam server.
Robd's Freeroam is a quickly developing server based off of DMing AND RPing.
After a player connects to the server they are given the option to pick a DM skin or a RPG skin.
On registration players are given level nine admin which alows acces to all commands except kick,ban,and warn.
Current scripts are still beta but the commands include some very original ideas including a command that actauly alows a player to drive under the map.
Forums can be visitedhere
Further information can be seen on the forum.

-Robd
Freeroam host,scripter,and head admin
#19
mIRC/pawn Scripting / Adding cars in Gups1.16a
November 05, 2010, 10:56:50 PM
Im having trouble adding cars in gups
I dont know that the command is bugged or not but i dont even know the models
I especaily want to get the hunter model id