• Welcome to Vice City Multiplayer.
 
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Charleyutton

#1
Sure, if that can be proven to work.
#2
If people are going to publish their work for others to see/use then they have to accept people are going to use it. If someone doesn't want other people using it and not giving them credit, they just shouldn't give the script out in public.

As for people copying ideas etc, I agree with you to an extent. I think the copying and updating of old gamemodes is the natural path to improvement, however I have a distaste for it when it is done badly; ie people just trying to cash in on a popular idea. An example of this is recently someone decided to copy my clan's server "Sharks vs Marios" and call it "Sharks vs Marios 2". They had clearly put little or no effort into the script and just wanted to leech off the ideas of others.

This topic made me think of a new discussion, the official list. The job of the official list is to promote and sponsor the best servers and show people what VC:MP is made of right? Well in which case could it also be the job of the official list to protect against copycat servers, by perhaps blocking their ip from the masterlist? Of course it sounds a bit excessive, but after all the list has to have some kind of purpose, the protection would be a good deterrent to copycat scripters.
#3
Quote from: ULK.HeAD on April 17, 2011, 12:46:52 AM
also, most other servers pop out of nowhere one day from some scripters brain, and once he finds out it takes much more than his ideas alone to make a popular server, they abandon their efforts, begin ragging on VCMP and blaming the game for the shortcomings of their server.

::)
#4
Will we be able to force players to run/jump using a server function? This would be very helpful in detecting whether someone is breaching the fps limiter.
#5
Quote from: SugarD on April 14, 2011, 01:43:58 PM
Quote from: Charleyutton on April 14, 2011, 11:29:01 AM
Quote from: SugarD on April 14, 2011, 03:23:48 AM
I had a player do it with a joystick in MTA:VC

Talking of which, joysticks analog controls are desynced in Vice City, you see the player moving but it doesn't play the run animation. (It is as if they player is bugged). They can still shoot though. I don't know the ins and outs as I don't own a joystick, but perhaps this is something that could be fixed?
Actually it's only desynced in VC:MP then, because it works fine in MTA:VC, and there's obviously no way to check that in singleplayer being that it's just that...singleplayer. As for the type of desync you're describing, that seems to happen a lot in VC multiplayer clients in early development regardless. It's just a animation sync bug.

It's actually slightly different to the bug that you might be thinking of. There is an animation sync bug whereby you can be 'bugged' from when you spawn, meaning people won't see your running anims or shooting anims. The one I'm describing is one in which you can see their shoot anims, but not their run anims. I've seen players messing around with it, they can switch from the two settings on their joystick to appear with what is the general definition of 'bugged', without actually being so, to having all their anims displayed normally.
#6
mIRC/pawn Scripting / Re: 4 questions...
April 14, 2011, 11:40:55 AM
In answer to your question Doomer, you should do what feels best for you, like Klaus said. All languages have their pros and cons, in my opinion squirrel is the best, but others think otherwise so it's up to you to decide. One advantage I will point out however is that with PAWN and Squirrel, their scripts are contained within the server, instead of on mIRC, so you only need a server host, not a server host and a 24/7 mIRC host.


Quote from: Castagna96 on April 13, 2011, 08:41:02 PM
We are all waiting for 0.4 , but there's a little detail..... HOW and WHEN we know if that version will fix all the bugs ?? This 0.4 had been annouced since a few years I think , so... and???  Stay for this new realise , ins't good choise . I recomend u to stay in Mirc , specially in psyQLite . Squirrel is good but , there isn't many functions like ResetPlayerWeapons , etc.. The other possibility is lear LUA language , witch for me is the best (lua=VCO scripting) , but very dificult too.

Squirrel actually has all of PAWN's functions, and more. Some of them don't work, like setting a player's team, but most do.

QuoteResetPlayerWeapons

I've updated the wiki to show you how to do this:

http://liberty-unleashed.co.uk/VCWiki/Scripting/Squirrel/Functions/Players/SetWeapon

Note:- Squirrel has amalgamated a lot of functions in the original PAWN server. E.g. GivePlayerMoney, SetPlayerMoney, GetPlayerMoney, ResetPlayerMoney are all amalgamated into one: player.Cash
#7
VC:MP Clans / Re: ATU - AUTO TRADER UNDERCOVERS CLAN
April 14, 2011, 11:30:21 AM
4 leaders... Good luck Donstald
#8
Quote from: SugarD on April 14, 2011, 03:23:48 AM
I had a player do it with a joystick in MTA:VC

Talking of which, joysticks analog controls are desynced in Vice City, you see the player moving but it doesn't play the run animation. (It is as if they player is bugged). They can still shoot though. I don't know the ins and outs as I don't own a joystick, but perhaps this is something that could be fixed?
#9
VC:MP Clans / Re: remake of [NR] CLAN
April 13, 2011, 06:05:45 PM
Please stop spamming this board.
#10
Quote from: aXXo on April 12, 2011, 07:59:41 PM
Squirrel also misses ResetPlayerWeapons :(

No it doesn't:

player.SetWeapon( 0, 0 );
#11
Quote from: BIG[H] on April 11, 2011, 10:59:24 AM
XE Uses Laggy Mirc scripts

Not for long  ::)
#12
Quote from: Skirmant on April 11, 2011, 11:56:30 AM
Quote from: BIG[H] on April 11, 2011, 10:03:23 AM
Learning Squirrel is  Much Easier than Pawn I will make Tutorial Video Soon as i can! and ITS MUCH BETTER 90 % stability no crasher has been made for it and its Has ALOT OF FUNCTIONS THAN PAWNo It can even change it's Server name / Mode Name while Server is Running no Need of Restart :D and it can Even Connect IRC with out mIRC dll or PSA  MUCH MUCH MORE!!

But it can't SetWepDamage or SetPlayerTeam which makes me very sad.

#13
General Discussion / Re: The Future Of VC:MP
April 10, 2011, 10:45:12 AM
QuoteThe playercount rising doesn't necessarily mean players are staying to play.

QuoteThe player dedication I've seen has been overall from the same general users in the same servers for some time.

You seem to be contradicting yourself, how can a playercount rise if it is only dedicated players that are filling it? For that to work, exactly the opposite of what you said in that first quote would have to happen.

Anyway I agree with you that we need to keep offering support to the devs in any way possible. I've just seen the intention of support fall on dead feet so many times that it is hard for me to think that any of this can make a difference.

On a lighter note, however, check out the official site: http://www.vicecitymultiplayer.com/

Whoever did this deserves a medal. The next step imo is to completely reshape the forum, and make an up to date official server list. Then the devs should hire some more mods to keep the forum in line. This forum and its boards were built in 2007 and has scarcely been edited since then, and it shows.
#14
Quote from: Xtreme* on April 08, 2011, 04:27:38 PM
and also cominG Soon Shark Vs Mario 2 ;)
Haha, well I'll take that as a compliment. But you are in no way affiliated with us and you never will be :)
#15
General Discussion / Re: The Future Of VC:MP
April 10, 2011, 01:31:07 AM
Quote from: SugarD on April 09, 2011, 05:08:29 AM
Why are there THREE wikis?

Each serves its own purpose. One is the official one, that supports PAWN primarily. The other is one which support Squirrel primarily (something that is not backed by the VC:MP devs and therefore cannot be included in the first). The third is an independently made polish wiki, something completely outside of the dev's or anyone else's control.

Quote from: SugarD on April 09, 2011, 05:08:29 AM
1) I already answered the "you can help by playing the mod" thing in my original post. I do play, but it's extremely difficult for me to because of all the bugs in it. Most other users would have given up by now.

2)You guys are losing an unbelievable amount of players just by not fixing such small things. Most people don't even know what URL the website uses. You

3) All these huge things only need simple fixes, and would improve the mod's playerbase immensely.

4) Right now you only have dedicated users playing, and that can only last so long with all of this information hidden.

1) I didn't actually say that  you can only  help by playing, I was more pointing towards learning to increase the quality of the experience for new players by doing something like starting a clan, making a new server or make an event to spur on those half-regulars to be full regulars.

2) 'Us guys' aren't losing players at all. We may not be gaining players as fast as we could be, but as I pointed out in the aforementioned the playercount is enjoying a steady rise at the moment.

3) I agree with this, but why do you think that after years of asking it's all of a sudden going to happen now? What I tried to put across in the last topic and what I'm trying to say here is that the making of these kinds of discussions is futile. The dev's either don't give a fuck or don't have time to give a fuck about reading through all this shit when they consider putting the small amount of time that they can dedicate into actually developing the game, instead of listening to its players. It's been the story of VC:MP for the last few years and if you played it regularly then you'd understand that too.

4) Just plain and simply wrong. Again, if you played VC:MP more you'd realise actually dedicated players are in a tiny minority compared to random one or two time players who pick it up, get bored of it and move on. The real problem is that there is not currently a server that balances newbies and regular players to an effective level. Currently all servers are balanced more or less either one of two ways. This means the servers balanced towards regulars are deserted, and the servers balanced towards newbies are full of just that: newbies. Of course there are a couple of exceptions to the rule, some regulars still enjoy the more newbie gameplay balance and that is why we're still here. Some of us are actually working towards improving this situation by making servers that have long term playability coupled with short term basic freedom-based enjoyment.

As I said before, I like the fact that you're motivated enough to complain about such issues, I just wish that you would learn more about VC:MP before you make snap judgements about its situation. I must say I have become a pessimist in regards to the official side of VC:MP. But as I've said time and time again, the unofficial side is growing and growing.