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Messages - Boss

#16
ShowRoom (pawn) / Re: VC-MP STUNT Map v1.0 by HeToN
April 26, 2010, 03:21:31 PM
That's not a map, that's vehicle placement.

http://famp.ru/wiki/AddStaticVehicle
#17
ShowRoom (pawn) / Re: VC-MP STUNT Map v1.0 by HeToN
April 25, 2010, 05:53:15 PM
Quote from: Technohopper on April 25, 2010, 05:13:28 PM
How do you make maps?
Using objects array stored in a text file.
#18
Support / Re: lost connecting
April 24, 2010, 07:24:16 PM
Press F6 and see whether you have any packetloss.
#19
ShowRoom (pawn) / Re: PSA 0.20
April 24, 2010, 02:57:41 PM
PSA 0.20 released.

New features:
1) Performing SQL queries.
2) Required framework version is now 3.0 (instead of 3.5).

Fixes:
1) Fixed high CPU usage.
#20
mIRC/pawn Scripting / Re: Gamemodes - scripts
April 24, 2010, 12:20:43 PM
No RPGs are publically released for VC-MP and they are difficult to make.

For DM you can use any of the released scripts by setting classes' teams to 0.
#21
Support / Re: Single player in multiplayer?
April 24, 2010, 06:18:14 AM
Then install the client to where your GTA is. A good indication of your success would be other files in mss dir.
#22
Support / Re: Single player in multiplayer?
April 23, 2010, 05:04:08 AM
And where are the other files? You installed VC-MP to a wrong directory it seems.
#23
Support / Re: Single player in multiplayer?
April 22, 2010, 10:11:05 PM
Post a screenshot of vc-mp.flt being in your mss folder then.
#24
Support / Re: Single player in multiplayer?
April 22, 2010, 06:21:13 AM
The "help site" is pretty much working - http://famp.ru/wiki/Client

Pay particular attention to step #2 and troubleshooting #1 &  #3.
#25
Support / Re: A huge problem
April 21, 2010, 05:45:07 PM
Warez is forbidden. You have to buy the game.
#26
VC:MP Clans / Re: Alliance Of Light - AoL
April 20, 2010, 06:17:53 AM
So far SlingShot is not even wearing a tag. Does he even know he's in a clan? :p
#28
It is a good tone to paste the problematic code so that anyone who might potentially want to help you doesn't need to look for it himself.


public OnPlayerSpawn(playerid,classid,teamid)
{
format(file, sizeof(file), USERS_FILE, gPlayers[playerid]);
if(dini_Exists(file)) {
if(PlayerInfo[playerid][Logged] != 1) {
new string[256];
format(string,256,"Auto_Kick:[ %s ] Reason:[ Failed to login ]",gPlayers[playerid]);
SendClientMessageToAll(COLOR_GREEN,string);
}
else { // player spawned and logged in so we need to set the money
new cash = dini_Int(file, "Cash");
SetPlayerMoney(playerid,cash);
}
}
else SetPlayerMoney(playerid,0);
return 1;
}


There is no Kick(playerid); here as you can see, so you just have to add it and re-compile. Could've figured yourself.
#29
General Discussion / Re: NoN
April 17, 2010, 05:52:30 PM
After the last moderator (TriX) was appointed, some topics had to be unlocked back due to many user complaints. Looks like exactly the same case.

Locking topics on a barely active forum is not a good idea really.
#30
General Discussion / Re: NoN
April 17, 2010, 03:41:54 PM
Quote from: thijn on April 17, 2010, 03:16:43 PM
Topic can be locked i guess?
You gonna post that in every topic, don't you?