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Skin

Started by TanaX01, June 14, 2008, 11:26:40 PM

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TanaX01

QuoteGamemode ID listings
Skin IDs

    * Pdf(1.1 MB.): http://adtec.gtagaming.com/uploads/vcmp-skin-id-listing.pdf

Vehicle Ids

    * Pdf(982 KB.): http://adtec.gtagaming.com/uploads/vcmp-ve...-id-listing.pdf

Weapon Ids

    * Pdf(458 KB.):http://adtec.gtagaming.com/uploads/vcmp-we...-id-listing.pdf

One Question Whats Program 0.3x Version ??

Builmode ??

Mattz

Its the same thing like 0.3z. Read this;


How do I get coordinates?

Quote
What is ?build mode? and how does it work?
Build mode is a part of VC-MP where you can get coords for specific vehicles and skins.
It comes with VC-MP, so you do not need to download it from anywhere.

To activate build mode: Rename your ?gta-vc? file into ?gta-vc -d?.
Double click it (like single player) and wait till you get through the loading screen.
When that's done, simply open the chat (by clicking T), and type: /build
This will activate build mode, and your camera will not be stuck anymore.

To spawn a vehicle in build mode, do: /vehicle <VehicleIDGoesHere>
Note: Do not use < and > in the syntax! This is just for demonstration usage.
When your vehicle has been spawned, please go into it and drive it to the place desired.

To select another skin (pedestrian), do: /skin <SkinIDGoesHere>
Note: Do not use < and > in the syntax! This is just for demonstration usage.
When found the desired skin, please go to the location you'd like to get coords from.

Saving vehicle and skin coordinates:
To get your coordinates, do: /save
This will save the coordinates for your vehicles and skins. They will be saved into a newly created file in your VC-MP directory (Usually Vice City directory).
The newly created file should be having the following name: ?savedpositions?
Ignore all the zeroes in the file. Just copy the coordinates and put them into the server configuration file, ?config?. Ofcourse you should know where to place them exactly, as vehicles and skins both have a specific syntax in the file.

Attention: After editing your ?gta-vc? file into ?gta-vc -d?, VC-MP will be unable to run. In order to make it run, change it back to default. ?gta-vc?, that is.

Mex

0.3x was released then 0.3z was released.. so 0.3x was just a previous version of vcmp

im not sure how to get co-ords in buildmode soz..