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What's Going on?

Started by Don, January 21, 2010, 10:27:38 PM

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[AoD]NC

#15
Quote from: Klaus_Meine on January 27, 2010, 07:28:40 PM
Quote from: [AoD]NC on January 27, 2010, 03:11:48 PM
Kiddies 10 years will play a game created in this or last year, nothing 7 years old...
You'd be surprised

What i wanted to say is only that more or less the game is created for us, not for new players, because as i said, they will probably choose a new game.

QuoteThey will probably make it to 1.0.7 or even 1.1.1, but no further.
Do u have some info about this? They will make only 1.0.7 or 1.1.1 and then end? Well just like MTA:VC... And after a time, players will move to other mp's while this will not have any updates.

QuoteSo they will either have to release each update once per few months, or make their numbers 4 digit (like 1.001 etc). I find both of the options stupid, you?
Hmm... Maybe YEAR.RELEASE-IN-YEAR like 10.01 is the first release in year 2010 :].

Anyway we are stuck at 0.3, 0.4 should be really great, but what after? 0.5 with... what? But its more important that the game is stable, then this number, which means version.

Boss

Quote from: [AoD]NC on January 27, 2010, 09:04:44 PM
Anyway we are stuck at 0.3, 0.4 should be really great, but what after? 0.5 with... what?
As I said, there are many areas to improve, sync and pawn being just two small yet huge samples. Dynamic objects manipulation, actor (aka bot) creation, proper melee sync, some first-person fixes - it is all yet to be implemented. So 0.4 will certainly not be the last VC-MP version.

Quote from: [AoD]NC on January 27, 2010, 09:04:44 PM
But its more important that the game is stable, then this number, which means version.
There are many more important things than stability (though VC-MP is currently superb in it). I would rather have crashes every hour but have some really neat stuff in between them.

Klaus_Meine

Quote from: Boss on January 27, 2010, 09:13:18 PM
As I said, there are many areas to improve, sync and pawn being just two small yet huge samples. Dynamic objects manipulation, actor (aka bot) creation, proper melee sync, some first-person fixes - it is all yet to be implemented. So 0.4 will certainly not be the last VC-MP version.

There are many more important things than stability (though VC-MP is currently superb in it). I would rather have crashes every hour but have some really neat stuff in between them.
Agreed. Boss talks the truth