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Messages - [Saint]

Pages: 1 [2] 3 4 ... 9
16
Vice City / Re: VC:MP Enhancement ASI
« on: April 18, 2013, 12:06:23 pm »
I even know who invented it, and from where you are  getting it's.

17
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 12, 2013, 08:02:04 pm »
About Russians, we've had a few of them in the beta team so I'm used to them. If you drink vodka, then it's even better :D.

the only thing left for me to do in my real life shit to somehow distract themselves from the constant crap when I get tired of drinking vodka, I sit at home and play gta

18
General Discussion / Re: Get more people in the VC:MP Developers Team
« on: April 12, 2013, 07:58:03 pm »
No.. The main point I created this topic was to get more people in the developer teams.. But from I see, there is no one, at least not yet, eligible to be in the Developers team besides maxorator, VRocker and stormeus and couple of other beta testers.. That's why now, I'm determined to learn C++ and GTA things so in the future, I can be in the dev team. That's if VC:MP still exist.

what you say is really funny, in fact, there are many people, not all of them want to do it, they will be better to create plug-ins and scripts for other projects (eg sa-mp or help develop MTA which is open source)

when everything you read messages from users completely, not only between the lines.

19
General Discussion / Re: [Split] Someone is crashing my server
« on: April 12, 2013, 07:35:47 pm »
you can say me, how you create your SQ server for VC-MP, if you do not have source code of 0.3z r2 ???
VRocker and Maxorator, (as well as the LU and VC:MP teams themselves), have a trusted, cross-assistance relationship going on from which VC:MP allowed VRocker to re-release 0.3z R2 with some bug fixes and Squirrel support. It's not a new version...rather more of a support update to the same version.

Actually...
When i first made the VC:MP Squirrel server i did it with a lot of reverse engineering and a thorough understanding of how VCMP works as well as understanding the netcode from making the mIRC dll.

I originally made it to test how viable Squirrel was as a scripting language for games while i was researching its use for LU. The idea was to test it with VCMP then release it before LU so people get used to the language. It was originally a separate executable using the rcon interface (yucky i know) but i had a crazy idea to make a new server and the Squirrel server was born!

The trusted thingy between me and max just allows us to share information and some experimental methods of hacking GTA. When we released the server i did let the VC:MP team know but i don't think they approved of it and i don't think they thought it would become as popular is it is and tbh neither did i.

big thanks for your reply.

20
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 11, 2013, 12:00:43 am »
One hundred is not hundreds :D.
@Saint: good luck then. However, even if your 0.1c based MP is 10 times better than R2, you won't get many players, see the start of VCO. Perfect MP, no crashes (?), tons of functions, maybe not ideal sync. But somehow it failed.

perhaps you are right and all of the other multiplayer modes I know.

I would not want to create a separate project, I just wanted to join the VC-MP Team and do something for him and for all useful.

I like programming and gta and nothing more in my virtual world =)

especially if you look at in now situation at  moment, when the development of the project has stopped, if you look at the history of the sa-mp develop, then it was a lot of unpleasant things, but the development of the project never stopped, even when kyeman announced the closure of the project due to leaks I highly respect him for what he did, that he gave all of us such things as vc-mp, sa-mp and partially mta

create at new version of which will be better 0.3zr2 from source code 0.1
it is very difficult for me, but I try and I try do it, even if I can not do it, I just get Essential assembly elements of experience and a good knowledge for my teach

I know you do not like the team take new people as do not know what it may turn out for you as well as I know that most European people simply do not like Russian guys. No one chooses where he was born. But we can choose what we can devote themselves.

21
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 10, 2013, 01:40:47 am »
From my experience: better to create something by your own than using someone's work. It is difficult for me to work with a piece of code that was written "not like I like" ;).

@Glock22: comparing to LU, okay, might be. But we should and even have to compare VCMP to SAMP. Why? I hope I didn't sleep much during history lessons in school :). Both VCMP and SAMP were founded by a group of people, leaded by Kyeman. Also, both projects started at a similar time. VCMP's current version that day was 0.1c with source code released to public (dropping development) and was used as a base for SAMP.

So, both projects have much in common. The only advantage for SAMP had been San Andreas, but not everyone liked that game (even today). I can just imagine that if the VCMP development would be as efficient and effective as SAMP's, with awesome scripting possibilities, we could now have at least hundreds of players online.

that's what I want to do for the whole VC-MP community and i try make it,
just i need more time

I work with the source code vc-mp 0.1 and I make a lot, but since My experience in C++ is still small, I do not know that how to solve some problems that are solved in 0.3, (headshots (bodypart detector) and snipers & rpg weapons for can use it if players online > 1)

all others functions from 0.3 and more other, in now time i added.

22
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 09, 2013, 02:20:53 pm »
Saint ... You can decompile the 0.3zr2.exe, so get the source code, but it will not be quite understandable. Find a decompiler
Nullsoft Scriptable Install
MASM32 - TASM32
Bye

Thanks, but no, much easier to work with the source code of vc-mp 0.1

23
General Discussion / Re: [Split] Someone is crashing my server
« on: April 08, 2013, 03:14:04 pm »
Definately was not me, unless i managed to get to a computer with vc-mp installed in my sleep and started typing like a noob :P

There are so many nabs who try to impersonate me (and fail badly). It would be nice if you could get the guys IP so i could slap him into using his own nick and stop being a noob.

And yes, the exploits in the servers hould be fixed but thats hard when only one person has the source and is never here. There are too many people just being retarded and breaking servers either out of jealousy or just because they are simply retarded. One of the known 'crashers' has actually posted in this thread (Hi hellboy_vkk), he is the person i first suspected of doing this to you tbh, he likes to shut down random servers because he cant make his own.

Thanks for your reply, Please excuse me  :-[ to you if it happens again in next time, I will give you all the details of the this fake users.

you can say me, how you create your SQ server for VC-MP, if you do not have source code of 0.3z r2 ???

24
General Discussion / Re: [Split] Someone is crashing my server
« on: April 07, 2013, 07:16:14 pm »
easy there, okay weather or no but i also think he is not the real VRocker cuz of shadow's and Fuzzie's point....

You shouldn't give up, try to make a cmd to get ip of a player, if a person behvaing like that comes again... bam get his ip boop F7 and then PM it to a good person to test this ip out ( I Think you should pm it to Stormeus He is a good guy ) and maybe they can know who was that guy actually... if negative you can pm a well trusted person who can do this job for you.

ahahah lol, it funny you think i can not create getip cmd???

GetIP function
[pawn]
stock PlayerIP(playerid)
{//-----------------------------------------------------------------------------
   new ip[16];
   GetPlayerIp(playerid, ip, 16);
   return ip;
}//-----------------------------------------------------------------------------
[/pawn]

Show all players cmd from my GameMode (VCL)

[pawn]
   if (strcmp(cmd, "players", true) == 0)
   {//-------------------------------------------------------------------------
      new playersonline;
      for (new p = 0; p < MAX_PLAYERS; p++)
      {//---------------------------------------------------------------------
         if (IsPlayerConnected(p)) playersonline++;
      }//---------------------------------------------------------------------

      if (playersonline >= 1)
      {//---------------------------------------------------------------------
          format(str, sizeof(str), "SERVER: Players On-Line: [%d]", playersonline);
          SendClientMessage(playerid, COLOR_GREEN, str);
         for (new i = 0; i < MAX_PLAYERS; i++)
         {//-----------------------------------------------------------------
            if (IsPlayerConnected(i))
            {//-------------------------------------------------------------
                if (gPlayerLogged == 1) // åñëè àâòîðèçîâàí
                {//---------------------------------------------------------
                     if (PlayerInfo[playerid][pAdmin] != 0)
                   {//-----------------------------------------------------
                       format(str, sizeof(str), " %s[ID:%d] [IP:%s] On-line Time: [%02d:%02d]", GetName(i), i, PlayerIP(i),  PlayerInfo[pOTimeHours], PlayerInfo[pOTimeMins]);
                   }//-----------------------------------------------------
                   else
                   {//-----------------------------------------------------
                       format(str, sizeof(str), " %s[ID:%d] On-line Time: [%02d:%02d]", GetName(i), i,  PlayerInfo[pOTimeHours], PlayerInfo[pOTimeMins]);
                   }//-----------------------------------------------------
                  SendClientMessage(playerid, COLOR_GREEN, str);
               }//---------------------------------------------------------
               else
               {//---------------------------------------------------------
                   if (gPlayerAccount == 0) // åñëè íå çàðåãèñòðèðîâàí
                  {//-----------------------------------------------------
                      if (PlayerInfo[playerid][pAdmin] != 0)
                      {//-------------------------------------------------
                         format(str, sizeof(str), " %s[ID:%d] [IP:%s] (Not Register)", GetName(i), i, PlayerIP(i));
                        SendClientMessage(playerid, COLOR_GREEN, str);
                     }//-------------------------------------------------
                     else
                     {//-------------------------------------------------
                         format(str, sizeof(str), " %s[ID:%d] (Not Register)", GetName(i), i);
                        SendClientMessage(playerid, COLOR_GREEN, str);
                     }//-------------------------------------------------
                  }//-----------------------------------------------------
                  else
                  {//-----------------------------------------------------
                     if (PlayerInfo[playerid][pAdmin] != 0)
                      {//-------------------------------------------------
                         format(str, sizeof(str), " %s[ID:%d] [IP:%s] (Not Authorized)", GetName(i), i, PlayerIP(i));
                        SendClientMessage(playerid, COLOR_GREEN, str);
                      }//-------------------------------------------------
                      else
                      {//-------------------------------------------------
                        format(str, sizeof(str), " %s[ID:%d] (Not Authorized)", GetName(i), i);
                        SendClientMessage(playerid, COLOR_GREEN, str);
                     }//-------------------------------------------------
                  }//-----------------------------------------------------
               }//---------------------------------------------------------
            }//-------------------------------------------------------------
         }//-----------------------------------------------------------------
      }//---------------------------------------------------------------------
       return 1;
   }//-------------------------------------------------------------------------
[/pawn]

easy

[pawn]
public OnPlayerConnect(playerid)
{
        printf("[connect] ID:%d IP:%s", playerid, PlayerIP(playerid));
        return 1;
}
[/pawn]

simple cmd

[pawn]
    if (strcmp(cmd, "getip", true) == 0)
   {//-------------------------------------------------------------------------
      if (IsPlayerAdmin(playerid))
      {//---------------------------------------------------------------------
         tmp = strtok(cmdtext, idx);
         if (!strlen(tmp))
         {//-----------------------------------------------------------------
            SendClientMessage(playerid, COLOR_GREY, "SERVER: Use: /c getip [playerid]");
            return 1;
         }//-----------------------------------------------------------------
         gplayerid = strval(tmp);
         if (IsPlayerConnected(gplayerid) && gplayerid != INVALID_PLAYER_ID)
         {//-----------------------------------------------------------------
              format(str, sizeof(str), "SERVER: Player: %s[ID:%d], [IP: %s]", GetName(gplayerid), gplayerid, PlayerIP(gplayerid));
            SendClientMessage(playerid, COLOR_YELLOW, str);
         }//-----------------------------------------------------------------
         else
         {//-----------------------------------------------------------------
             SendClientMessage(playerid, COLOR_RED, "SERVER: Error! No player in on-line!");
         }//-----------------------------------------------------------------
      }//---------------------------------------------------------------------
      else
      {//---------------------------------------------------------------------
         SendClientMessage(playerid, COLOR_RED, "SERVER: Error! Unknow command!");
      }//---------------------------------------------------------------------
       return 1;
   }//-------------------------------------------------------------------------
[/pawn]

very simple

[pawn]
    if (strcmp(cmd, "myip", true) == 0)
   {//-------------------------------------------------------------------------
      format(str, sizeof(str), "SERVER: Your IP: [%s]", PlayerIP(playerid));
      SendClientMessage(playerid, COLOR_GREEN, str);
      return 1;
   }//-------------------------------------------------------------------------
[/pawn]


if that's not enough, we can use my Console CMD Sys from here http://forum.vicecitymultiplayer.com/index.php?topic=5287.0

and see how it work

it very easy for me, just I could not make it in time((

25
General Discussion / Re: [Split] Someone is crashing my server
« on: April 07, 2013, 04:10:36 pm »
Unfortunaly I do not have time to make screenshots of the ip address of the user and can not be sure at 100% but this user is strongly suggest to buy me hosting  on VRocker-Hosting.co.uk

how do you know if the server receives an attack from vc-mp crasher, a log-file not save data

so I was not able to determine its ip to know what country the user is

in any case, VC-MP developers must give owners of servers any update for fix this vulnerability in the server.

If not, many will be forced to close their servers.

if developer can not make it, they should give try do it to other people.

If the attack on my server will continue, I will have to make a few programs that will take down any vc-mp server in the first place it will be the official list of servers.  :(

I do not want to do this because I love the vc-mp and respect the work of others, but if you do not respect others, then I will do it.  :(

26
General Discussion / Re: [Split] Someone is crashing my server
« on: April 07, 2013, 02:09:23 pm »
Just to clear things out, The one you seen there isn't VRocker. VRocker always wears the [Ka] tag and the first R is uppercase. Also, he would never talk like that, and he's also away in the weekends. Also, he has a job during weekdays so it's pretty impossible to see him on your server, or any other server aside from Littlewhiteys or Miami Dade Racing/Destruction Derby.

I do not want your excuses.  >:(

27
General Discussion / [Split] Someone is crashing my server
« on: April 07, 2013, 01:54:52 pm »
today on my beta test server join Vrocker and suggested I buy it for my hosting server, as well as threatened shutdown my server if I refuse to buy hosting







WTF ?????

Vrocker fuck you man! and you can kiss me ass, i not never pay you for hosting!

28
General Discussion / Re: [Split] Is VC:MP dead?
« on: April 03, 2013, 10:21:35 am »

I have been playing vc-mp since the first public betas 0.1a and 0.1b (I believe) since 2005. Later 0.1d was released where I've been hooked ever since. I've came and went multiple times over the years taking breaks for a month or so but have always came back  to play. I do have other newer more recent games I can also play but I still enjoy playing vc-mp quite often. Over the years many people I have known and consider friends have came and gone but I'm still here. I even first met my girlfriend on vc-mp on a server whom I later met up with in real life and we have been together for over a year now so vc-mp is really important and special for me in that regard too.


I think this is the dream of anyone who plays in the gta-mp game's

thanks for your opinion and provided information.

29
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 31, 2013, 03:41:29 pm »
thanks for reply.

30
General Discussion / Re: [Split] Is VC:MP dead?
« on: March 31, 2013, 03:34:50 pm »
you can continue to sit back and tell everyone wait another couple of years ...

so you know

when development for multiplayer VC still relevant as proof to say so here are your rivals http://multi-vice.com.pl/ (not advertising)

currently their version is better than the VC-MP 0.3

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